2023
Petr Slovak, Alissa Antle, Nikki Theofanopoulou, Claudia Daudén Roquet, James Gross, Katherine Isbister. 2023. Designing for Emotion Regulation Interventions: An Agenda for HCI Theory and Research Journal Article . In ACM Trans. Comput.-Hum. Interact., vol. 30, no. 1, 2023, ISSN: 1073-0516.
Abstract | BibTeX | Tags: emotion regulation, mental health, Review, technology-enabled intervention
@article{10.1145/3569898,
title = {Designing for Emotion Regulation Interventions: An Agenda for HCI Theory and Research},
author = {Petr Slovak and Alissa Antle and Nikki Theofanopoulou and Claudia Daudén Roquet and James Gross and Katherine Isbister},
url = {https://doi.org/10.1145/3569898},
doi = {10.1145/3569898},
issn = {1073-0516},
year = {2023},
date = {2023-03-01},
urldate = {2023-03-01},
journal = {ACM Trans. Comput.-Hum. Interact.},
volume = {30},
number = {1},
publisher = {Association for Computing Machinery},
address = {New York, NY, USA},
abstract = {There is a growing interest in human-computer interaction (HCI) to envision, design, and evaluate technology-enabled interventions that support users’ emotion regulation. This interest stems in part from increased recognition that the ability to regulate emotions is critical to mental health, and that a lack of effective emotion regulation is a transdiagnostic factor for mental illness. However, the potential to combine innovative HCI designs with the theoretical grounding and state-of-the-art interventions from psychology has yet to be fully realised. In this article, we synthesise HCI work on emotion regulation interventions and propose a three-part framework to guide technology designers in making: (i) theory-informed decisions about intervention targets; (ii) strategic decisions regarding the technology-enabled intervention mechanisms to be included in the system; and (iii) practical decisions around previous implementations of the selected intervention components. We show how this framework can both systematise HCI work to date and suggest a research agenda for future work.},
keywords = {emotion regulation, mental health, Review, technology-enabled intervention},
pubstate = {published},
tppubtype = {article}
}
There is a growing interest in human-computer interaction (HCI) to envision, design, and evaluate technology-enabled interventions that support users’ emotion regulation. This interest stems in part from increased recognition that the ability to regulate emotions is critical to mental health, and that a lack of effective emotion regulation is a transdiagnostic factor for mental illness. However, the potential to combine innovative HCI designs with the theoretical grounding and state-of-the-art interventions from psychology has yet to be fully realised. In this article, we synthesise HCI work on emotion regulation interventions and propose a three-part framework to guide technology designers in making: (i) theory-informed decisions about intervention targets; (ii) strategic decisions regarding the technology-enabled intervention mechanisms to be included in the system; and (iii) practical decisions around previous implementations of the selected intervention components. We show how this framework can both systematise HCI work to date and suggest a research agenda for future work.
Alexandra Kitson, Alissa N. Antle, Petr Slovak. 2023. Co-Designing a Virtual Reality Intervention for Supporting Cognitive Reappraisal Skills Development with Youth Proceedings Article . In Proceedings of the 22nd Annual ACM Interaction Design and Children Conference, IDC '23 Association for Computing Machinery, Chicago, IL, USA, 14–26, .
Abstract | BibTeX | Tags: Co-Design, Cognitive Reappraisal, emotion regulation, participatory design, virtual reality, youth
@inproceedings{10.1145/3585088.3589381,
title = {Co-Designing a Virtual Reality Intervention for Supporting Cognitive Reappraisal Skills Development with Youth},
author = {Alexandra Kitson and Alissa N. Antle and Petr Slovak},
url = {https://doi.org/10.1145/3585088.3589381},
doi = {10.1145/3585088.3589381},
isbn = {9798400701313},
year = {2023},
date = {2023-01-01},
booktitle = {Proceedings of the 22nd Annual ACM Interaction Design and Children Conference},
pages = {14–26},
publisher = {Association for Computing Machinery},
address = {Chicago, IL, USA},
series = {IDC '23},
abstract = {Cognitive reappraisal is a critical emotion regulation skill required for youth mental health. While it has been well theorized psychologically and many therapeutic approaches exist, youth still struggle to develop these skills. We explore the design space of using virtual reality to create technologically-mediated cognitive reappraisal supports for youth. We developed four VR prototypes that we used as prompts for feedback in a ten-session co-design workshop with nine youth (aged 15-17). Our work contributes youth-derived directions for further research in the design space of VR and mental health; and highlights opportunities to use VR for cognitive reappraisal skills training by generating meaningful emotionally laden situations, supporting body-based experiential learning, and providing technology-mediated social connection.},
keywords = {Co-Design, Cognitive Reappraisal, emotion regulation, participatory design, virtual reality, youth},
pubstate = {published},
tppubtype = {inproceedings}
}
Cognitive reappraisal is a critical emotion regulation skill required for youth mental health. While it has been well theorized psychologically and many therapeutic approaches exist, youth still struggle to develop these skills. We explore the design space of using virtual reality to create technologically-mediated cognitive reappraisal supports for youth. We developed four VR prototypes that we used as prompts for feedback in a ten-session co-design workshop with nine youth (aged 15-17). Our work contributes youth-derived directions for further research in the design space of VR and mental health; and highlights opportunities to use VR for cognitive reappraisal skills training by generating meaningful emotionally laden situations, supporting body-based experiential learning, and providing technology-mediated social connection.
2022
Ofir Sadka, Alissa Antle. 2022. Interactive Technologies for Emotion Regulation Training: A Scoping Review Journal Article . In International Journal of Human-Computer Studies, vol. 168, 102906, 2022, ISSN: 1071-5819.
Abstract | Links | BibTeX | Tags: Design considerations, emotion regulation, interactive technology, Scoping review
@article{SADKA2022102906,
title = {Interactive Technologies for Emotion Regulation Training: A Scoping Review},
author = {Ofir Sadka and Alissa Antle},
url = {https://www.sciencedirect.com/science/article/pii/S1071581922001276},
doi = {https://doi.org/10.1016/j.ijhcs.2022.102906},
issn = {1071-5819},
year = {2022},
date = {2022-01-01},
journal = {International Journal of Human-Computer Studies},
volume = {168},
pages = {102906},
abstract = {Emotion regulation is foundational to mental health and well-being. In the last decade there has been an increasing focus on the use of interactive technologies to support emotion regulation training in a variety of contexts. However, research has been done in diverse fields and no cohesive framework exists that explicates what features of such systems are important to consider, and what remains unknown which should be explored in future research. To address this gap, this paper presents the findings of a scoping review of 65 peer-reviewed papers. Through qualitative and frequency analysis we have analyzed the quality of published research, categorized the technologies that were used, reviewed their theoretical foundations, identified the opportunities that appear to provide unique benefits, and raised the challenges that require further exploration. Based on the findings we outline sensitizing concepts and considerations that researchers and designers may find useful for future designs and research. Where there are gaps in research, we propose gateways into non-HCI disciplines that may inform the design of future technologies and research designs for emotion regulation training.},
keywords = {Design considerations, emotion regulation, interactive technology, Scoping review},
pubstate = {published},
tppubtype = {article}
}
Emotion regulation is foundational to mental health and well-being. In the last decade there has been an increasing focus on the use of interactive technologies to support emotion regulation training in a variety of contexts. However, research has been done in diverse fields and no cohesive framework exists that explicates what features of such systems are important to consider, and what remains unknown which should be explored in future research. To address this gap, this paper presents the findings of a scoping review of 65 peer-reviewed papers. Through qualitative and frequency analysis we have analyzed the quality of published research, categorized the technologies that were used, reviewed their theoretical foundations, identified the opportunities that appear to provide unique benefits, and raised the challenges that require further exploration. Based on the findings we outline sensitizing concepts and considerations that researchers and designers may find useful for future designs and research. Where there are gaps in research, we propose gateways into non-HCI disciplines that may inform the design of future technologies and research designs for emotion regulation training.