Jillian L. Warren, Alissa N. Antle, Alexandra Kitson and Alireza Davoodi. “A codesign study exploring needs, strategies, and opportunities for digital health platforms to address pandemic-related impacts on children and families“. | (under review)
2022
Jillian L. Warren, Alissa N. Antle, Alexandra Kitson and Alireza Davoodi. 2022. “Lessons Learned and Future Considerations for Designing Remotely Facilitated Co-Design Studies with Children Focused on Socio-Emotional Experiences". In Proceedings of the IDC ’22: ACM International Conference on Interaction Design and Children, 37-49. | DOI
2021
Alyssa F. Wise, Alissa N. Antle and Jillian Warren. “Design strategies for collaborative learning on tangible tabletops: Positive interdependence and reflective pauses", Interacting with Computers, ACM Press, (2021) [5-yr SCI impact factor 1.171]. | DOI
2020
Min Fan and Alissa N. Antle. 2020. An English language learning study with rural Chinese children using an augmented reality app. In Proceedings of Conference on Interaction Design for Children (IDC ’20). ACM Press, 385-397. | DOI
Min Fan, Alissa N. Antle and Jill Warren. 2020. Augmented reality for early language learning: A systematic review of AR application design, instructional strategies, and evaluation outcomes. Journal of Educational Computing Research. [5-year impact factor 1.542]. | DOI
Alissa N. Antle, Juan Pablo Hourcade, Paulo Blikstein, Jerry Fails, Franca Garzotto, Ole Sejer Iversen, Panos Markopoulos and Glenda Revelle. 2020. Child-computer interaction SIG: Looking forward after 18 years. In Proceedings of Conference on Human Factors in Computing Systems Extended Abstracts (CHI 2020). ACM Press, 1-4. | DOI
Reese Muntean, Alissa N. Antle and Kate Hennessy. 2020. Communicating sustainable consumption and production in 360° video. In Proceedings of Conference on Designing Interactive Systems (DIS ’20). ACM Press, 1259-1271. | DOI
Brennan Jones, Anthony Tang, Carman Neustaedter, Alissa N. Antle, and Elgin-Skye McLaren. 2020. Designing technology for shared communication and awareness in wilderness search and rescue. In S. McCrickard, M. Jones, & T. Stelter (Eds.), HCI Outdoors: Community, Group, and Personal Experiences with Interactive Computing in the Outdoors. Springer. | Link
Cooke, S.J., V.M. Nguyen, D. Anastakis, S.D. Scott, M.R. Turetsky, A. Amirfazli, A. Hearn, C.E. Milton, L. Loewen, E.E. Smith, D.R. Norris, K.L. Lavoie, A. Aiken, D. Ansari, A.N. Antle, M. Babel, J. Bailey, D.M. Bernstein, R. Birnbaum, C. Bourassa, A. Calcagno, A. Campana, B. Chen, K. Collins, C.E. Connelly, M. Denov, B. Dupont, E. George, I. Gregory-Eaves, S. High, J.M. Hill, P.L. Jackson, N. Jette, M. Jurdjevic, A. Kothari, P. Khairy, S.A. Lamoureux, K. Ladner, C.R. Landry, F. Légaré, N. Lehoux, C. Leuprecht, A.R. Lieverse, A. Luczak, M.L. Mallory, E. Manning, A. Mazalek, S.J. Murray, L.L. Newman, V. Oosterveld, P. Potvin, S. Reimer-Kirkham, J. Rowsell, D. Stacey, S.L. Tighe, D.J. Vocadlo, A.E. Wilson and A. Woolford. 2020. Diverse Perspectives on Interdisciplinarity from the Members of the College of The Royal Society of Canada. FACETS. | Link
Ofir Sadka and Alissa N. Antle. 2020. Interactive technologies for emotion-regulation training: Opportunities and challenges. In Extended Abstracts of Proceedings of Conference on Human Factors in Computing Systems (CHI' EA 20), ACM Press, 1-12. | DOI
Naghmi Shireen, Halil Erhan, Rob Woodbury, and Alissa N. Antle. 2020. Spatial metaphors for multi-dimensional design gallery interfaces. In Proceedings of the 25th Annual Conference of the Association for Computer-Aided Architectural Design Research in Asia (CAADRIA ‘20) Cumincad, 1 – 10. | Email to request
Victor Cheung and Alissa N. Antle. 2020. Tangible interfaces and interactions in Sci-Fi movies: A glimpse at the possible future of TUIs through fictional tangible systems. In Proceedings of Conference on Tangible, Embedded and Embodied Interaction (TEI '20) ACM Press, 393–401. [People’s Choice Best Talk Award]. | DOI
Victor Cheung, Alissa N. Antle., Shuvhra Sarker, Min Fan and Jianyu Fan. 2020. Techniques for augmented-tangibles on mobile devices for early childhood learning. In Proceedings of Conference on Interaction Design for Children (IDC ’20). ACM Press, 589-601. | DOI
Alissa. N. Antle, Chris Frauenberger, Monica Landoni, Jerry Alan Fails, Marina Jirotka, Nalin Tutiyaphuengprasert and Helen Webb 2020. Workshop: Emergent, situated and prospective ethics for child-computer interaction research. In Proceedings of Conference on Interaction Design for Children Extended Abstracts (IDC ‘20). ACM Press, 54-61. | DOI
2019
Chris Frauenberger, Jerry Alan Fails, Alissa N. Antle, Monica Landoni and Janet C. Read. 2019. Broadening the discussion of ethics in the interaction design community. In Proceedings of Conference on Interaction Design for Children (IDC '19), ACM Press, in press. | DOI
Fan, M. Fan, J. Antle, A.N. Yin, S., Yin, D. Pasquier, P. 2019. Character Alive: A tangible reading and writing system for Chinese children at-risk for dyslexia. In Extended Abstracts of Proceedings of Conference on Human Factors in Computing Systems (CHI' EA 19), ACM Press | DOI
Hourcade, J. P., Antle, A. N., Giannakos, M., Fails, J. A., Read, J. C., Markopoulos, P., … & Palumbos, A. (2019, April). Child-Computer Interaction SIG: Designing for Refugee Children. In Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems (p. SIG10). ACM. | DOI
Alissa N. Antle, Elgin Skye McLaren, Holly Fiedler, and Naomi Johnson. 2019. Design for mental health: How socio-technological processes mediate outcome measures in a field study of a wearable anxiety app. In Proceedings of the Thirteenth International Conference on Tangible, Embedded and Embodied Interaction (TEI ’19). ACM Press, 87-96. | DOI / Postprint
Alissa N. Antle, Juan Paulo Hourcade, Jerry Alan Fails, Franca Garzotto, Michail Giannakos, Panos Markopoulos, Andrea Palumbos and Janet C. Read. 2019. Designing for uprooted children. ACM Interactions, 26, 6 (November-December 2019), 76-79. | DOI
Alissa N, Antle, Ofir Sadka, Iulian Radu, Bo Gong, Victor Cheung, and Uddipana Baishya. 2019. EmotoTent: Reducing school violence through embodied empathy games. In Proceedings of Conference on Interaction Design for Children (IDC '19), ACM Press, in press. | DOI
Alissa N. Antle, Elgin-Skye McLaren, Holly Fiedler, and Naomi Johnson. 2019. Evaluating the impact of a mobile neurofeedback app for young children at school and home. In Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems (CHI ’19) . ACM, Paper No. 36. | DOI
Khan, Md Nafiz Hasan, Carman Neustaedter, and Alissa N. Antle. 2019. Flight chair: An interactive chair for controlling emergency service drones. In Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems (CHI' EA 19). ACM, Paper No. LBW1320. | DOI
Uddipana, Baishya, Alissa N. Antle, and Elgin-Skye McLaren. 2019. Idea Bits: A Tangible Design Tool to Aid Idea Generation for Tangible Manipulation. In Conference of Extended Abstracts of the 2019 CHI Conference. | DOI
Illes J., Antle A.N., Lou H., Longstaff H., Rahimzadeh V., McDonald P.J., and Van der Loos H.M. 2019. Involving children with neurodevelopmental disorders in biomedical research. The Lancet Child & Adolescent Health. 3 (3), 143-4. | DOI
Jin, Weina, Alissa N. Antle, and Diane Gromala. 2019. Ride N'Rhythm, Bike as an Embodied Musical Instrument to Improve Music Perception for Young Children. arXiv preprint arXiv:1904.03656. (7 Apr 2019). | Link
2018
Fan, Min,, Alissa N. Antle, Maureen Hoskyn, and Carman Neustaedter. 2018. A design case study of a tangible system supporting young English language learners. International Journal of Child-Computer Interaction18 (Nov.2018), 67-78. | DOI
Fan, Min, Uddipana Baishya, Elgin-Skye Mclaren, Alissa N. Antle, Shubhra Sarker, and Amal Vincent. 2018. Block Talks: A Tangible and Augmented Reality Toolkit for Children to Learn Sentence Construction. In Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems (CHI EA’18). ACM New York, NY, USA, Paper No. LBW056. | DOI
Hourcade, Juan Pablo, Anja Zeising, Ole Sejer Iversen, Mikael B. Skov, Alissa N. Antle, Lisa Anthony, Jerry Alan Fails, and Greg Walsh. 2018. Child-computer interaction SIG: Ubiquity and big data – A changing technology landscape for children. In Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems (CHI EA '18). ACM New York, NY, USA, , Paper No. SIG07. | DOI
Hourcade, Juan Pablo, Alissa N. Antle, Lisa Anthony, Jerry Alan Fails, Ole Sejer Iversen, Elisa Rubegni, Mikael Skov, Petr Slovak, Greg Walsh, and Anja Zeising. 2018. Child-computer interaction, ubiquitous technologies, and big data. Interactions. ACM 25,6 (Nov.-Dec. 2018),78-81. | DOI
Punyashlok Dash, Carman Neustaedter, and Alissa N. Antle. 2018. Covert-Glass: A Wearable that Enables Surreptitious 911 Video Calling. In Companion of the 2018 ACM Conference on Computer Supported Cooperative Work and Social Computing (CSCW '18). ACM, New York, NY, USA, 185-188. | DOI
Brennan Jones, Anthony Tang, Carman Neustaedter, Alissa N. Antle, and Elgin-Skye McLaren. 2018. Designing a Tangible Interface for Manager Awareness in Wilderness Search and Rescue. In Companion of the 2018 ACM Conference on Computer Supported Cooperative Work and Social Computing (CSCW '18). ACM, New York, NY, USA, 161-164. | DOI
Fan, Min, Sheng Jin, and Alissa N. Antle. 2018. Designing colour and materials in tangible reading products for foreign language learners of English. In Extended Abstracts of Proceedings of 2018 CHI Conference on Human Factors in Computing Systems (CHI EA’18). ACM Press,Paper No. LBW526. | DOI
Alissa N. Antle, Chesick, Leslie Chesick, Srilekha Kirshnamachari Sridharan, and Emily Cramer. 2018. East meets west: A mobile brain-computer system that helps children living in poverty learn to self-regulate. Personal and Ubiquitous Computing, Springer 22, 4 (August 2018), 839-866. | DOI / Postprint
Fan, Min, Jianyu Fan, Sheng Jin, Alissa N. Antle, and Philippe Pasquier. 2018. EmoStory: A game-based system supporting children's emotional development. In Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems (CHI EA’18). ACM, Paper No. LBW058. | DOI
Frauenberger, Christopher, Alissa N. Antle, Monica Landoni, Janet C. Read, and Jerry Alan Fails. 2018. Ethics in interaction design and children: A panel and community dialogue. In Proceedings of the 17th ACM Conference on Interaction Design and Children (IDC’18). ACM, 748-752. | DOI
Cafaro, Francesco, Leilah Lyons, and Alissa N. Antle. 2018. Framed guessability: Improving the discoverability of gestures and body movements for full-body interaction. In Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems (CHI’18). ACM, Paper No. 593. | DOI
Fan, Min, Alissa N. Antle, and Shubhra Sarker. 2018. From tangible to augmented: Designing a PhonoBlocks reading system using everyday technologies. In Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems (CHI EA’18). ACM, Paper No. LBW555. | DOI
Forghani, Azadeh, Carman Neustaedter, Manh C. Vu, Tejinder K. Judge, and Alissa N. Antle. 2018. G2G: The design and evaluation of a shared calendar and messaging system for grandparents and grandchildren. In Proceedings of Conference on Human Factors in Computing Systems (CHI’18). ACM, Paper No. 155. | DOI
Alissa N. Antle, Leslie Chesick, and Elgin-Skye Mclaren. 2018. Opening up the Design Space of Neurofeedback Brain–Computer Interfaces for Children. ACM Transactions on Computer-Human Interaction (TOCHI). ACM, 24, 6, Article 38 (Jan. 2018). [Impact Factor 3.2]. | DOI
Randa Aljohani. 2018. The role of action videogame training in spatial cognition: A study of training and transfer effect. Ph.D. Dissertation. Simon Fraser University, Surrey, Canada. | Link
Chen, Mandy, Ronald G. Barr, Erica Miller, Nichole Fairbrother, Alissa Antle, and Rollin Brant. 2018. When soothing succeeds: Simulating a risk for repeated shaking in abusive head trauma in infants. Journal of Infant Behavior and Development. (in press). | DOI
Brendan Matkin. 2018. ʔeləw̓k̓ʷ–Belongings: Embodied cultural values in tangible interaction design. Master's thesis. Simon Fraser University, Surrey, Canada. | Link
2017
Alissa N. Antle. 2017. Crazy Like Us – Design for Vulnerable Populations. Video of Keynote presentation delivered at ACM SIGCHI International Conference on Interaction Design for Children (IDC 2017) Stanford University, USA, June 28, 2017. | Link
Muntean, Reese, Alissa N. Antle, Brendan Matkin, Kate Hennessy, Susan Rowley, and Jordan Wilson. 2017. Designing cultural values into interaction. In Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems. ACM, 6062-6074. | DOI
Reese Muntean, Alissa N. Antle, Brendan Matkin, Kate Hennessy, Susan Rowley, and Jordan Wilson. 2017. Designing tangible interactions to communicate cultural continuity: ʔeləw̓k̓ʷ — Belongings, a tangible table in c̓əsnaʔəm, the city before the city at the Museum of Anthropology. In Proceedings of Conference on Museums and the Web. ACM, 6062-6074. | DOI
Radu, Iulian, and Alissa N. Antle. 2017. Embodied learning mechanics and their relationship to usability of handheld augmented reality. In IEEE Virtual Reality Workshop on K-12 Embodied Learning Through Virtual and Augmented Reality (KELVAR). IEEE, 1-5. | DOI
Wise, A.F., Antle, A.N. and Warren, J. (2017) Explanation-giving in a collaborative tangible tabletop game: Initiation, positionality, valence and action-orientation. International Conference on Computer-Supported Collaborative Learning 2017. | Postprint
Willis, Amanda, Alyssa Wise, and Alissa N. Antle. 2017. Exploring human behaviour in design education: Supporting sustainable decision-making with a tabletop activity. In DS 87-8 Proceedings of the 21st International Conference on Engineering Design (ICED 17) . The Design Society, 369-378. | DOI
Min Fan. 2017. Exploring the Design of a Tangible System Supported for Learning to Read and Spell in At-Risk and EFL Children. Ph.D. Dissertation. Simon Fraser University, Surrey, Canada. | Link
Singhal, Samarth, Carman Neustaedter, Yee Loong Ooi, Alissa N. Antle, and Brendan Matkin. 2017. Flex-N-Feel: The design and evaluation of emotive gloves for couples to support touch over distance. In Proceedings of the 2017 ACM Conference on Computer Supported Cooperative Work and Social Computing (CSCW ’17). ACM, 98-110. | DOI
Alissa, N. Antle. 2017. Forum Universal Interactions: The ethics of doing research with vulnerable populations. Interactions. ACM 24, 6 ( November + December, 2017), 74-77. | DOI
Alissa N. Antle. 2017. Interview with Sheryl MacKay and Jen Moss on Mind-Full App Series. CBC North By Northwest, November 12, 2017. | Link
Srilekha K Sridharan. 2017. Learning to Relax and Attend: Investigating Methods to Analyze Neurofeedback Data from Nepalese Children’s Mind-Full Sessions. Master's thesis. Simon Fraser University, Surrey, Canada. | Link
Alissa, N. Antle. 2017. Making sense of design thinking: A commentary on Lindgaard and Wesselius’s “Once more with feeling: Design thinking and embodied cognition” She Ji: The Journal of Design, Economics, and Innovation (Ed. Ken Friedman). Elsevier, 3, 2 (Summer 2017), 92-96. [invited]. | DOI
Pan, Rui, Carman Neustaedter, Alissa N. Antle, and Brendan Matkin. 2017. Puzzle space: A distributed tangible puzzle for long distance couples. In Companion of the 2017 ACM Conference on Computer Supported Cooperative Work and Social Computing (CSCW’17). ACM, 271-274. | DOI
Alissa, N. Antle, Leslie Chesick, and Elgin-Skye Mclaren. 2017. The effects of neurofeedback games on young children with anxiety and attention challenges. Society for Neuroscience: Neuroscience Conference. Washington, D.C. Nov 11-14, 2017. Abstract and poster presentation. | DOI
Alissa N. Antle. 2017. Why Self-Regulation May be More Important than Literacy. Video of TEDxSFU presentation delivered at Vancouver Playhouse, November 5, 2016. | Link
Fan, Min, Alissa N. Antle, Maureen Hoskyn, Carman Neustaedter, and Emily S. Cramer. 2017. Why tangibility matters: A design case study of at-risk children learning to read and spell." In Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems (CHI’17). ACM Press, 1805-1816. [Honorable Mention Award, top 5%]. | DOI
2016
Radu, Iulian, and Alissa N. Antle. 2016. All Creatures Great and Small: Becoming Other Organisms through the EmbodySuit. In Proceedings of the The 15th International Conference on Interaction Design and Children (IDC’16). ACM New York, NY, USA, 751-758. | DOI
Reese Muntean, Kate Hennessy, Alissa N. Antle, Brendan Matkin, Susan Rowley and Jordan Wilson. 2016. Design interactions in ?elәwkw: Belongings. In Proceedings of the 2016 ACM Conference on Designing Interactive Systems (DIS’16). ACM Press, 582-594. | DOI
Fan, Min, Alissa N. Antle, and Emily S. Cramer. 2016. Design rationale: Opportunities and recommendations for tangible reading systems for children. In Proceedings of the The 15th International Conference on Interaction Design and Children (IDC’16), ACM Press,101-112. | DOI
Alissa N. Antle, Jillian L. Warren, Emily S. Cramer, Min Fan, and Brendan B. Matkin. 2016. Designing tangibles for children: One day hands-on workshop. In Proceedings of the the 15th International Conference on Interaction Design and Children (IDC'16). ACM, 726-730. | DOI
Alissa N. Antle, Jillian L. Warren, Brendan B. Matkin, Min Fan, and Emily S. Cramer. 2016. Designing Tangibles for Children: One Day Hands-on Workshop. In Proceedings of the TEI '16: Tenth International Conference on Tangible, Embedded, and Embodied Interaction (TEI '16). ACM, New York, NY, USA, 749-762. | DOI
Cramer, Emily S., Brendan B. Matkin, and Alissa N. Antle. 2016. Embodying alternate attitudes: Design opportunities for physical interfaces in persuasive gaming experiences. In Proceedings of the Tenth International Conference on Tangible, Embedded, and Embodied Interaction (TEI'16). ACM, 404-409. | DOI
Fan, Min, Alissa N. Antle, and Emily S. Cramer. 2016. Exploring the design space of tangible systems supported for early reading acquisition in children with dyslexia. In Proceedings of the Tenth International Conference on Tangible, Embedded, and Embodied Interaction (TEI'16). ACM, 689-692. | DOI
Iulian Radu. 2016. Exploring the usability of augmented reality interaction techniques during children's early elementary-school years. Ph.D. Dissertation. Georgia Institute of Technology, Atlanta, USA. | Link
Warren, Jillian L., Brendan B. Matkin, and Alissa N. Antle. 2016. Present-at-Body Self-Awareness in Equestrians: Exploring Embodied'Feel'through Tactile Wearables. In Proceedings of the Tenth International Conference on Tangible, Embedded, and Embodied Interaction (TEI'16). ACM, 603-608. | DOI
Cramer, Emily S., Alissa N. Antle, and Min Fan. 2016. The Code of Many Colours: Evaluating the Effects of a Dynamic Colour-Coding Scheme on Children's Spelling in a Tangible Software System. In Proceedings of the 15th International Conference on Interaction Design and Children (IDC ’16). ACM, 473-485. | DOI
Alissa N. Antle, Brendan Matkin, and Jill Warren. 2016. The Story of Things: Awareness through Happenstance Interaction. In Proceedings of the The 15th International Conference on Interaction Design and Children (IDC’16). ACM, 745-750. | DOI
2015
‘Mind-Full’ app helps traumatized children learn how to relax, News Article, The Globe and Mail, October 26, 2015. | Link
Emily Cramer. 2015. A Code of Many Colours: Rationale, Validation and Requirements for a Sound-Based Letter Colour-Code that Might Support Some Children with Dyslexia in Spelling Certain Words. Master's thesis. Simon Fraser University, Surrey, Canada. | Link
Alissa Antle’s Groundbreaking Research Earns Royal Society Nod. News Article, SFU News, October 26, 2015. | Link
Cramer, Emily S., Alissa N. Antle, and Min Fan. 2015. Colouring the path from instruction to practice: Perspectives on software for struggling readers. In Proceedings of the 14th International Conference on Interaction Design and Children (IDC’15). ACM, 331-334. | DOI / Postprint
Amanda, G., Alyssa Friend Wise, and Alissa Nicole Antle. 2015. Coordinating Tools and Talk in a Tangible Tabletop Game. In Proceedings of the Conference on Computer Supported Collaborative Learning (CSCL’15), ISLS Press, 835-836. | Link
Aaron May. 2015. Eliciting user-sourced interaction mappings for body-based interfaces. Master's thesis. Simon Fraser University, Surrey, Canada. | Link
Amanda G. Willis. 2015. Examining tools and talk with Youtopia: Using discourse analysis to reveal design opportunities for supporting collaboration with tangibles. Master's thesis. Simon Fraser University, Surrey, Canada. | Link
Jacob Freiberg. 2015. Experience Before Construction: An Immersive Virtual Reality Design Tool for Architectural Practice. Master's thesis. Simon Fraser University, Surrey, Canada. | Link
Theresa Jean Tanenbaum. 2015. Identity transformation and agency in digital narratives and story based games. Ph.D. Dissertation. Simon Fraser University, Surrey, Canada. | and story based games. Ph.D. Dissertation. Simon Fraser University, Surrey, Canada. | Link
Alissa N. Antle. 2015. Interview with Jana Lynne White on Mind-Full App. Roundhouse Radio Home Show, October 29 2015. | Link
Alissa N. Antle, Min Fan, and Emily S. Cramer. 2015. PhonoBlocks: A tangible system for supporting dyslexic children learning to read. In Proceedings of the Ninth International Conference on Tangible, Embedded, and Embodied Interaction (TEI’15). ACM, 533-538. | DOI / Postprint
Alissa N. Antle. 2015. Television Segment on Mind-Full App [@4:30]. City TV, Breakfast Television Oct 27 2015. | Link
Esteves, Augusto, Saskia Bakker, Alissa N. Antle, Aaron May, Jillian Warren, and Ian Oakley. 2015. The ATB framework: Quantifying and classifying epistemic strategies in tangible problem-solving tasks. In Proceedings of the Ninth International Conference on Tangible, Embedded, and Embodied Interaction (TEI ’15). ACM,13-20. | DOI / Postprint
Francesco Cafaro. 2015. Using Framed Guessability to Design Gesture Suites for Embodied Interaction. Ph.D. Dissertation. University of Illinois at Chicago, Chicago, USA. | Link
Alissa N. Antle, Leslie Chesick, Aaron Levisohn, Srilekha Kirshnamachari Sridharan, and Perry Tan. 2015. Using neurofeedback to teach self-regulation to children living in poverty. In Proceedings of the 14th International Conference on Interaction Design and Children(IDC’15). ACM, 119-128. | DOI / Postprint
Anna, Macaranas, Alissa N. Antle, and Bernhard E. Riecke. 2015. What is intuitive interaction? Balancing users’ performance and satisfaction with natural user interfaces. Interacting with Computers. Oxford University Press 27, 3 (May. 2015), 357-370. [Invited, 2014 Impact Factor: 1.3, #6 journal in HCI Google Scholar metrics, h5 index 32]. | DOI
Wise, Alyssa Friend, Alissa Nicole Antle, Jillian Warren, Aaron May, Min Fan, and Anna Macaranas. “What kind of world do you want to live in? Positive interdependence and collaborative processes in the tangible tabletop land-use planning game Youtopia. In Proceedings of Exploring the Material Conditions of Learning: The Computer Supported Collaborative Learning Conference 2015 (CSCL 2015). International Society of the Learning Sciences, Inc.[ISLS], 236-243. | Link / Postprint
Muntean, Reese, Kate Hennessy, Alissa Antle, Susan Rowley, Jordan Wilson, Brendan Matkin, Rachael Eckersley, Perry Tan, and Ron Wakkary. 2015. ʔeləw̓k ̓ ʷ–Belongings: A tangible interface for intangible cultural heritage. In Proceedings of the Conference on Electronic Visualisation and the Arts (EVA’15). BCS Learning & Development Ltd., 360-366. [Ashgate Publishing Best Paper]. | DOI / Postprint
Muntean, Reese, Kate Hennessy, Alissa Antle, Susan Rowley, Jordan Wilson, and Brendan Matkin. “ʔeləw̓k̓ʷ–Belongings: Tangible Interactions with Intangible Heritage." Journal of Science and Technology of the Arts. Portuguese Catholic University 7, 2 (2015), 59-69. | DOI / Postprint
2014
Tanenbaum, Karen, Marek Hatala, Theresa Jean Tanenbaum, Ron Wakkary, and Alissa Antle. 2014. A case study of intended versus actual experience of adaptivity in a tangible storytelling system. User Modeling and User-Adapted Interaction. Springer Netherlands 24, 3 ( Aug. 2014), 175-217. | DOI
Esteves, Augusto, Saskia Bakker, Alissa N. Antle, Aaron May, Jillian Warren, and Ian Oakley. 2014. Classifying physical strategies in tangible tasks: A video-coding framework for epistemic actions. In Proceedings of the Extended Abstracts of the 32nd Annual ACM Conference on Human Factors in Computing Systems. ACM,1843-1848. | DOI / Postprint
Alissa N. Antle, Jillian L. Warren, Aaron May, Min Fan, and Alyssa F. Wise. 2014. Emergent dialogue: Eliciting values during children's collaboration with a tabletop game for change. In Proceedings of the 2014 Conference on Interaction Design and Children (IDC’14). ACM, 37-46. | DOI / Postprint
Mengting Sun. 2014. Exploring aesthetic visualization for promoting consumer energy conservation. Master's thesis. Simon Fraser University, Surrey, Canada. | conservation. Master's thesis. Simon Fraser University, Surrey, Canada. | Link
Jillian Warren. 2014. Exploring Context: Using Teacher Perspectives to Guide Tangible Multi-Touch Tabletop Design for Classrooms. Master's thesis. Simon Fraser University, Surrey, Canada. | Link
Fan, Min, Alissa N. Antle, Carman Neustaedter, and Alyssa F. Wise. 2014. Exploring how a co-dependent tangible tool design supports collaboration in a tabletop activity. In Proceedings of the 18th International Conference on Supporting Group Work (Group’14). ACM, 81-90. | DOI / Postprint
Antle, Alissa N., Theresa Jean Tanenbaum, Anna Macaranas, and John Robinson. 2014. Games for change: Looking at models of persuasion through the lens of design. In Playful User Interfaces. Springer, Singapore,163-184. | DOI
May, Aaron, Jim Bizzocchi, Alissa N. Antle, and Amber Choo. 2014. Fraternal feelings: How brothers: A tale of two sons affects players through gameplay. In Proceedings of IEEE Conference on Games, Entertainment, and Media Conference (IEEE GEM’14). IEEE Press,1-4. | DOI
Serena Hillman. 2014. Social Issues, Behaviours and Routines of Ubi-Commerce Users in North America. Ph.D. Dissertation. Simon Fraser University, Surrey, Canada. | Link
Ying Deng. 2014. Tango Cards: A Card-Based Design Tool for Informing the Design of Tangible Learning Games. Master's thesis. Simon Fraser University, Surrey, Canada. | Link
Deng, Ying, Alissa N. Antle, and Carman Neustaedter. 2014. Tango cards: a card-based design tool for informing the design of tangible learning games. In Proceedings of the 2014 conference on Designing interactive systems (DIS’14). ACM, 695-704. | DOI / Postprint
Salvar Sigurdarson. 2014. The influence of visual structure and physical motion cues on spatial orientation in a virtual reality point-to-origin task. Master's thesis. Simon Fraser University, Surrey, Canada. | Link
De Castell, Suzanne, Jennifer Jenson, Hector Larios, David Harris Smith, and Alissa N. Antle. 2014. The role of video game experience in spatial learning and memory. Journal of Gaming & Virtual Worlds. Intellect 7, 1 (Mar. 2015) 21-40. | DOI
Andrew Milne. 2014. What Makes a Maker: Common Attitudes, Habits and Skills from the Do-It-Yourself (DIY) Community. Master's thesis. Simon Fraser University, Surrey, Canada. | Link
Cramer, E., Antle, A.N., Fan, M., Akins, K., Deng Y. (2014) When colour-coding hinders symbol-sound associative learning: implications for reading interventions. Paper presented at GRAND AGM 2014 Conference (Ottawa, Canada, May 14-16). | Link
2013
May, Aaron, Amber Choo, Carman Neustaedter, and Alissa Antle. 2013. A mixed-methods evaluation of nonverbal communication in collaborative video games. In IEEE International Games Innovation Conference (IGIC'13). IEEE,169-174. | DOI
Alissa, N. Antle, Greg Corness, and Allen Bevans. 2013. Balancing justice: Comparing whole body and controller-based interaction for an abstract domain. International Journal of Arts and Technology 6, 4 (2013), 388-409. | Postprint
Alissa, N. Antle and Sijie Wang. 2013. Comparing motor-cognitive strategies for spatial problem solving with tangible and multi-touch interfaces. In Proceedings of the 7th International Conference on Tangible, Embedded and Embodied Interaction. ACM, 65-72. | DOI / Postprint
Macaranas, Anna, Alissa N. Antle, and Bernhard E. Riecke. 2013. Design guidance for overcoming the challenges of natural user interfaces. Paper presented at GRAND AGM 2013 (Toronto, Canada, May 14-16). (2013): 1-4. | Email to request
Antle, A.N. (2013) Exploring how children use their hands to think: An embodied interactional analysis, Behaviour and Information Technology. Taylor and Francis 32, 9 (2013) 938-954. | DOI / Postprint
Alissa N. Antle, and Alyssa F. Wise. 2013. Getting down to details: Using theories of cognition and learning to inform tangible user interface design. Interacting with Computers. OUP 25,1 (Jan. 2013) 1-20. | DOI / Postprint
Marshall, Paul, Alissa N. Antle, Elise Van Den Hoven, and Yvonne Rogers. 2013. Introduction to the special issue on the theory and practice of embodied interaction in HCI and interaction design. ACM Transactions on Computer-Human Interaction (TOCHI). ACM, 20,1 (Mar. 2013),1- 3. [5 Yr. Impact Factor 1.37]. | DOI
Warren, J., Antle, A.N. and Riecke, B.E. (2013) Issues concerning the design and evaluation of tangible user interfaces for learning. Paper presented at GRAND AGM 2013 Conference (Toronto, Canada, May 14-16). | Email to request
Alissa N. Antle. 2013. Research opportunities: Embodied child–computer interaction. International Journal of Child-Computer Interaction. Elsevier, 1,1 (Jan. 2013), 30-36. [Invited for inaugural issue]. | DOI / Postprint
Anna Macaranas. 2013. The effects of intuitive interaction mappings on the usability of body-based interfaces. Master's thesis. Simon Fraser University, Surrey, Canada. | body-based interfaces. Master's thesis. Simon Fraser University, Surrey, Canada. | Link
Tanenbaum, Theresa Jean, Alissa N. Antle, and John Robinson. 2013. Three perspectives on behavior change for serious games. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI’13). ACM, 3389-3392. | DOI / Postprint
Alissa N. Antle, Alyssa F. Wise, Amanda Hall, Saba Nowroozi, Perry Tan, Jillian Warren, Rachael Eckersley, and Michelle Fan. 2013. Youtopia: A collaborative, tangible, multi-touch, sustainability learning activity. In Proceedings of the 12th International Conference on Interaction Design and Children (IDC’13). ACM, 565-568. | DOI / Postprint
2012
Bevans, Allen, Alissa N. Antle, Saba Nowroozi, and Ying Deng. 2012. Better interaction design for kids: Keeping theoretical knowledge on deck.Paper presented at GRAND AGM 2012(Montreal, Canada, May 2-4). | Email to request
Macaranas, Anna, Alissa N. Antle, and Bernhard E. Riecke. 2012. Bridging the gap: Attribute and spatial metaphors for tangible interface design. In Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction(TEI’12). ACM New York, NY, USA, 161-168. | DOI / Postprint
Macret, Matthieu, Alissa N. Antle, and Philippe Pasquier. 2012. Can a paper-based sketching interface improve the gamer experience in strategy computer games?. In 2012 4th International Conference on Intelligent Human Computer Interaction (IHCI). IEEE,1-6. | DOI
Alissa, N. Antle and Allen Bevans. 2012. Creative design: Exploring value propositions with urban Nepalese children. In International Conference on Advances in Computer Entertainment Technology. Springer, Berlin, Heidelberg, 465-468. | DOI / Postprint
Macaranas, A., Antle, A.N. and Riecke, B.E. (2012) Designing to support usability and intuitive interaction with natural user interfaces. Paper presented at GRAND AGM 2012 (Montreal, Canada, May 2-4). | Email to request
Bakker, Saskia, Alissa N. Antle, and Elise Van Den Hoven. 2012. Embodied metaphors in tangible interaction design. Personal and Ubiquitous Computing. ACM 16, 4 (April 2012), 433-449. | DOI
Alissa, N. Antle. 2012. Knowledge gaps in hands-on tangible interaction research. In Proceedings of International Conference of Multi-modal Interaction (ICMI’12). ACM Press, 233-240. | DOI / Postprint
Hillman, Serena, Carman Neustaedter, John Bowes, and Alissa N. Antle. 2012. Soft trust and mCommerce shopping behaviours. In Proceedings of the 14th International Conference on Human-Computer Interaction with Mobile Devices and Services (MobileHCI '12). ACM Press,113-122. | DOI / Postprint
Macaranas, Anna, Alissa N. Antle, and Bernhard E. Riecke. 2012. Three strategies for designing intuitive natural user interfaces. In Proceedings of Conference on Designing Interactive Systems (DIS’12), ACM Press (Newcastle Upon Tyne, UK). | Email to request
Karen Tanenbaum. 2012. User perceptions of adaptivity in ubiquitous systems: a critical exploration. Ph.D. Dissertation. Simon Fraser University, Surrey, Canada. | Link
2011
Katie Seaborn. 2011. A guiding hand: augmenting novice gameplay with haptic feedforward guidance. Master's thesis. Simon Fraser University, Surrey, Canada. | Link
Seaborn, K. and Antle, A.N. 2011. Augmenting play: Evaluating haptic feedforward for novice gameplay. Paper presented at GRAND AGM 2011 (Vancouver, Canada, May 12-14). Seaborn, Katie, and Alissa Antle. “Augmenting Play: Evaluating haptic feedforward for novice gameplay." (2011). | Email to request
Antle, Alissa N., Theresa Jean Tanenbaum, Allen Bevans, Katie Seaborn, and Sijie Wang. 2011. Balancing act: Enabling public engagement with sustainability issues through a multi-touch tabletop collaborative game. In IFIP Conference on Human-Computer Interaction. Springer, Berlin, Heidelberg,194-211. | DOI
Seaborn, Katie, and Alissa N. Antle. 2011. Designing a wearable vibrotactile feedforward wrist display for novice gameplay. In International Conference on Entertainment Computing. Springer, Berlin, Heidelberg, 379-382. | DOI
Bekker, Tilde, and Alissa N. Antle. 2011. Developmentally situated design (DSD): Making theoretical knowledge accessible to designers of children's technology. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems. ACM, 2531-2540. | DOI / Postprint
Tanenbaum, Karen, Theresa Jean Tanenbaum, Alissa N. Antle, Jim Bizzocchi, Magy Seif el-Nasr, and Marek Hatala. 2011. Experiencing the reading glove. In Proceedings of the Fifth International Conference on Tangible, Embedded, and Embodied Interaction (TEI’11). ACM,137-144. | DOI
Speelpenning, Tess, Alissa N. Antle, Tanja Doering, and Elise Van Den Hoven. 2011. Exploring how tangible tools enable collaboration in a multi-touch tabletop game. In IFIP Conference on Human-Computer Interaction INTERACT 2011. Springer, Berlin, Heidelberg, 605-621. | DOI
Alissa, N. Antle, Allen Bevans, Theresa Jean Tanenbaum, Katie Seaborn, and Sijie Wang. 2011. Futura: Design for collaborative learning and game play on a multi-touch digital tabletop. In Proceedings of Conference on Tangible, Embedded and Embodied Interaction (TEI’11). ACM, 93-100. [32% across all submission categories, 18% long papers]. | 2011. Futura: Design for collaborative learning and game play on a multi-touch digital tabletop. InProceedings of Conference on Tangible, Embedded and Embodied Interaction (TEI’11). ACM, 93-100. [32% across all submission categories, 18% long papers] | 2011. Futura: Design for collaborative learning and game play on a multi-touch digital tabletop. InProceedings of Conference on Tangible, Embedded and Embodied Interaction (TEI’11). ACM, 93-100. [32% across all submission categories, 18% long papers]. | DOI
Hector Larios. 2011. Gender differences in virtual route learning. Ph.D. Dissertation. Simon Fraser University, Surrey, Canada. | Link
Bevans, Allen, and Alissa N. Antle. 2011. Investigating the effects of bimanual multitouch interaction on creativity. In Proceedings of the 8th ACM Conference on Creativity and Cognition (C&C '11). ACM, 451-452. | DOI
Allen Bevans. 2011. Investigating the effects of bimanual multitouch interaction on creativity. Master's thesis. Simon Fraser University, Surrey, Canada. | creativity. Master's thesis. Simon Fraser University, Surrey, Canada. | Link
Alissa, N. Antle, Wise, A. and Neilsen, K. (2011) Making theory tangible: Using learning theory to inform tangible design for children. In Proceedings of Conference on Interaction Design for Children (IDC’11), ACM Press (Madison, WI, USA, 2011), 11-20. Email to request. | Email to request
Bakker, Saskia, Elise Van Den Hoven, and Alissa N. Antle. 2011. MoSo tangibles: Evaluating embodied learning. In Proceedings of the Fifth International Conference on Tangible, Embedded, and Embodied Interaction(TEI’11). ACM, 85-92. [32% across all submission categories, 18% long papers]. | DOI
Tanenbaum, Theresa Jean, Alissa N. Antle, and John Robinson. 2011. Procedural Rhetoric Meets Emergent Dialogue. Interdisciplinary perspectives on persuasion and behavior change in serious games for sustainability. Paper presented in panel at the 12th Annual International and Interdisciplinary Conference of the Association of Internet Researchers (AoIR)(Seattle, USA, October 10-13). | Link
Alissa, N. Antle, Greg Corness, and Allen Bevans. 2011. Springboard: Designing image schema based embodied interaction for an abstract domain. In Whole Body Interaction . Springer, London. | DOI
Bevans, Allen, Ying-Ting Hsiao, and Alissa N. Antle. 2011. Supporting children's creativity through tangible user interfaces. In CHI'11 Extended Abstracts on Human Factors in Computing Systems (CHI EA '11 CHI '11). ACM,1741-1746. | DOI
Vidyarthi, Jay, Alissa N. Antle, and Bernhard E. Riecke. 2011. Sympathetic guitar: can a digitally augmented guitar be a social entity?. In CHI'11 Extended Abstracts on Human Factors in Computing Systems (CHI EA '11 CHI '11). ACM,1819-1824. | digitally augmented guitar be a social entity?. InCHI'11 Extended Abstracts on Human Factors in Computing Systems (CHI EA '11 CHI '11). ACM,1819-1824. | DOI
Vidyarthi, J., Riecke, B.E., and Antle, A.N. (2011) Sympathetic guitar: humans respond socially to interactive technology in an abstract, expressive context. In Proceedings Computational Aesthetics in Graphics, Visualization, and Imaging (CAe’11), ACM Press (Vancouver, BC, Canada, August 5-7), 9-16. | DOI
Milne, Andrew P., Alissa N. Antle, and Bernhard E. Riecke. 2011. Tangible and body-based interaction with auditory maps. In CHI'11 Extended Abstracts on Human Factors in Computing Systems (CHI EA’11). ACM, 2329-2334. | DOI
Alissa, N. Antle, Alyssa F. Wise, and Kristine Nielsen. 2011. Towards Utopia: Designing tangibles for learning. In Proceedings of the 10th International Conference on Interaction Design and Children (IDC ’11). ACM, 11-20. | DOI
Alissa, N. Antle, Paul Marshall, and Elise van den Hoven. 2011. Workshop on embodied interaction: Theory and practice in HCI. In Proceedings of the CHI'11 Extended Abstracts on Human Factors in Computing Systems (CHI EA '11). ACM Press, 5-8. | DOI / Postprint
2010
Sijie Wang. 2010. Comparing tangible and multi-touch interfaces for a spatial problem solving task. Master's thesis. Simon Fraser University, Surrey, Canada. | Link
Seaborn, Katie, Bernhard E. Riecke, and Alissa N. Antle. 2010. Exploring the interplay of visual and haptic modalities in a pattern-matching task. In 2010 IEEE International Symposium on Haptic Audio Visual Environments and Games. IEEE press,1-6. | DOI / Postprint
Theresa Jean Tanenbaum, Alissa N. Antle, Katie Seaborn, Karen Tanenbaum, Allen Bevans, and Sijie Wang. 2010. Futura: A case study in the design of an educational multi-touch tabletop game. In Proceedings of Games, Learning and Society Conference. 97-104. | Postprint
Theresa Jean Tanenbaum, Alissa N. Antle, Katie Seaborn, Karen Tanenbaum, Allen Bevans, and Sijie Wang. 2010. Futura: Designing multi-touch tabletop games for sustainability. In GRAND Annual Conference 2010. 93-100. | Link / Postprint
Wang, Sijie, Allen Bevans, and Alissa N. Antle. 2010. Stitchrv: Multi-camera fiducial tracking. In Proceedings of Conference on Tangible, Embedded and Embodied Interaction (TEI’10). ACM Press, 287-290. | DOI
Sara Grimes. 2010. The digital child at play: how technological, political and commercial rule systems shape children's play in virtual worlds. Ph.D. Dissertation. Simon Fraser University, Surrey, Canada. | Link
Tanenbaum, Theresa Jean, Karen Tanenbaum, and Alissa N. Antle. 2010. The Reading Glove: Designing interactions for object-based tangible storytelling. In Proceedings of the 1st Augmented Human International Conference. ACM,132-140. | DOI
Seaborn, Katie, and Alissa N. Antle. 2010. The tiresias effect: feedforward using light versus temperature in a tangible user interface. In Proceedings of the CHI'10 Extended Abstracts on Human Factors in Computing Systems (CHI EA’10). ACM, 3427-3432. | DOI / Postprint
2009
Tanenbaum, K. and Antle, A.N. (2009) A tangible approach to concept mapping. In (eds.) Rieger, B., Amouzegar, M.A., and Ao. S. I. IAENG Transactions on Engineering Technologies Volume II -Special Edition of the World Congress on Engineering and Computer Science, American Institute of Physics, 121-132. | DOI
Alissa, N. Antle 2009. Analyzing children’s hand actions using tangible user interfaces. In Workshop on Children and Tangibles. ACM Press, 3-9. | Link
Alissa N. Antle, Greg Corness, Saskia Bakker, Milena Droumeva, Elise Van Den Hoven, and Allen Bevans. 2009. Designing to support reasoned imagination through embodied metaphor. In Proceedings of the Seventh ACM Conference on Creativity and Cognition. ACM, 275-284. | DOI
Alissa N. Antle. 2009. LIFELONG INTERACTIONS: Embodied child computer interaction: Why embodiment matters. Interactions. ACM 16, 2 ( March + April 2009), 27-30. | DOI
Antle, A.N., Fernaeus, Y. and Marshall, P. (2009) Embodied child computer interaction: Seeking common ground for research, Proceedings of Interaction Design for Children (IDC '09),ACM Press (Lake Como, Italy, June 3-5, 2009), 306-308. | DOI
Alissa N. Antle, Milena Droumeva, and Daniel Ha. 2009. Hands on what?: Comparing children's mouse-based and tangible-based interaction. In Proceedings of the 8th International Conference on Interaction Design and Children (IDC’09). ACM, 80-88. | DOI
Alissa, N. Antle, Greg Corness, and Milena Droumeva. 2009. Human-computer-intuition? Exploring the cognitive basis for intuition in embodied interaction. International Journal of Arts and Technology. Inderscience Enterprises Ltd., 2, 3 (2009), 235-254. [New high quality journal] | DOI
Bakker, Saskia, Alissa N. Antle, and Elise Van Den Hoven. 2009. Identifying embodied metaphors in children's sound-action mappings. In Proceedings of the 8th International Conference on Interaction Design and Children (IDC ’09). ACM,140-149. | DOI
Alissa, N. Antle, Chronis Kynigos, Leilah Lyons, Paul Marshall, Tom Moher, and Maria Roussou. 2009. Manifesting embodiment: Designers' variations on a theme. In Proceedings of the 9th International Conference on Computer Supported Collaborative Learning (CSCL '09). International Society of the Learning Sciences,15-17. [invited panelist]. | DOI
Gilutz, Shuli, Alissa Antle, Juan Paulo Hourcade, and Edith Ackermann. 2009. Metaphors children live by: Enactments and simulations with interactive media. Panel at Conference Symposium of Society for Research in Child Development.(Denver, CO, USA, April 2-4, 2009) [invited panelist]. | Email to request
Droumeva, Milena, Alissa N. Antle, Greg Corness, and Allen Bevans. 2009. Springboard: Exploring embodied metaphor in the design of sound feedback for physical responsive environments. In Proceedings of International Conference on Auditory Display (ICAD ’09). Georgia Tech SMARTech,1-4. | Link
Antle, Alissa N., Greg Corness, and Milena Droumeva. 2009. Springboard: exploring embodiment, balance and social justice. In CHI'09 Extended Abstracts on Human Factors in Computing Systems (CHI EA’09). ACM, 3961-3966. | DOI
Alissa N. Antle, Nima Motamedi, Karen Tanenbaum, and Zhen Lesley Xie. 2009. The EventTable technique: Distributed fiducial markers. In Proceedings of the 3rd International Conference on Tangible and Embedded Interaction(TEI’09). ACM, 307-313. [19% acceptance rate for papers accepted for presentation]. | DOI
Alissa, N. Antle, Milena Droumeva, and Daniel Ha. 2009. Thinking with hands: An embodied approach to the analysis of children's interaction with computational objects. In Proceedings of the CHI'09 Extended Abstracts on Human Factors in Computing Systems (CHI EA’09). ACM, 4027-4032. | DOI
Kristine Nielsen. 2009. Towards Utopia: the role of ambient sound in children's tangible interaction with a sustainability tool. Master's thesis. Simon Fraser University, Surrey, Canada. | Link
Alissa, N. Antle, Greg Corness, and Milena Droumeva. 2009. What the body knows: Exploring the benefits of embodied metaphors in hybrid physical digital environments. Interacting with Computers. Oxford University Press 21,1-2 (Jan. 2009), 66-75. [No.6 journal in HCI in Google Scholar metrics, h5 factor 32]. | DOI
2008
Xie, Lesley, Alissa N. Antle, and Nima Motamedi. 2008. Are tangibles more fun?: Comparing children's enjoyment and engagement using physical, graphical and tangible user interfaces. In Proceedings of the 2nd International Conference on Tangible and Embedded Interaction. ACM, 191-198. | DOI
Janet, C. Read, Markopoulos Panos, Parés Narcis, PabloJuan, Alissa N. Antle. 2008. Child computer interaction. In Procceeding of the CHI EA '08 CHI '08 Extended Abstracts on Human Factors in Computing Systems. ACM New York, NY, USA, 2419-2422. | DOI
Alissa, N. Antle. 2008. Child-based personas: Need, ability and experience.Cognition, Technology & Work. Springer-Verlag 10, 2 (April 2008),155-166. | DOI
Lesley (Zhen) Xie. 2008. Comparing children's enjoyment and engagement using physical, graphical and tangible user interfaces. Master's thesis. Simon Fraser University, Surrey, Canada. | Link
Alissa N. Antle. 2008. Inquiring materials for tangible prototyping. In Proceedings of the 2nd International Conference on Tangible and Embedded Interaction (TEI’08). ACM,139-140. | DOI
Alissa N. Antle, Milena Droumeva, and Greg Corness. 2008. Playing with the sound maker: Do embodied metaphors help children learn?. In Proceedings of Conference on Interaction Design for Children (IDC ’08). ACM press,178-185. | DOI
Alissa, N. Antle. 2008. Using child personas in evaluation, In (eds.) Markopoulos, P., Read, J., MacFarlane, S., and Höysniemi, J. Evaluating Children’s Interactive Products: Principles and Practices for Interaction Designers, Morgan Kaufman Publishers, Burlington, MA, USA, 87-91. | DOI
Tanenbaum, Karen, and Alissa N. Antle. 2008. Using physical constraints to augment concept mapping on a tangible tabletop. In Proceedings of the World Congress on Engineering and Computer Science 2008 (WCECS 2008). Newswood Limited, 539-547. [one of top rated papers]. | Link / Postprint
2007
Alissa N. Antle. 2007. Designing tangibles for children: Games to think with. In Proc. Tangible Play Workshop, Intelligent User Interfaces Conference. 21-24. | Link / Postprint
Droumeva, Milena, Alissa N. Antle, and Ron Wakkary. 2007. Exploring ambient sound techniques in the design of responsive environments for children. In Proceedings of First International Conference on Tangible and Embedded Interaction (TEI ’07). ACM Press,171-178. |DOI
Alissa N. Antle. Tangibles: Five properties to consider for children. In Workshop on Tangibles at Conference on Human Factors in Computing Systems (CHI 2007). ACM, 1-10. | Link
Alissa, N. Antle. 2007. The CTI Framework: Informing the design of tangible and spatial interactive systems for children, In Proceedings of the First International Conference on Tangible and Embedded Interaction (TEI’07). ACM Press,195-202. | DOI
2006
Alissa N. Antle. 2006. Child-personas: Fact or fiction?. In Proceedings of the 6th Conference on Designing Interactive systems (DIS’06). ACM, 22-30. | DOI
Alissa N. Antle. 2006. Child-user abstractions. In CHI'06 Extended Abstracts on Human Factors in Computing Systems (CHI EA '06). ACM, 478-483. | DOI
2005
Alissa, Antle N. 2005. Workshop on Design Methods for Children, INTERACT. Rome, Italy, 2005, September. | Email to request
Wakkary, Ron, Hatala, Marek, Lovell, Robb, Droumeva, Milena, Antle, Alissa N., Evernden, Dale, & Bizzocchi, Jim. 2005. Socio-ec(h)o: Ambient intelligence and gameplay. In Proceedings of the 2005 DiGRA International Conference: Changing Views: Worlds in Play (DiGRA '05). 207-219. | Link / Postprint
2004
Woodbury, R., Antle, A.N., Docherty, M., Leacock, T., Silverman, M., Leo, D., Lin, B., Mulligan, D., Qian, C., Szeto, H., and Wang, P. Proceedings of the International Conference on New Media Research Networks. Charlottetown, Prince Edward Island, 2004, 49-52. | Email to request
Alissa N. Antle. 2004. Supporting children's emotional expression and exploration in online environments. In Proceedings of the 2004 Conference on Interaction Design and Children: Building a Community (IDC ’04). ACM, 97-104. | DOI
2003
Alissa N. Antle. 2003. Case study: The design of CBC4Kids' StoryBuilder. In Proceedings of the 2003 Conference on Interaction Design and Children(IDC’03). ACM, 59-68. | DOI
2002
Antle, A.N. Critical factors in the design of integrated platform play, internal white paper. GoBe Media | Email to request