2024
Alexandra Kitson, Petr Slovak, Antle, Alissa N.
Supporting Cognitive Reappraisal With Digital Technology: A Content Analysis and Scoping Review of Challenges, Interventions, and Future Directions Proceedings Article
In: Proceedings of the CHI Conference on Human Factors in Computing Systems, pp. 17, Association for Computing Machinery, New York, NY, USA, 2024.
Links | BibTeX | Tags: emotion regulation, virtual reality emotions
@inproceedings{Kitson2024b,
title = {Supporting Cognitive Reappraisal With Digital Technology: A Content Analysis and Scoping Review of Challenges, Interventions, and Future Directions},
author = {Alexandra Kitson, Petr Slovak and Alissa N. Antle},
url = {https://doi.org/10.1145/3613904.3642488},
doi = {10.1145/3613904.3642488},
year = {2024},
date = {2024-05-16},
urldate = {2024-05-16},
booktitle = {Proceedings of the CHI Conference on Human Factors in Computing Systems},
journal = {Proceedings of the CHI Conference on Human Factors in Computing Systems},
pages = {17},
publisher = {Association for Computing Machinery},
address = {New York, NY, USA},
series = {CHI '24},
keywords = {emotion regulation, virtual reality emotions},
pubstate = {published},
tppubtype = {inproceedings}
}
Alissa N. Antle Alexandra Kitson, Sadhbh Kenny, Chan, Melissa
“I Call Upon a Friend”: Virtual Reality-Based Supports for Cognitive Reappraisal Identified through Co-designing with Adolescents Proceedings Article
In: Proceedings of the CHI Conference on Human Factors in Computing Systems, pp. 18, Association for Computing Machinery, New York, NY, USA, 2024.
Links | BibTeX | Tags: emotion regulation
@inproceedings{Kitson2024,
title = {“I Call Upon a Friend”: Virtual Reality-Based Supports for Cognitive Reappraisal Identified through Co-designing with Adolescents},
author = {Alexandra Kitson, Alissa N. Antle, Sadhbh Kenny, Ashu Adhikari, Kenneth Karthik, Artun Çimensel, and Melissa Chan},
url = {https://doi.org/10.1145/3613904.3642723},
doi = {10.1145/3613904.3642723},
year = {2024},
date = {2024-03-16},
urldate = {2024-03-16},
booktitle = {Proceedings of the CHI Conference on Human Factors in Computing Systems},
pages = {18},
publisher = {Association for Computing Machinery},
address = {New York, NY, USA},
series = {CHI ' 13},
keywords = {emotion regulation},
pubstate = {published},
tppubtype = {inproceedings}
}
2023
Slovak, Petr, Antle, Alissa, Theofanopoulou, Nikki, Roquet, Claudia Daudén, Gross, James, Isbister, Katherine
Designing for Emotion Regulation Interventions: An Agenda for HCI Theory and Research Journal Article
In: ACM Trans. Comput.-Hum. Interact., vol. 30, no. 1, 2023, ISSN: 1073-0516.
Abstract | Links | BibTeX | Tags: emotion regulation, mental health, mindfull, Review, technology-enabled intervention
@article{10.1145/3569898,
title = {Designing for Emotion Regulation Interventions: An Agenda for HCI Theory and Research},
author = {Petr Slovak and Alissa Antle and Nikki Theofanopoulou and Claudia Daudén Roquet and James Gross and Katherine Isbister},
url = {https://doi.org/10.1145/3569898},
doi = {10.1145/3569898},
issn = {1073-0516},
year = {2023},
date = {2023-03-01},
urldate = {2023-03-01},
journal = {ACM Trans. Comput.-Hum. Interact.},
volume = {30},
number = {1},
publisher = {Association for Computing Machinery},
address = {New York, NY, USA},
abstract = {There is a growing interest in human-computer interaction (HCI) to envision, design, and evaluate technology-enabled interventions that support users’ emotion regulation. This interest stems in part from increased recognition that the ability to regulate emotions is critical to mental health, and that a lack of effective emotion regulation is a transdiagnostic factor for mental illness. However, the potential to combine innovative HCI designs with the theoretical grounding and state-of-the-art interventions from psychology has yet to be fully realised. In this article, we synthesise HCI work on emotion regulation interventions and propose a three-part framework to guide technology designers in making: (i) theory-informed decisions about intervention targets; (ii) strategic decisions regarding the technology-enabled intervention mechanisms to be included in the system; and (iii) practical decisions around previous implementations of the selected intervention components. We show how this framework can both systematise HCI work to date and suggest a research agenda for future work.},
keywords = {emotion regulation, mental health, mindfull, Review, technology-enabled intervention},
pubstate = {published},
tppubtype = {article}
}
Kitson, Alexandra, Antle, Alissa N., Slovak, Petr
Co-Designing a Virtual Reality Intervention for Supporting Cognitive Reappraisal Skills Development with Youth Proceedings Article
In: Proceedings of the 22nd Annual ACM Interaction Design and Children Conference, pp. 14–26, Association for Computing Machinery, Chicago, IL, USA, 2023, ISBN: 9798400701313.
Abstract | Links | BibTeX | Tags: Co-Design, Cognitive Reappraisal, emotion regulation, participatory design, virtual reality, youth
@inproceedings{10.1145/3585088.3589381,
title = {Co-Designing a Virtual Reality Intervention for Supporting Cognitive Reappraisal Skills Development with Youth},
author = {Alexandra Kitson and Alissa N. Antle and Petr Slovak},
url = {https://doi.org/10.1145/3585088.3589381},
doi = {10.1145/3585088.3589381},
isbn = {9798400701313},
year = {2023},
date = {2023-01-01},
booktitle = {Proceedings of the 22nd Annual ACM Interaction Design and Children Conference},
pages = {14–26},
publisher = {Association for Computing Machinery},
address = {Chicago, IL, USA},
series = {IDC '23},
abstract = {Cognitive reappraisal is a critical emotion regulation skill required for youth mental health. While it has been well theorized psychologically and many therapeutic approaches exist, youth still struggle to develop these skills. We explore the design space of using virtual reality to create technologically-mediated cognitive reappraisal supports for youth. We developed four VR prototypes that we used as prompts for feedback in a ten-session co-design workshop with nine youth (aged 15-17). Our work contributes youth-derived directions for further research in the design space of VR and mental health; and highlights opportunities to use VR for cognitive reappraisal skills training by generating meaningful emotionally laden situations, supporting body-based experiential learning, and providing technology-mediated social connection.},
keywords = {Co-Design, Cognitive Reappraisal, emotion regulation, participatory design, virtual reality, youth},
pubstate = {published},
tppubtype = {inproceedings}
}