Assistant Professor, School of Animation and Digital Arts, Communication University of China R&D Interaction Design Lead at Tangible Interaction ʔeləw̓k̓ ʷ – Belongings: Embodied Cultural Values in Tangible Interaction Design (2018) The Role of Action Videogame Training in Spatial Cognition: A Study of Training and Transfer Effect (2018) Community Manager for Hubs at Mozilla Software Developer at Fortinet PhD student, Industrial Engineering and Management, Technion, Israeli Institute of Technology, in collaboration with the Media Innovation Lab (miLAB) at the Interdisciplinary Center, Israel. A Review and Framework for Designing Interactive Technologies for Emotion Regulation Training (2 Postdoctoral Researcher in Education at Harvard University Exploring the Usability of Augmented-Reality Interaction Techniques during Children's Early Elementary-School Years (2016, Georgia Institute Technology) Mesh Developer at RightMesh Learning to Relax and Attend: Investigating Methods to Analyze Neurofeedback Data from Nepalese Children’s Mind-Full Sessions (2017) Assistant Professor at School of Informatics and Computing at Indiana University Using Framed Guessability to Design Gesture Suites for Embodied Interaction (2015, University of Illinois at Chicago) Software Engineer at Article A Code of Many Colours: Rationale, Validation and Requirements for a Sound-Based Letter Colour-Code...Spelling Certain Words (2015) Community Liaison Officer at Office of the Representative for Children and Youth Examining Tools and Talk With Youtopia: Using Discourse Analysis to Reveal Design...With Tangibles (2015) Web Developer at ITON Eliciting User-Sourced Interaction Mappings for Body-Based Interfaces (2015) Assistant Professor at University of California at Irvine Identify Transformation and Agency in Digital Narratives and Story Based Games (2015) User Experience Designer at University of British Columbia Tagging with Movement: Somatic Strategies for Digital Image Classification (2015) PhD Candiate at TECI Exploring Context: Using Teacher Perspectives to Guild Tangible Multi-Touch Tabletop Design for Classrooms (2014) Facility Manager at CannTx Life Sciences What Makes a Maker: Common Attitudes, Habits and Skills from the Do-It-Yourself (DIY) Community (2014) Product Designer at Lendesk Tango Cards: A Card-based Design Tool for Informing the Design of Tangible Learning Games (2014) Product Manager & Lead UX Designer at Vorexa The Influence of Visual Structure and Physical Motion Cues on Spatial Orientation in a Virtual Reality Point-to-origin Task (2014) Software Developer at Delta Controls Inc. Exploring Aesthetic Visualization for Promoting Consumer Energy Conservation (2014) Senior UX Researcher at SMART Technologies Social Issues, Behaviours and Routines of Ubi-Commerce Users in North America (2014) Digital Strategist and Service Designer at Digitalist Group & Network The Effects of Intuitive Interaction Mappings on the Usability of Body-based Interfaces (2013) Project Scientist at University of California at Irvine User Perceptions of Adaptivity in Ubiquitous Systems: A Critical Exploration (2012) User Researcher at Google Investigating the Effects of Bimanual Multitouch Interaction on Creativity (2011) Postdoctoral Research Associate at University College London A Guiding Hand: Augmenting Novice Gameplay with Haptic Feedforward (2011) Researcher at Contract/Consulting Gender Differences in Virtual Route Learning (2011) Associate Professor at University of Toronto The Digital Child at Play: How technological, Political and Commercial Rule Systems Shape Children's Play in Virtual Worlds (2010, Communications, SFU) User Experience Designer at Google Comparing Tangible and Multi-touch Interfaces for a Spatial Problem Solving Task (2010) Senior UX Lead at EasyMarkit Comparing Children's Enjoyment and Engagement Using Physical, Graphical and Tangible User Interfaces (2009) Learning Developer at BC Public Service Towards Utopia: The Role of Ambient Sound in Children's Tangible Interaction with a Sustainability Tool (2009) Postdoctoral Researcher at Simon Fraser University Exploring the Design of a Tangible Reading System Supported for Learning to Read and Spell in At-Risk and EFL Children (2017) Designer at Arch Experience Before Construction: An Immersive Virtual Reality Design Tool for Architectural Practice (2015) IdeaBits: Tangible Design Tool to Aid Idea Generation for Tangible User Interface Input Actions (2020) Postdoctoral Researcher at Simon Fraser University
Min Fan
Brendan Matkin (MA)
Randa Aljohani (PhD)
Elgin-Skye Mclaren
Shubhra Sarker
Ofir Sadka (MSc)
Iulian Radu (PhD)
Srilekha K Sridharan (MSc)
Francesco Cafaro (PhD)
Emily Cramer (MSc)
Amanda Willis (MA)
Aaron May (MA)
Tess Tanenbaum (PhD)
Aaron Levisohn (PhD)
Jillian Warren (MSc)
Andrew Milne (MSc)
Ying Deng (MSc)
Salvar Sigurdarson (MSc)
Mengting Sun (MSc)
Serena Hillman (PhD)
Anna Macaranas (MSc)
Karen Tanenbaum (PhD)
Allen Bevans (MSc)
Katie Seaborn (MSc)
Hector Larios (PhD)
Sara Grimes (PhD)
Sijie Wang (MSc)
Lesley (Zhen) Xie (MSc)
Kristine Nielsen (MA)
Min Fan (PhD)
Jacob Freiberg (MSc)
Boxiao Gong
Uddipana Baishya (MSc)
Victor Cheung (Post-doc)
John Ordoyo
Amy Guo
Madison Gara