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113 entries « 2 of 3 »

2018

Min Fan; Sheng Jin; Alissa N. Antle

Designing Colours and Materials in Tangible Reading Products for Foreign Language Learners of English Proceedings Article

In: Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, CHI EA '18 Association for Computing Machinery, Montreal QC, Canada, 1–6, .

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2017

Alyssa Friend Wise; Alissa Nicole Antle; Jillian L. Warren

Explanation-Giving in a Collaborative Tangible Tabletop Game: Initiation, Positionality, Valence, and Action-Orientation Proceedings Article

In: International Conference on Computer Supported Collaborative Learning, .

BibTeX

Reese Muntean; Alissa N. Antle; Brendan Matkin; Kate Hennessy; Susan Rowley; Jordan Wilson

Designing Cultural Values into Interaction Proceedings Article

In: Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, CHI '17 Association for Computing Machinery, Denver, Colorado, USA, 6062–6074, .

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Min Fan; Alissa N. Antle; Maureen Hoskyn; Carman Neustaedter; Emily S. Cramer

Why Tangibility Matters: A Design Case Study of At-Risk Children Learning to Read and Spell Proceedings Article

In: Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, CHI '17 Association for Computing Machinery, Denver, Colorado, USA, 1805–1816, .

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Samarth Singhal; Carman Neustaedter; Yee Loong Ooi; Alissa N. Antle; Brendan Matkin

Flex-N-Feel: The Design and Evaluation of Emotive Gloves for Couples to Support Touch Over Distance Proceedings Article

In: Proceedings of the 2017 ACM Conference on Computer Supported Cooperative Work and Social Computing, CSCW '17 Association for Computing Machinery, Portland, Oregon, USA, 98–110, .

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Elgin-Skye McLaren; Alissa N. Antle

Exploring and Evaluating Sound for Helping Children Self-Regulate with a Brain-Computer Application Proceedings Article

In: Proceedings of the 2017 Conference on Interaction Design and Children, IDC '17 Association for Computing Machinery, Stanford, California, USA, 393–398, .

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Rui Pan; Carman Neustaedter; Alissa N. Antle; Brendan Matkin

Puzzle Space: A Distributed Tangible Puzzle for Long Distance Couples Proceedings Article

In: Companion of the 2017 ACM Conference on Computer Supported Cooperative Work and Social Computing, CSCW '17 Companion Association for Computing Machinery, Portland, Oregon, USA, 271–274, .

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Amelia W. Cole; Denise T. Quesnel; Serkan Pekçetin; Diane Gromala; Heather O'Brien; Alissa N. Antle; Bernhard E. Riecke

Integrating Affective Responses and Gamification into Early Reading Acquisition Software Applications Proceedings Article

In: Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play, CHI PLAY '17 Extended Abstracts Association for Computing Machinery, Amsterdam, The Netherlands, 73–85, .

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2016

Emily S. Cramer; Alissa N. Antle; Min Fan

The Code of Many Colours: Evaluating the Effects of a Dynamic Colour-Coding Scheme on Children's Spelling in a Tangible Software System Proceedings Article

In: Proceedings of the The 15th International Conference on Interaction Design and Children, IDC '16 Association for Computing Machinery, Manchester, United Kingdom, 473–485, .

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Min Fan; Alissa N. Antle; Emily S. Cramer

Design Rationale: Opportunities and Recommendations for Tangible Reading Systems for Children Proceedings Article

In: Proceedings of the The 15th International Conference on Interaction Design and Children, IDC '16 Association for Computing Machinery, Manchester, United Kingdom, 101–112, .

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Iulian Radu; Alissa N. Antle

All Creatures Great and Small: Becoming Other Organisms through the EmbodySuit Proceedings Article

In: Proceedings of the The 15th International Conference on Interaction Design and Children, IDC '16 Association for Computing Machinery, Manchester, United Kingdom, 751–758, .

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Alissa N. Antle; Brendan Matkin; Jill Warren

The Story of Things: Awareness through Happenstance Interaction Proceedings Article

In: Proceedings of the The 15th International Conference on Interaction Design and Children, IDC '16 Association for Computing Machinery, Manchester, United Kingdom, 745–750, .

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Min Fan; Alissa N. Antle; Emily S. Cramer

Exploring the Design Space of Tangible Systems Supported for Early Reading Acquisition in Children with Dyslexia Proceedings Article

In: Proceedings of the TEI '16: Tenth International Conference on Tangible, Embedded, and Embodied Interaction, TEI '16 Association for Computing Machinery, Eindhoven, Netherlands, 689–692, .

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Jillian L. Warren; Brendan B. Matkin; Alissa N. Antle

Present-at-Body Self-Awareness in Equestrians: Exploring Embodied 'Feel' through Tactile Wearables Proceedings Article

In: Proceedings of the TEI '16: Tenth International Conference on Tangible, Embedded, and Embodied Interaction, TEI '16 Association for Computing Machinery, Eindhoven, Netherlands, 603–608, .

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Emily S. Cramer; Brendan B. Matkin; Alissa N. Antle

Embodying Alternate Attitudes: Design Opportunities for Physical Interfaces in Persuasive Gaming Experiences Proceedings Article

In: Proceedings of the TEI '16: Tenth International Conference on Tangible, Embedded, and Embodied Interaction, TEI '16 Association for Computing Machinery, Eindhoven, Netherlands, 404–409, .

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2015

Reese Muntean; Kate Hennessy; Alissa Antle; Susan Rowley; Jordan Wilson; Brendan Matkin

ʔeləw̓k̓ʷ – Belongings: tangible interactions with intangible heritage Journal Article

In: Journal of Science and Technology of the Arts, vol. 7, no. 2, 59–69, 2015.

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Alissa Antle

Scratching the Surface: Opportunities and Challenges for Designing Interactive Tabletops for Learning Book Chapter

In: 2015, ISBN: 978-981-4560-95-5.

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Anna Macaranas; Alissa N. Antle; Bernhard E. Riecke

What is Intuitive Interaction? Balancing Users’ Performance and Satisfaction with Natural User Interfaces Journal Article

In: Interacting with Computers, vol. 27, no. 3, 357–370, 2015, ISSN: 0953-5438.

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Alissa N. Antle; Leslie Chesick; Aaron Levisohn; Srilekha Kirshnamachari Sridharan; Perry Tan

Using Neurofeedback to Teach Self-Regulation to Children Living in Poverty Proceedings Article

In: Proceedings of the 14th International Conference on Interaction Design and Children, IDC '15 Association for Computing Machinery, Boston, Massachusetts, 119–128, .

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Augusto Esteves; Saskia Bakker; Alissa N. Antle; Aaron May; Jillian Warren; Ian Oakley

The ATB Framework: Quantifying and Classifying Epistemic Strategies in Tangible Problem-Solving Tasks Proceedings Article

In: Proceedings of the Ninth International Conference on Tangible, Embedded, and Embodied Interaction, TEI '15 Association for Computing Machinery, Stanford, California, USA, 13–20, .

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Suzanne Castell; Hector Larios; Jennifer Jenson; David Harris Smith

The role of video game experience in spatial learning and memory Journal Article

In: Journal of Gaming & Virtual Worlds, vol. 7, no. 1, 21–40, 2015, ISSN: 1757-1928.

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Emily S. Cramer; Alissa N. Antle; Min Fan

Colouring the Path from Instruction to Practice: Perspectives on Software for Struggling Readers Proceedings Article

In: Proceedings of the 14th International Conference on Interaction Design and Children, IDC '15 Association for Computing Machinery, Boston, Massachusetts, 331–334, .

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Alissa N. Antle; Min Fan; Emily S. Cramer

PhonoBlocks: A Tangible System for Supporting Dyslexic Children Learning to Read Proceedings Article

In: Proceedings of the Ninth International Conference on Tangible, Embedded, and Embodied Interaction, TEI '15 Association for Computing Machinery, Stanford, California, USA, 533–538, .

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Min Fan; Alissa N. Antle

Tactile Letters: A Tangible Tabletop with Texture Cues Supporting Alphabetic Learning for Dyslexic Children Proceedings Article

In: Proceedings of the Ninth International Conference on Tangible, Embedded, and Embodied Interaction, TEI '15 Association for Computing Machinery, Stanford, California, USA, 673–678, .

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Emily S. Cramer; Alissa N. Antle

Button Matrix: How Tangible Interfaces Can Structure Physical Experiences for Learning Proceedings Article

In: Proceedings of the Ninth International Conference on Tangible, Embedded, and Embodied Interaction, TEI '15 Association for Computing Machinery, Stanford, California, USA, 301–304, .

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2014

Min Fan; Alissa N. Antle; Carman Neustaedter; Alyssa F. Wise

Exploring How a Co-Dependent Tangible Tool Design Supports Collaboration in a Tabletop Activity Proceedings Article

In: Proceedings of the 2014 ACM International Conference on Supporting Group Work, GROUP '14 Association for Computing Machinery, Sanibel Island, Florida, USA, 81–90, .

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Aaron May; Jim Bizzocchi; Alissa N Antle; Amber Choo

Fraternal feelings: How brothers: A tale of two sons affects players through gameplay Proceedings Article

In: 2014 IEEE Games Media Entertainment, 1–4, .

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Alissa N. Antle; Jillian L. Warren; Aaron May; Min Fan; Alyssa F. Wise

Emergent Dialogue: Eliciting Values during Children's Collaboration with a Tabletop Game for Change Proceedings Article

In: Proceedings of the 2014 Conference on Interaction Design and Children, IDC '14 Association for Computing Machinery, Aarhus, Denmark, 37–46, .

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Ying Deng; Alissa N. Antle; Carman Neustaedter

Tango Cards: A Card-Based Design Tool for Informing the Design of Tangible Learning Games Proceedings Article

In: Proceedings of the 2014 Conference on Designing Interactive Systems, DIS '14 Association for Computing Machinery, Vancouver, BC, Canada, 695–704, .

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Augusto Esteves; Saskia Bakker; Alissa N. Antle; Aaron May; Jillian Warren; Ian Oakley

Classifying Physical Strategies in Tangible Tasks: A Video-Coding Framework for Epistemic Actions Proceedings Article

In: CHI '14 Extended Abstracts on Human Factors in Computing Systems, CHI EA '14 Association for Computing Machinery, Toronto, Ontario, Canada, 1843–1848, .

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2013

Paul Marshall; Alissa Antle; Elise Van Den Hoven; Yvonne Rogers

Introduction to the Special Issue on the Theory and Practice of Embodied Interaction in HCI and Interaction Design Journal Article

In: ACM Trans. Comput.-Hum. Interact., vol. 20, no. 1, 2013, ISSN: 1073-0516.

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Karen Tanenbaum; Marek Hatala; Theresa Tanenbaum; Ron Wakkary; Alissa Antle

A Case Study of Intended Versus Actual Experience of Adaptivity in a Tangible Storytelling System Journal Article

In: User Modeling and User-Adapted Interaction The Journal of Personalization Research, vol. March, 43 pages, 2013.

BibTeX

Alissa N. Antle; Alyssa F. Wise

Getting Down to Details: Using Theories of Cognition and Learning to Inform Tangible User Interface Design Journal Article

In: Interacting with Computers, vol. 25, no. 1, 1–20, 2013, ISSN: 0953-5438.

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Aaron May; Amber Choo; Carman Neustaedter; Alissa Antle

A mixed-methods evaluation of nonverbal communication in collaborative video games Proceedings Article

In: 2013 IEEE International Games Innovation Conference (IGIC), 169–174, .

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Theresa Jean Tanenbaum; Alissa N. Antle; John Robinson

Three Perspectives on Behavior Change for Serious Games Proceedings Article

In: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, CHI '13 Association for Computing Machinery, Paris, France, 3389–3392, .

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Alissa N. Antle; Sijie Wang

Comparing Motor-Cognitive Strategies for Spatial Problem Solving with Tangible and Multi-Touch Interfaces Proceedings Article

In: Proceedings of the 7th International Conference on Tangible, Embedded and Embodied Interaction, TEI '13 Association for Computing Machinery, Barcelona, Spain, 65–72, .

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Alissa N. Antle; Alyssa F. Wise; Amanda Hall; Saba Nowroozi; Perry Tan; Jillian Warren; Rachael Eckersley; Michelle Fan

Youtopia: A Collaborative, Tangible, Multi-Touch, Sustainability Learning Activity Proceedings Article

In: Proceedings of the 12th International Conference on Interaction Design and Children, IDC '13 Association for Computing Machinery, New York, New York, USA, 565–568, .

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2012

Alissa N. Antle; Allen Bevans

Creative Design: Exploring Value Propositions with Urban Nepalese Children Proceedings Article

In: Nijholt, Anton; ao, Teresa Rom; Reidsma, Dennis (Ed.): Advances in Computer Entertainment, Springer Berlin Heidelberg, Berlin, Heidelberg, 465–468, .

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Matthieu Macret; Alissa N. Antle; Philippe Pasquier

Can a paper-based sketching interface improve the gamer experience in strategy computer games? Proceedings Article

In: 2012 4th International Conference on Intelligent Human Computer Interaction (IHCI), 1–6, .

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Alissa N. Antle

Knowledge Gaps in Hands-on Tangible Interaction Research Proceedings Article

In: Proceedings of the 14th ACM International Conference on Multimodal Interaction, ICMI '12 Association for Computing Machinery, Santa Monica, California, USA, 233–240, .

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113 entries « 2 of 3 »