Publications

113 entries « 2 of 3 »

2016

Iulian Radu, Alissa N. Antle. 2016. All Creatures Great and Small: Becoming Other Organisms through the EmbodySuit Proceedings Article . In Proceedings of the The 15th International Conference on Interaction Design and Children, IDC '16 Association for Computing Machinery, Manchester, United Kingdom, 751–758, .
Alissa N. Antle, Brendan Matkin, Jill Warren. 2016. The Story of Things: Awareness through Happenstance Interaction Proceedings Article . In Proceedings of the The 15th International Conference on Interaction Design and Children, IDC '16 Association for Computing Machinery, Manchester, United Kingdom, 745–750, .
Min Fan, Alissa N. Antle, Emily S. Cramer. 2016. Exploring the Design Space of Tangible Systems Supported for Early Reading Acquisition in Children with Dyslexia Proceedings Article . In Proceedings of the TEI '16: Tenth International Conference on Tangible, Embedded, and Embodied Interaction, TEI '16 Association for Computing Machinery, Eindhoven, Netherlands, 689–692, .
Jillian L. Warren, Brendan B. Matkin, Alissa N. Antle. 2016. Present-at-Body Self-Awareness in Equestrians: Exploring Embodied 'Feel' through Tactile Wearables Proceedings Article . In Proceedings of the TEI '16: Tenth International Conference on Tangible, Embedded, and Embodied Interaction, TEI '16 Association for Computing Machinery, Eindhoven, Netherlands, 603–608, .
Emily S. Cramer, Brendan B. Matkin, Alissa N. Antle. 2016. Embodying Alternate Attitudes: Design Opportunities for Physical Interfaces in Persuasive Gaming Experiences Proceedings Article . In Proceedings of the TEI '16: Tenth International Conference on Tangible, Embedded, and Embodied Interaction, TEI '16 Association for Computing Machinery, Eindhoven, Netherlands, 404–409, .

2015

Reese Muntean, Kate Hennessy, Alissa Antle, Susan Rowley, Jordan Wilson, Brendan Matkin. 2015. ʔeləw̓k̓ʷ – Belongings: tangible interactions with intangible heritage Journal Article . In Journal of Science and Technology of the Arts, vol. 7, no. 2, 59–69, 2015.
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Alissa Antle. 2015. Scratching the Surface: Opportunities and Challenges for Designing Interactive Tabletops for Learning Book Chapter . In 2015, ISBN: 978-981-4560-95-5.
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Anna Macaranas, Alissa N. Antle, Bernhard E. Riecke. 2015. What is Intuitive Interaction? Balancing Users’ Performance and Satisfaction with Natural User Interfaces Journal Article . In Interacting with Computers, vol. 27, no. 3, 357–370, 2015, ISSN: 0953-5438.
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Alissa N. Antle, Leslie Chesick, Aaron Levisohn, Srilekha Kirshnamachari Sridharan, Perry Tan. 2015. Using Neurofeedback to Teach Self-Regulation to Children Living in Poverty Proceedings Article . In Proceedings of the 14th International Conference on Interaction Design and Children, IDC '15 Association for Computing Machinery, Boston, Massachusetts, 119–128, .
Augusto Esteves, Saskia Bakker, Alissa N. Antle, Aaron May, Jillian Warren, Ian Oakley. 2015. The ATB Framework: Quantifying and Classifying Epistemic Strategies in Tangible Problem-Solving Tasks Proceedings Article . In Proceedings of the Ninth International Conference on Tangible, Embedded, and Embodied Interaction, TEI '15 Association for Computing Machinery, Stanford, California, USA, 13–20, .
Suzanne Castell, Hector Larios, Jennifer Jenson, David Harris Smith. 2015. The role of video game experience in spatial learning and memory Journal Article . In Journal of Gaming & Virtual Worlds, vol. 7, no. 1, 21–40, 2015, ISSN: 1757-1928.
Emily S. Cramer, Alissa N. Antle, Min Fan. 2015. Colouring the Path from Instruction to Practice: Perspectives on Software for Struggling Readers Proceedings Article . In Proceedings of the 14th International Conference on Interaction Design and Children, IDC '15 Association for Computing Machinery, Boston, Massachusetts, 331–334, .
Alissa N. Antle, Min Fan, Emily S. Cramer. 2015. PhonoBlocks: A Tangible System for Supporting Dyslexic Children Learning to Read Proceedings Article . In Proceedings of the Ninth International Conference on Tangible, Embedded, and Embodied Interaction, TEI '15 Association for Computing Machinery, Stanford, California, USA, 533–538, .
Min Fan, Alissa N. Antle. 2015. Tactile Letters: A Tangible Tabletop with Texture Cues Supporting Alphabetic Learning for Dyslexic Children Proceedings Article . In Proceedings of the Ninth International Conference on Tangible, Embedded, and Embodied Interaction, TEI '15 Association for Computing Machinery, Stanford, California, USA, 673–678, .
Emily S. Cramer, Alissa N. Antle. 2015. Button Matrix: How Tangible Interfaces Can Structure Physical Experiences for Learning Proceedings Article . In Proceedings of the Ninth International Conference on Tangible, Embedded, and Embodied Interaction, TEI '15 Association for Computing Machinery, Stanford, California, USA, 301–304, .

2014

Min Fan, Alissa N. Antle, Carman Neustaedter, Alyssa F. Wise. 2014. Exploring How a Co-Dependent Tangible Tool Design Supports Collaboration in a Tabletop Activity Proceedings Article . In Proceedings of the 2014 ACM International Conference on Supporting Group Work, GROUP '14 Association for Computing Machinery, Sanibel Island, Florida, USA, 81–90, .
Aaron May, Jim Bizzocchi, Alissa N Antle, Amber Choo. 2014. Fraternal feelings: How brothers: A tale of two sons affects players through gameplay Proceedings Article . In 2014 IEEE Games Media Entertainment, 1–4, .
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Alissa N. Antle, Jillian L. Warren, Aaron May, Min Fan, Alyssa F. Wise. 2014. Emergent Dialogue: Eliciting Values during Children's Collaboration with a Tabletop Game for Change Proceedings Article . In Proceedings of the 2014 Conference on Interaction Design and Children, IDC '14 Association for Computing Machinery, Aarhus, Denmark, 37–46, .
Ying Deng, Alissa N. Antle, Carman Neustaedter. 2014. Tango Cards: A Card-Based Design Tool for Informing the Design of Tangible Learning Games Proceedings Article . In Proceedings of the 2014 Conference on Designing Interactive Systems, DIS '14 Association for Computing Machinery, Vancouver, BC, Canada, 695–704, .
Augusto Esteves, Saskia Bakker, Alissa N. Antle, Aaron May, Jillian Warren, Ian Oakley. 2014. Classifying Physical Strategies in Tangible Tasks: A Video-Coding Framework for Epistemic Actions Proceedings Article . In CHI '14 Extended Abstracts on Human Factors in Computing Systems, CHI EA '14 Association for Computing Machinery, Toronto, Ontario, Canada, 1843–1848, .

2013

Paul Marshall, Alissa Antle, Elise Van Den Hoven, Yvonne Rogers. 2013. Introduction to the Special Issue on the Theory and Practice of Embodied Interaction in HCI and Interaction Design Journal Article . In ACM Trans. Comput.-Hum. Interact., vol. 20, no. 1, 2013, ISSN: 1073-0516.
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Karen Tanenbaum, Marek Hatala, Theresa Tanenbaum, Ron Wakkary, Alissa Antle. 2013. A Case Study of Intended Versus Actual Experience of Adaptivity in a Tangible Storytelling System Journal Article . In User Modeling and User-Adapted Interaction The Journal of Personalization Research, vol. March, 43 pages, 2013.
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Alissa N. Antle, Alyssa F. Wise. 2013. Getting Down to Details: Using Theories of Cognition and Learning to Inform Tangible User Interface Design Journal Article . In Interacting with Computers, vol. 25, no. 1, 1–20, 2013, ISSN: 0953-5438.
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Aaron May, Amber Choo, Carman Neustaedter, Alissa Antle. 2013. A mixed-methods evaluation of nonverbal communication in collaborative video games Proceedings Article . In 2013 IEEE International Games Innovation Conference (IGIC), 169–174, .
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Theresa Jean Tanenbaum, Alissa N. Antle, John Robinson. 2013. Three Perspectives on Behavior Change for Serious Games Proceedings Article . In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, CHI '13 Association for Computing Machinery, Paris, France, 3389–3392, .
Alissa N. Antle, Sijie Wang. 2013. Comparing Motor-Cognitive Strategies for Spatial Problem Solving with Tangible and Multi-Touch Interfaces Proceedings Article . In Proceedings of the 7th International Conference on Tangible, Embedded and Embodied Interaction, TEI '13 Association for Computing Machinery, Barcelona, Spain, 65–72, .
Alissa N. Antle, Alyssa F. Wise, Amanda Hall, Saba Nowroozi, Perry Tan, Jillian Warren, Rachael Eckersley, Michelle Fan. 2013. Youtopia: A Collaborative, Tangible, Multi-Touch, Sustainability Learning Activity Proceedings Article . In Proceedings of the 12th International Conference on Interaction Design and Children, IDC '13 Association for Computing Machinery, New York, New York, USA, 565–568, .

2012

Alissa N. Antle, Allen Bevans. 2012. Creative Design: Exploring Value Propositions with Urban Nepalese Children Proceedings Article . In Nijholt, Anton; ao, Teresa Rom; Reidsma, Dennis (Ed.): Advances in Computer Entertainment, Springer Berlin Heidelberg, Berlin, Heidelberg, 465–468, .
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Matthieu Macret, Alissa N. Antle, Philippe Pasquier. 2012. Can a paper-based sketching interface improve the gamer experience in strategy computer games? Proceedings Article . In 2012 4th International Conference on Intelligent Human Computer Interaction (IHCI), 1–6, .
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Alissa N. Antle. 2012. Knowledge Gaps in Hands-on Tangible Interaction Research Proceedings Article . In Proceedings of the 14th ACM International Conference on Multimodal Interaction, ICMI '12 Association for Computing Machinery, Santa Monica, California, USA, 233–240, .
Serena Hillman, Carman Neustaedter, John Bowes, Alissa Antle. 2012. Soft Trust and MCommerce Shopping Behaviours Proceedings Article . In Proceedings of the 14th International Conference on Human-Computer Interaction with Mobile Devices and Services, MobileHCI '12 Association for Computing Machinery, San Francisco, California, USA, 113–122, .
Anna Macaranas, Alissa N. Antle, Bernhard E. Riecke. 2012. Bridging the Gap: Attribute and Spatial Metaphors for Tangible Interface Design Proceedings Article . In Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction, TEI '12 Association for Computing Machinery, Kingston, Ontario, Canada, 161–168, .

2011

Tess Speelpenning, Alissa N. Antle, Tanja Doering, Elise Hoven. 2011. Exploring How Tangible Tools Enable Collaboration in a Multi-touch Tabletop Game Proceedings Article . In Campos, Pedro; Graham, Nicholas; Jorge, Joaquim; Nunes, Nuno; Palanque, Philippe; Winckler, Marco (Ed.): Human-Computer Interaction -- INTERACT 2011, Springer Berlin Heidelberg, Berlin, Heidelberg, 605–621, .
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Alissa N. Antle, Alyssa F. Wise, Kristine Nielsen. 2011. Towards Utopia: Designing Tangibles for Learning Proceedings Article . In Proceedings of the 10th International Conference on Interaction Design and Children, IDC '11 Association for Computing Machinery, Ann Arbor, Michigan, 11–20, .
Tilde Bekker, Alissa N. Antle. 2011. Developmentally Situated Design (DSD): Making Theoretical Knowledge Accessible to Designers of Children's Technology Proceedings Article . In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, CHI '11 Association for Computing Machinery, Vancouver, BC, Canada, 2531–2540, .
Katie Seaborn, Alissa N. Antle. 2011. Designing a Wearable Vibrotactile Feedforward Wrist Display for Novice Gameplay Proceedings Article . In Anacleto, Junia Coutinho; Fels, Sidney; Graham, Nicholas; Kapralos, Bill; El-Nasr, Magy Saif; Stanley, Kevin (Ed.): Entertainment Computing -- ICEC 2011, Springer Berlin Heidelberg, Berlin, Heidelberg, 379–382, .
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J. Vidyarthi, B. E. Riecke, A. N. Antle. 2011. Sympathetic Guitar: Humans Respond Socially to Interactive Technology in an Abstract, Expressive Context Proceedings Article . In Cunningham, Douglas; Isenberg, Tobias (Ed.): Computational Aesthetics in Graphics, Visualization, and Imaging, The Eurographics Association, .
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Allen Bevans, Ying-Ting Hsiao, Alissa Antle. 2011. Supporting Children's Creativity through Tangible User Interfaces Proceedings Article . In CHI '11 Extended Abstracts on Human Factors in Computing Systems, CHI EA '11 Association for Computing Machinery, Vancouver, BC, Canada, 1741–1746, .
Andrew P. Milne, Alissa N. Antle, Bernhard E. Riecke. 2011. Tangible and Body-Based Interaction with Auditory Maps Proceedings Article . In CHI '11 Extended Abstracts on Human Factors in Computing Systems, CHI EA '11 Association for Computing Machinery, Vancouver, BC, Canada, 2329–2334, .
Jay Vidyarthi, Alissa N. Antle, Bernhard E. Riecke. 2011. Sympathetic Guitar: Can a Digitally Augmented Guitar Be a Social Entity? Proceedings Article . In CHI '11 Extended Abstracts on Human Factors in Computing Systems, CHI EA '11 Association for Computing Machinery, Vancouver, BC, Canada, 1819–1824, .

2010

Alissa N. Antle, Allen Bevans, Theresa Jean Tanenbaum, Katie Seaborn, Sijie Wang. 2010. Futura: Design for Collaborative Learning and Game Play on a Multi-Touch Digital Tabletop Proceedings Article . In Proceedings of the Fifth International Conference on Tangible, Embedded, and Embodied Interaction, TEI '11 Association for Computing Machinery, Funchal, Portugal, 93–100, .
Saskia Bakker, Elise Hoven, Alissa N. Antle. 2010. MoSo Tangibles: Evaluating Embodied Learning Proceedings Article . In Proceedings of the Fifth International Conference on Tangible, Embedded, and Embodied Interaction, TEI '11 Association for Computing Machinery, Funchal, Portugal, 85–92, .
Karen Tanenbaum, Theresa Jean Tanenbaum, Alissa N. Antle, Jim Bizzocchi, Magy Seif el-Nasr, Marek Hatala. 2010. Experiencing the Reading Glove Proceedings Article . In Proceedings of the Fifth International Conference on Tangible, Embedded, and Embodied Interaction, TEI '11 Association for Computing Machinery, Funchal, Portugal, 137–144, .
Theresa Jean Tanenbaum, Karen Tanenbaum, Alissa Antle. 2010. The Reading Glove: Designing Interactions for Object-Based Tangible Storytelling Proceedings Article . In Proceedings of the 1st Augmented Human International Conference, AH '10 Association for Computing Machinery, Megève, France, .

2009

Karen Tanenbaum, Alissa Antle. 2009. A Tangible Approach to Concept Mapping Proceedings Article . In .
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Alissa Nicole Antle, Greg J. Corness, Milena Droumeva. 2009. Human-computer-intuition? Exploring the cognitive basis for intuition in embodied interaction Journal Article . In Int. J. Arts Technol., vol. 2, 235–254, 2009.
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Alissa N. Antle, Greg Corness, Saskia Bakker, Milena Droumeva, Elise Hoven, Allen Bevans. 2009. Designing to Support Reasoned Imagination through Embodied Metaphor Proceedings Article . In Proceedings of the Seventh ACM Conference on Creativity and Cognition, C&C '09 Association for Computing Machinery, Berkeley, California, USA, 275–284, .
Saskia Bakker, Alissa N. Antle, Elise Hoven. 2009. Identifying Embodied Metaphors in Children's Sound-Action Mappings Proceedings Article . In Proceedings of the 8th International Conference on Interaction Design and Children, IDC '09 Association for Computing Machinery, Como, Italy, 140–149, .
Alissa N. Antle, Milena Droumeva, Daniel Ha. 2009. Hands on What? Comparing Children's Mouse-Based and Tangible-Based Interaction Proceedings Article . In Proceedings of the 8th International Conference on Interaction Design and Children, IDC '09 Association for Computing Machinery, Como, Italy, 80–88, .
Alissa N. Antle, Nima Motamedi, Karen Tanenbaum, Zhen Lesley Xie. 2009. The EventTable Technique: Distributed Fiducial Markers Proceedings Article . In Proceedings of the 3rd International Conference on Tangible and Embedded Interaction, TEI '09 Association for Computing Machinery, Cambridge, United Kingdom, 307–313, .
113 entries « 2 of 3 »