EventTable

Project Overview

Humans are masters of making difficult cognitive tasks easier by using their hands to structure the environment. Think of how you might arrange objects you need to take with you by the door or make a pile of edges pieces in a jigsaw puzzle. EventTable is a tangible tabletop prototyping platform which allows us to investigate how supporting users' direct physical interaction with embedded computational environments can support spatial problem solving. Instead of using a mouse and cursor to move digital objects. EventTable allows users to directly move computationally augmented physical objects. Prototypes built on EventTable include touch and tangible jigsaw puzzles for children, a tangible concept mapping tool, and a sustainability simulation for children.

Publications

Antle, A.N. (2013) Exploring how children use their hands to think: An embodied interactional analysis, Behaviour and Information Technology. Taylor and Francis 32, 9 (2013) 938-954.

Alissa, N. Antle, Wise, A. and Neilsen, K. (2011) Making theory tangible: Using learning theory to inform tangible design for children. In Proceedings of Conference on Interaction Design for Children (IDC’11), ACM Press (Madison, WI, USA, 2011), 11-20. Email to request

Sijie Wang. 2010. Comparing tangible and multi-touch interfaces for a spatial problem solving task. Master's thesis. Simon Fraser University, Surrey, Canada.

Alissa N. Antle, Milena Droumeva, and Daniel Ha. 2009. Hands on what?: Comparing children's mouse-based and tangible-based interaction. In Proceedings of the 8th International Conference on Interaction Design and Children (IDC’09). ACM, 80-88.

Tanenbaum, K. and Antle, A.N. (2009) A tangible approach to concept mapping. In (eds.) Rieger, B., Amouzegar, M.A., and Ao. S. I. IAENG Transactions on Engineering Technologies Volume II -Special Edition of the World Congress on Engineering and Computer Science, American Institute of Physics, 121-132.

Alissa, N. Antle, Milena Droumeva, and Daniel Ha. 2009. Thinking with hands: An embodied approach to the analysis of children's interaction with computational objects. In Proceedings of the CHI'09 Extended Abstracts on Human Factors in Computing Systems (CHI EA’09). ACM, 4027-4032.

Alissa, N. Antle 2009. Analyzing children’s hand actions using tangible user interfaces. In Workshop on Children and Tangibles. ACM Press, 3-9.