Youtopia: Tangible Table Game Design for Sustainability Education
(2012 – 2015)



Youtopia: Tangible and touch tabletop environmental education land use planning simulation (Stratford Hall Independent World School, Vancouver, Canada).
Team
Alissa N. Antle (PI, research and design lead)
Dr. Alyssa Wise (NYU)
Dr. John Robinson (UBC)
Students:
Amanda Willis
Perry Tan
Rachael Eckersley
Saba Nowroozi
Jill Warren
Min Fan
Josh Tanenbaum
Other Media
Learn more here
Project Summary
Youtopia is a hybrid tangible and multi-touch land use planning activity for elementary school aged children implemented on a PixelSense Surface tabletop. Youtopia was developed to investigate issues surrounding how to design and evaluate children’s collaborative learning applications using digital tabletops and designing to support emergent dialogue (values-based discussion). In particular we looked at how the interface design supported values-based discussion, negotiation and conflict resolution between pairs of children around issues in sustainable development.
Research Objectives
Investigate design strategies for tangible-touch learning games that support interdependence and emergent dialogue in collaborative learning about value laden domains such as sustainable land development.
Social Impact Goals
Evidence for two tangible tabletop design strategies that enable effective value-based collaborative learning, productive conflict and rich dialogue in an educational sustainability simulation.
Keywords
Tangible tabletop design, value-based design, collaborative learning, children, sustainability education.
Technology
Microsoft Surface PixelSense (IR camera vision), Processing
Community Partners
Stratford Hall Independent World School (Vancouver)
Funders
GRAND NCE, Pacific Institute for Climate Solutions (PICS), SSHRC Insight & NSERC Discovery
Awards
Computer Supported Collaborative Learning (CSCL) Conference, Best Design nomination 2015.