Springboard: Embodied Metaphor-based Design for a Social Justice Exhibition
(2009 – 2012)
Springboard embodied metaphor-based interaction with social justice representations (SFU).
Team
Dr. Alissa N. Antle (PI, research and design lead)
Graduate students:
Greg Corness
Milena Droumeva
Allen Bevans
Sijie Wang
Learn more here
Project Summary
Springboard is whole body interactive environment where users move their bodies in and out of balance to explore images and sounds that represent balance and imbalance in social justice (issues related to shelter, food, community safety). Results from experiments with whole body or handheld devices as input indicated that when users move their bodies in and out of balance they more deeply experience issues in social justice related to balance. This prototype extended work on embodied metaphor based design begun with SoundMaker into a full multimedia environment representing abstract concepts (balance in justice) vs percepts (sounds).
Research Objectives
Investigate the impact of using embodied metaphor theory to structure whole body interaction in an abstract domain — three social justice issues: food production, shelter and security.
Social Impact Goals
Demonstrated that we can enhance users’ awareness and understanding of social justice issues through body-based (embodied) interaction with digital content (images, sounds).
Keywords
Embodied metaphor theory, image schemas, embodied interaction design, social justice, embodiment.
Technology
Camera vision, MaxMSP, Jitter in Black Box with 20 foot screen and Dolby surround sound.
Funders
NSERC RTI, NSERC Discovery and SFU Small SSHRC.