Butterfly Tent: Immersive Biofeedback Self-Regulation System

(2008 – 2009)

Biofeedback Butterfly Tent (SFU Open House, Surrey Canada).

Team

Dr. Alissa N. Antle (PI, research and design lead)

Graduate students:
Aaron Levisohn
Jinsil Seo

Learn more here about later research on Self-Regulation Training. 

Project Summary

The Butterfly Tent is an immersive bio-computing game for children. A player controls the butterfly net by modifying their affective and physiological states (e.g. calm vs excited). In turn the player’s physiology is affected by changes in the environment (e.g. chasing butterflies). The Butterfly game was developed to explore how to help school aged children learn self-regulation by better understanding the connection between their physical bodies and mental-emotional states in a game-based immersive environment.

Research Objectives

 Explore how to design biosensing and tangible computing to support self-regulation and develop evaluation methodologies to evaluate effectiveness for children’s self-regulation training.

Social Impact Goals

Demonstrated the feasibility of an immersive playful biofeedback self-regulation training system for children.

Keywords

Biosensing, mixed reality, embodied design, self-regulation training.

Technology

GSR & HRV Sensors, Macromedia Director, non-linear projection, dome fabric screen.

Funders

NSERC Discovery