Mind-Full and Mind-View: Neurofeedback Self-Regulation Training System (Android)
(2014 – 2019)
Team
Dr. Alissa N. Antle (PI, research and design lead)
Graduate students:
Aaron Levisohn
Anna Macaranas
Perry Tan
Rachel Eckerssley
Srilekha Kirsh Sridharan
Fan Lin
Elgin McLaren
Other Media
Learn more here
Project Summary
The Mind-Full system uses an EEG headset and tablet-based neurofeedback games to help children learn to self-regulate their anxiety and attention. After finding positive evidence of effectiveness, transfer and maintenance in a controlled field study in Nepal, we decided to design, build and study six new games, three for Indigenous and three for diverse urban children. Mind-View is an extension that works with all our Mind-Full game apps. It enables an adult to view a child’s level of anxiety/relaxation and attention in real time and adjust EEG sensing and game settings as the child is playing, providing real time customization.
Research Objectives
Explore how to design effective neurofeedback tablet games that support children to learn self-regulation.
Social Impact Goals
Support children with trauma, anxiety and ADHD in Canada and Nepal to learn self-regulation.
Keywords
Brain computer interfaces, children, design for vulnerable populations, EEG, neurofeedback, games, self-regulation training, trauma, anxiety, ADHD, field studies.
Technology
NeuroSky EEG headsets, Samsung Android Tablet, Apple iOs Tablet, Unity 3D Game Engine, My SQL.
Community Partners
Lesley Chesick (UBC Counselling/Nepal House Society Canada), Basante, Shiva, Laxmi, and Buddhi (Nepal House Kaski, Nepal), Sean Gaster Principle and Michelle LePoole Counsellor (Edmonds Elementary School, Burnaby), Julia Cipparrone Head Teacher (Morley Elementary School, Burnaby), Brandon Curr and Bev Ogilvie (Burnaby School Board), and Andrea Ryan and Meg Penafiel (Stratford Hall Independent School, Vancouver).
Funders
Microsoft Research, GRAND NCE, NSERC Discovery and NSERC Accelerator Supplement.