Book Chapters

  1. Antle, A.N. (2015) Scratching the surface: Opportunities and challenges from designing interactive tabletops for learning. In Lee V.R. (ed.), Learning Technologies and the Body: Integration and Implementation in Formal and Informal Learning Environments. Routledge (Taylor & Francis), New York, USA. 55-73. [Invited] https://www.taylorfrancis.com/books/e/9781317679011/chapters/10.4324%2F9781315772639-10
  2. Antle, A.N., Tanenbaum, T.J., Macaranas, A. and Robinson, J. (2014) Games for change: Looking at models of persuasion through the lens of design. In Nijholt, A. (ed.) Playful User Interfaces: Interfaces that Invite Social and Physical Interaction, Springer, 163-184. springer.com/engineering/computational+intelligence+and+complexity/book/978-981-4560-95-5 [Invited] https://link.springer.com/chapter/10.1007%2F978-981-4560-96-2_8
  3. Antle, A.N. And Bevans, A. (2012) Creative Design: Exploring value propositions with urban Nepalese children. In Nijholt, A., Romão, T. and Reidsma, D. (Eds.), Advances in Computer Entertainment, Lecture Notes in Computer Science, Springer, Berlin/Heidelberg, 7624, 465-468. DOI 10.1007/978-3-642-34292-9_36 [Invited] https://link.springer.com/chapter/10.1007/978-3-642-34292-9_36
  4. Antle, A.N., Corness, G. and Bevans, A. (2011) Springboard: Designing image schema based embodied interaction for an abstract domain. Human-Computer Interaction Series: Whole Body Interaction, Springer, 7-18. DOI: 10.1007/978-0-85729-433-3 https://link.springer.com/chapter/10.1007%2F978-0-85729-433-3_2
  5. Antle, A.N., Tanenbaum, T.J., Bevans, A., Seaborn, K. and Wang, S. (2011) Balancing act: Enabling public engagement with sustainability issues through a multi-touch tabletop collaborative game. In P. Campos, N. Graham, J. Jorge, N. Nunes, P. Palanque, & M. Winckler (Eds.), Human-Computer Interaction, Lecture Notes in Computer Science, Springer, Berlin/Heidelberg, 6947, 194-211. https://link.springer.com/chapter/10.1007%2F978-3-642-23771-3_16
  6. Speelpenning, T., Antle, A.N., Doring, T. and van den Hoven, E. (2011) Exploring how a tangible tool enables collaboration in a multi-touch tabletop game. In P. Campos, N. Graham, J. Jorge, N. Nunes, P. Palanque, & M. Winckler (Eds.), Human-Computer Interaction, Lecture Notes in Computer Science, Springer, Berlin/Heidelberg, 6947, 605-621. https://link.springer.com/chapter/10.1007/978-3-642-23771-3_45
  7. Tanenbaum, K. and Antle, A.N. (2009) A tangible approach to concept mapping. In (eds.) Rieger, B., Amouzegar, M.A., and Ao. S. I. IAENG Transactions on Engineering Technologies Volume II -Special Edition of the World Congress on Engineering and Computer Science, American Institute of Physics, 121-132. https://aip.scitation.org/doi/abs/10.1063/1.3146183
  8. Antle, A.N. (2008) Using child personas in evaluation, In (eds.) Markopoulos, P., Read, J., MacFarlane, S., and Höysniemi, J. Evaluating Children’s Interactive Products: Principles and Practices for Interaction Designers, Morgan Kaufman Publishers, Burlington, MA, USA, 87-91. https://link.springer.com/article/10.1007/s10111-007-0071-2
  9. Wakkary, R., Hatala, M., Lovell, R., Droumeva, M., Antle, A.N., Evernden, D., and Bizzocchi, J. (2006) socio-ec(h)o: Ambient intelligence and gameplay. In eds. S. Castell & J. Jenson, Worlds in Play, Peter Lang Press, New York, NY, USA, 207-219. https://books.google.ca/books?id=WykINIyYSb0C&lpg=PA207&ots=w5OPROOc2U&dq=Wakkary%2C%20R.%2C%20Hatala%2C%20M.%2C%20Lovell%2C%20R.%2C%20Droumeva%2C%20M.%2C%20Antle%2C%20A.N.%2C%20Evernden%2C%20D.%2C%20and%20Bizzocchi%2C%20J.%20(2006)%20socio-ec(h)o%3A%20Ambient%20intelligence%20and%20gameplay.%20In%20eds.%20S.%20Castell%20%26%20J.%20Jenson%2C%20Worlds%20in%20Play%2C%20Peter%20Lang%20Press%2C%20New%20York%2C%20NY%2C%20USA%2C%20207-219.&lr&pg=PA211#v=onepage&q&f=false