Butterfly Tent: Immersive Biofeedback Self-Regulation System
(2008 – 2009)
Team
Dr. Alissa N. Antle (PI, research and design lead)
Graduate students:
Aaron Levisohn
Jinsil Seo
Learn more here about later research on Self-Regulation Training.
Project Summary
The Butterfly Tent is an immersive bio-computing game for children. A player controls the butterfly net by modifying their affective and physiological states (e.g. calm vs excited). In turn the player’s physiology is affected by changes in the environment (e.g. chasing butterflies). The Butterfly game was developed to explore how to help school aged children learn self-regulation by better understanding the connection between their physical bodies and mental-emotional states in a game-based immersive environment.
Research Objectives
Explore how to design biosensing and tangible computing to support self-regulation and develop evaluation methodologies to evaluate effectiveness for children’s self-regulation training.
Social Impact Goals
Demonstrated the feasibility of an immersive playful biofeedback self-regulation training system for children.
Keywords
Biosensing, mixed reality, embodied design, self-regulation training.
Technology
GSR & HRV Sensors, Macromedia Director, non-linear projection, dome fabric screen.
Funders
NSERC Discovery