Youtopia

Project Overview

Youtopia is a hybrid tangible and multi-touch land use planning activity for elementary school aged children implemented on a Pixelsense Surface tabletop. Youtopia was developed to investigate issues surrounding how to design and evaluate children’s collaborative learning applications using digital tabletops. In particular we are looking at how the interface design supports in depth discussion and negotiation between pairs of children around issues in sustainable development. Youtopia was also developed around a model of behavior change called “Emergent Dialogue" that may enable children to discuss how they own values, attitudes and behaviors impact sustainable living.

Team

  • Dr. Alissa N. Antle: Project Lead
  • Dr. Alyssa Wise [Dept Education]: Project Co-Lead

Graduate Students

  • Amanda Willis: Learning Designer
  • Min(Michelle) Fan: Usability Researcher
  • Jillian Warren: User Experience Researcher
  • Allen Bevans: Design and Technical Support
  • Aaron May: Wheels and User Experience Researcher

Undergraduate Students

  • Saba Nowroozi (SIAT Undergraduate Research Scholarship): Interaction Design
  • Perry: Program
  • Rachael Eckersley (FCAT Undergrad Fellowship): Art

External

  • Anna Macaranas: Project Manager

Funded By

  • SSHRC
  • NSERC
  • PICS
  • GRAND NCE

Publications

  • 2021

    Wise, Alyssa Friend, Antle, Alissa N, Warren, Jillian L

    Design Strategies for Collaborative Learning in Tangible Tabletops: Positive Interdependence and Reflective Pauses Journal Article

    In: Interacting with Computers, vol. 33, no. 3, pp. 271–294, 2021, ISSN: 1873-7951.

    Abstract | Links | BibTeX

    2017

    Wise, Alyssa Friend, Antle, Alissa Nicole, Warren, Jillian L.

    Explanation-Giving in a Collaborative Tangible Tabletop Game: Initiation, Positionality, Valence, and Action-Orientation Proceedings Article

    In: International Conference on Computer Supported Collaborative Learning, Philadelphia, PA: International Society of the Learning Sciences., 2017.

    Abstract | Links | BibTeX

    2015

    A. F. Wise, Antle

    What Kind of World Do You Want to Live In? Positive Interdependence and Collaborative Processes in the Tangible Tabletop Land-Use Planning Game Youtopia Proceedings Article

    In: Exploring the Material Conditions of Learning: The Computer Supported Collaborative Learning (CSCL) Conference 2015, International Society of the Learning Sciences, Inc. [ISLS], 2015.

    Abstract | Links | BibTeX

    2014

    Antle, Alissa N., Warren, Jillian L., May, Aaron, Fan, Min, Wise, Alyssa F.

    Emergent Dialogue: Eliciting Values during Children's Collaboration with a Tabletop Game for Change Proceedings Article

    In: Proceedings of the 2014 Conference on Interaction Design and Children, pp. 37–46, Association for Computing Machinery, Aarhus, Denmark, 2014, ISBN: 9781450322720.

    Abstract | Links | BibTeX