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Youtopia is a hybrid tangible and multi-touch land use planning activity for elementary school aged children implemented on a Pixelsense Surface tabletop. Youtopia was developed to investigate issues surrounding how to design and evaluate children’s collaborative learning applications using digital tabletops. In particular we are looking at how the interface design supports in depth discussion and negotiation between pairs of children around issues in sustainable development. Youtopia was also developed around a model of behavior change called “Emergent Dialogue" that may enable children to discuss how they own values, attitudes and behaviors impact sustainable living.
Team
- Dr. Alissa N. Antle: Project Lead
- Dr. Alyssa Wise [Dept Education]: Project Co-Lead
Graduate Students
- Amanda Willis: Learning Designer
- Min(Michelle) Fan: Usability Researcher
- Jillian Warren: User Experience Researcher
- Allen Bevans: Design and Technical Support
- Aaron May: Wheels and User Experience Researcher
Undergraduate Students
- Saba Nowroozi (SIAT Undergraduate Research Scholarship): Interaction Design
- Perry: Program
- Rachael Eckersley (FCAT Undergrad Fellowship): Art
External
- Anna Macaranas: Project Manager
Funded By
- SSHRC
- NSERC
- PICS
- GRAND NCE
Publications
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2021
Design Strategies for Collaborative Learning in Tangible Tabletops: Positive Interdependence and Reflective Pauses Journal Article
In: Interacting with Computers, vol. 33, no. 3, pp. 271–294, 2021, ISSN: 1873-7951.
2017
Explanation-Giving in a Collaborative Tangible Tabletop Game: Initiation, Positionality, Valence, and Action-Orientation Proceedings Article
In: International Conference on Computer Supported Collaborative Learning, Philadelphia, PA: International Society of the Learning Sciences., 2017.
2015
What Kind of World Do You Want to Live In? Positive Interdependence and Collaborative Processes in the Tangible Tabletop Land-Use Planning Game Youtopia Proceedings Article
In: Exploring the Material Conditions of Learning: The Computer Supported Collaborative Learning (CSCL) Conference 2015, International Society of the Learning Sciences, Inc. [ISLS], 2015.
2014
Emergent Dialogue: Eliciting Values during Children's Collaboration with a Tabletop Game for Change Proceedings Article
In: Proceedings of the 2014 Conference on Interaction Design and Children, pp. 37–46, Association for Computing Machinery, Aarhus, Denmark, 2014, ISBN: 9781450322720.