Project Overview

New technologies, such as tangibles and touch tablets with haptic feedback, may provide solutions for helping dyslexic children learn to read. Tangible letters that can be encoded with graphical or haptic information may enable dyslexic children to better decode them. For example, color coding, used by syntheses, may enable reliable 2D decoding. Haptic feedback can be used to encode letters with signature movements. In this project we are exploring these strategies and others. The main research outcome is to determine if any of these strategies improve reading outcomes for dyslexic children.

Team

  • Dr. Alissa N. Antle: Project Lead
  • Dr. Maureen Hoskyn: Director, Centre for Research on Early Child Health and Education, Faculty of Education, Simon Fraser University.
  • Dra. Alyssa Wise: Associate Professor of Learning Sciences and Educational Technology, Steinhardt School of Culture, Education, and Human Development, New York University.

Graduate Students

  • Min Fan, Post-Doctoral Fellow
  • Shubhra Sarker, MSc. Student
  • Emily Cramer, Ph.D. Student
  • Ying Deng, MSc. Graduate
  • Jianyu Fan, Ph.D. Candidate

Publications

Fan, Min, Sheng Jin, and Alissa N. Antle. 2018. Designing colour and materials in tangible reading products for foreign language learners of English. In Extended Abstracts of Proceedings of 2018 CHI Conference on Human Factors in Computing Systems (CHI EA’18). ACM Press,Paper No. LBW526.

DOI

Fan, Min, Alissa N. Antle, and Shubhra Sarker. 2018. From tangible to augmented: Designing a PhonoBlocks reading system using everyday technologies. In Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems (CHI EA’18). ACM, Paper No. LBW555.

DOI

Fan, Min, Alissa N. Antle, Maureen Hoskyn, Carman Neustaedter, and Emily S. Cramer. 2017. Why tangibility matters: A design case study of at-risk children learning to read and spell." In Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems (CHI’17). ACM Press, 1805-1816. [Honorable Mention Award, top 5%]

DOI

Cramer, Emily S., Alissa N. Antle, and Min Fan. 2016. The Code of Many Colours: Evaluating the Effects of a Dynamic Colour-Coding Scheme on Children's Spelling in a Tangible Software System. In Proceedings of the 15th International Conference on Interaction Design and Children (IDC ’16). ACM, 473-485.

DOI

Fan, Min, Alissa N. Antle, and Emily S. Cramer. 2016. Design rationale: Opportunities and recommendations for tangible reading systems for children. In Proceedings of the The 15th International Conference on Interaction Design and Children (IDC’16), ACM Press,101-112.

DOI

Fan, Min, Alissa N. Antle, and Emily S. Cramer. 2016. Exploring the design space of tangible systems supported for early reading acquisition in children with dyslexia. In Proceedings of the Tenth International Conference on Tangible, Embedded, and Embodied Interaction (TEI'16). ACM, 689-692.

DOI

Alissa N. Antle, Min Fan, and Emily S. Cramer. 2015. PhonoBlocks: A tangible system for supporting dyslexic children learning to read. In Proceedings of the Ninth International Conference on Tangible, Embedded, and Embodied Interaction (TEI’15). ACM, 533-538.