This research involved the creation of a collaborative learning game called Futura: The Sustainable Futures Game, which is implemented on a custom multi-touch digital tabletop platform. The design-oriented research goal of the project is to explore the novel design space of collaborative, multi-touch tabletop games for learning.
Expertise in learning theory, pedagogy and child development is needed to make certain that the game is appropriate to the learning styles and capabilities of the intended audience.
Game design expertise ensures the game is intrinsically pleasurable to play. The dynamics of systems of play includes player motivation, rewards, reinforcement schedules, and feedback.
Knowledge of the specific subject domain around which the game’s learning outcomes are structured is necessary to ensure that the game does not misrepresent the subject matter.
Venues & Events
SURREY 2010 CELEBRATION SITE
February 12-28, 2010 @ Holland Park, Surrey
Futura spent the Vancouver 2010 Winter Olympics at 2010 Sustainable Way in the Sustainabilty Zone at Surrey’s Holland Park.
SOCIAL MOBILISATION FOR CLIMATE SOLUTIONS RESEARCH
March 10, 2010 @ UBC
Futura made an appearance at UBC’s Social Mobilisation for Climate Solutions Research event, entitled “Making Global Warming Unacceptable: From Perceptions to Social Action".
SFU SURREY’S ANNUAL OPEN HOUSE 2010
March 4, 2010 @ SFU Surrey Campus – http://www.surrey.sfu.ca/openhouse
Futura was displayed at Simon Fraser University Surrey’s annual Open House on Thursday March 4, 2010 from 4:30pm-8:30pm.
- Antle, A.N., Tanenbaum, J., Bevans, A., Seaborn, K. and Wang, S. (2011). Balancing act: Enabling public engagement with sustainability issues through a multi-touch tabletop collaborative game. In P. Campos, N. Graham, J. Jorge, N. Nunes, P. Palanque, and M. Winckler (Eds.), Human-Computer Interaction, Lecture Notes in Computer Science, Springer, Berlin/Heidelberg, 6947, 194-211.
- Speelpenning, T., Antle, A.N., Doring, T. and van den Hoven, E. (2011) Exploring how a tangible tool enables collaboration in a multi-touch tabletop game. In P. Campos, N. Graham, J. Jorge, N. Nunes, P. Palanque, & M. Winckler (Eds.), Human-Computer Interaction, Lecture Notes in Computer Science, Springer, Berlin/Heidelberg, 6947, 605-621.
- Antle, A.N., Bevans, A., Tanenbaum, J., Seaborn K. and Wang, S. (2011) Futura: Design for collaborative learning and game play on a multi-touch digital tabletop. In Proceedings of Conference on Tangible, Embedded and Embodied Interaction (TEI ’11), ACM Press (Funchal, Portugal, January 22-26), 93-100. [32% across all submission categories, 18% long papers]
- Tanenbaum, J., Antle, A.N., Seaborn K., Tanenbaum, K., Bevans, A, and Wang, S. (2010) Futura: A case study in the design of an educational multi-touch tabletop game.In Proceedings of Games, Learning and Society Conference 6.0, (Madison, Wisconsin, USA, June 9-11), GLS 6.0, presented.
- Tanenbaum, J., Antle, A.N., Seaborn K., Tanenbaum, K., Bevans, A, and Wang, S. (2010) Futura: Designing Multi-Touch Tabletop Games for Sustainability. In Proceedings of GRAND Annual Conference 2010, (Ottawa, CA, June 2-4), presented.
- Wang, S. (2010).Comparing Tangible and Multi-touch Interfaces for a Spatial Problem Solving Task (Master’s Thesis, Simon Fraser University, Surrey, Canada). Retrieved from http://summit.sfu.ca/item/11500.
- Xie, L. (2009). Comparing Children’s Enjoyment and Engagement Using Physical, Graphical and Tangible User Interfaces (Master’s Thesis, Simon Fraser University, Surrey, Canada). Retrieved from http://summit.sfu.ca/item/8923.
- Nelsen, K. (2009). Towards Utopia: The Role of Ambient Sound in Children’s Tangible Interaction with a Sustainability Tool (PhD’s Thesis, Simon Fraser University, Surrey, Canada). Retrieved from http://summit.sfu.ca/item/10117.