

Project Overview
Are tangible and whole body interfaces more natural and intuitive? Such claims rely on several premises. One premise is that leveraging metaphorical mappings between an image (embodied) schematic action and metaphorically related system response should improve performance and learning with such interfaces. The second premise suggests that learning a new system interface may be simplified by offloading memory from the purely cognitive realm to the realm of interactions between the body and environment. The body may remember where the mind does not. These three projects explore these and other premises of embodied interaction in tangible and interactive environments.
Springboard Studies: Connecting Body Balance with Meanings of Balance
This project involves a set of studies in which we explore the usability and user experience benefits of using image schema-based conceptual metaphors of BALANCE to structure the relation between input actions and digital representations of abstract concepts in whole body environments. Springboard’s interaction layer was designed to connect spatial-balance and body-balance with meanings of balance in social justice and math. As the user moves their body in and out of balance, they affect the display of digital images and sounds that represent different concepts of balance.
MoSo Tangibles Study
MoSo Tangibles are a set of nine tangible sound making objects faciliate the exploration of the benefits of various embodied schemata that structure understandings of musical sound parameters (e.g., volume, tempo, pitch).
Sound Maker Studies
Sound Maker is an interactive environment that faciliates the exploration of the benefits of various embodied schemata that structure understandings of musical sound parameters (e.g., volume, tempo, pitch).
December 2007: These videos show short segments of pairs of adult participants exploring and/or succeeding at various sound making pattern tasks using the third prototype of The SoundsMaker (aka Beatniks) System.
- Speed-Tempo1. Descriptor: Exploring Speed-Tempo relationship in the inuitive system. [.M4V video 2.2MB]
- Speed-Tempo2. Descriptor: Demonstrating Speed-Tempo relationship in the inuitive system. [.M4V video 1.7MB]
- Proximity-Pitch. Descriptor: Exploring Proximity-Pitch (Discoverable) in the inuitive system. [.M4V video 664KB]
- Flow-Rhythm. Descriptor: Exploring Flow (Synchronous & smooth verus Asynchronous & choppy)-Rhythm in the inuitive system. [High resolution Quicktime 200MB]
- Spatial Mental Models. Descriptor: Particpants verbally and gesturally make spatial references in nonintuitive system. [.M4V video 2.1MB]
Funded By
- NSERC
Publications
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2024
"Bee and I need diversity!'' Break filter bubbles in recommendation systems through embodied AI learning Proceedings Article
In: Proceedings of Conference on Interaction Design and Children, Association for Computing Machinery, 2024.
2018
Framed Guessability: Improving the Discoverability of Gestures and Body Movements for Full-Body Interaction Journal Article
In: Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018.
2016
Embodying Alternate Attitudes: Design Opportunities for Physical Interfaces in Persuasive Gaming Experiences Proceedings Article
In: Proceedings of the TEI '16: Tenth International Conference on Tangible, Embedded, and Embodied Interaction, pp. 404–409, Association for Computing Machinery, Eindhoven, Netherlands, 2016, ISBN: 9781450335829.
2015
What is Intuitive Interaction? Balancing Users’ Performance and Satisfaction with Natural User Interfaces Journal Article
In: Interacting with Computers, vol. 27, no. 3, pp. 357–370, 2015, ISSN: 0953-5438.
2013
Balancing justice: Comparing whole body and controller-based interaction for an abstract domain Journal Article
In: International Journal of Arts and Technology, vol. 6, iss. 4, pp. 388–409, 2013.
2012
Bridging the Gap: Attribute and Spatial Metaphors for Tangible Interface Design Proceedings Article
In: Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction, pp. 161–168, Association for Computing Machinery, Kingston, Ontario, Canada, 2012, ISBN: 9781450311748.
2011
Embodied metaphors in tangible interaction design Journal Article
In: Personal and Ubiquitous Computing , vol. 16, pp. 433–449, 2011.
2010
MoSo Tangibles: Evaluating Embodied Learning Proceedings Article
In: Proceedings of the Fifth International Conference on Tangible, Embedded, and Embodied Interaction, pp. 85–92, Association for Computing Machinery, Funchal, Portugal, 2010, ISBN: 9781450304788.
2009
Springboard: exploring embodied metaphor in the design of sound feedback for physical responsive environments Proceedings Article
In: Proceedings of International Conference on Auditory Display, pp. 1-4, 2009.
Identifying Embodied Metaphors in Children's Sound-Action Mappings Proceedings Article
In: Proceedings of the 8th International Conference on Interaction Design and Children, pp. 140–149, Association for Computing Machinery, Como, Italy, 2009, ISBN: 9781605583952.
Designing to Support Reasoned Imagination through Embodied Metaphor Proceedings Article
In: Proceedings of the Seventh ACM Conference on Creativity and Cognition, pp. 275–284, Association for Computing Machinery, Berkeley, California, USA, 2009, ISBN: 9781605588650.
Human-computer-intuition? Exploring the cognitive basis for intuition in embodied interaction Journal Article
In: Int. J. Arts Technol., vol. 2, pp. 235–254, 2009.
2008
Playing with the Sound Maker: Do Embodied Metaphors Help Children Learn? Proceedings Article
In: Proceedings of the 7th International Conference on Interaction Design and Children, pp. 178–185, Association for Computing Machinery, Chicago, Illinois, 2008, ISBN: 9781595939944.