Antle teaches information design (Bare Bones lecture)

Bare Bones

Lecture outline

An introduction to interaction design and wireframing. Lecture slides will be made available on the day of the lecture (October 1).

In preparation for lecture...

Please close up any laptops, cellphones, Pippin's, iPads and other 'beep-boop' devices.

Peer critique prep

In preparation for today's critiques, please:

  1. Place your bags/belongings at one of the tables in the middle.
  2. Load up your project deliverables one laptop.
  3. Make sure you have a pen or pencil ready for peer critique.

Peer critique reminders

For today's peer critique, we will be providing you with a series of prompts to guide your critique. For each critique you provide please make sure to:

Leave your post-its at the project you are providing critique on.

Peer critique process

After each prompt, you will move to the next project (+1 from where you are). Please make sure to leave your critique on a post-it at the project.

Peer critique start

Please move +1 project.

Look through the process document

What do you like/wish? Why?

You have 2 minutes.

Look through the process document

What questions do you have of the process?

You have 2 minutes.

Look through the process document

Does the process appear to explore a high quantity of different ideas? Why so, or why not?

You have 2 minutes.

Look through the process document

Can you easily navigate and understand the process? Why so, or why not?

You have 2 minutes.

Look through the final desktop and mobile mockups

What do you like/wish? Why?

You have 2 minutes.

Look through the final desktop and mobile mockups

The project rubric looks at clear hierarchy and composition. Do you feel the relationships and organization of content are clear? Why so or why not?

You have 2 minutes.

Look through the final desktop and mobile mockups

The project rubric looks at if there is a consistent hierarchy between mobile and desktop. Does the hierarchy feel consistent? Why so or why not?

You have 2 minutes.

Look through the final desktop and mobile mockups

The project rubric looks at if the scale of content is readable or legible at mobile and desktop sizes. Does the content feel appropriately readable or legible for desktop and mobile sizes? Why so or why not?

You have 2 minutes.

Critique complete

Use the critique you have just received as a means for improving your projects.

P2: Wireframes

Teamwork

Working together

Team contracts

Grids & Sketching

A recap

Interactive wireframes

Your final deliverables for the project are interactive wireframes which are meant to help us understand the structure of content and how we interact with it.

Flow + wires = chunks

Wireframes help us understand portions

In addition to helping us see the interactions and design fundamentals, wireframes will help illustrate how well the task has been broken up.

Mobile and desktop

Keep in mind some considerations of designing for mobile and desktop:

Wireframing display sizes

Context

Helping us understand

This is a link, but how do you know that?

A screenshot of the iBook interface with a collection of different ebooks on a bookshelf

The old iBook interface

A screenshot of the Windows 10 interface with the start menu open showing a number of squares with application icons

The Windows 10 interface

Interaction as clarification

Avoid using interaction to make things 'cool'. Aim for purposeful and clarifying interactions with objects on the screen.

Wireframing interactions

Questions?

Information Architecture (IA) is...

  1. Organising content or objects.
  2. Describing them clearly.
  3. Providing ways for people to get them.

Working through IA

For the next portion of class we will use some of the methods from your reading to start thinking about structures and relationships in the information we have been provided.

Please find two others to sit and work with and have ready pen, paper, and the spreadsheet of information.

A demonstration of a pizza restaurant broken down into related blocks

Block diagrams (Covert, 2024)

Block diagram practice

Within the spreadsheet, how are different categories of the information related to one another?

As a group start to diagram this. You have 8 minutes.

A demonstration of a pizza restaurant broken down into related blocks
A demonstration of a flow-chart process for purchasing pizza

Flow diagrams (Covert, 2024)

Flow diagram practice

If you were someone who knows you need an assistive device to help you hold a pencil, but do not know what is called, how would you go about it?

As a group start to diagram this. You have 8 minutes.

A demonstration of a flow-chart process for purchasing pizza
A demonstration of a hierarchy of employees at a pizza restaurant

Hierarchy diagrams (Covert, 2024)

Hierarchy diagram practice

What is the hierarchy of information as you each presented within your P1 deliverables?

Individually start to diagram this. You have 4 minutes.

A demonstration of a hierarchy of employees at a pizza restaurant
A demonstration of a mind map of all things related to a pizza restaurant

Mind maps (Covert, 2024)

Mind maps practice

Using the title of the assistive device you worked with in P1, generate a mind map of all things you see as related to the object.

Individually start to diagram this. You have 4 minutes.

A demonstration of a mind map of all things related to a pizza restaurant

Metadata

Information about information

The markup that we use in HTML — such as <p> for paragraphs — is a form of metadata, helping define what the information is for a computer. It helps us use the computer to build relationships.

In this category we have two patterns:

The Lowest Level

The very basics of wireframing

IA and wireframing

Compare

We have just generated a variety of ways of structuring and exploring information related to the project. Take a moment to see where there may be overlap or disconnects with:

You have 8 minutes.

Questions?

Changing Formats

Some changes to our class structure over the next couple weeks:

Web Toolkits

Prepped and ready to go

Available on Canvas in next week's module will be links to programs for your first 'web toolkits'. They contain:

Please come with them installed for our lecture time if you want to follow along with the tutorial.

No exercise this week

Please focus on project deliverables for this week and getting set up for next week's code tutorials.

Figma setup

To help make sure you are prepared to work with Figma for P2, we will cover just a couple of basics:

Groups

Before you leave today we need to know your groups for P2 (2-4 people per group). Please come see us at the front once you have formed a team for P2.

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