Butterfly Tent and Pinwheel Biofeedback Self-Regulation Training
(2008 – 2009)
Team
Alissa N. Antle (PI, research and design lead)
Graduate students:
Aaron Levisohn
Jinsil Seo
Learn more here
Project Summary
In the Butterfly immersive bio-computing game, the human body, mind and computer become inseparably linked and responsive to each other through biofeedback. The player controls the butterfly net by using their mind to modify their physiological states. In turn the player’s physiology is affected by changes in the environment. The Butterfly game developed to help school aged children learn self-regulation by better understanding the connection between their physical bodies and mental-emotional states in a game-based immersive environment. With pinwheel one or two players either cooperate or compete to control the physical pinwheel rotation. These bio-computing applications allow us to explore using bio-sensing as system input in simple, playful activities to support the development of children’s self-regulation, and served as precursors to my Mind-Full neurofeedback design research.
Research Objectives
Explore biosensing as system input for tangible self-regulation games, develop evaluation methodologies for bio-sensing-based interaction for children’s self-regulation training.
Social Impact Goals
Proof of concepts to show feasibility of tangible biofeedback training systems for children.
Keywords
Biosensing, mixed reality, embodied design, self-regulation training.
Technology
GSR & HRV Sensors, Macromedia Director, non-linear projection, dome fabric screen
Funders
NSERC Discovery