Conference Short Papers

  1. Frauenberger, C., Antle, A.N., Landoni, M., Read, J.C. and Fails, J.A. 2018. Ethics in interaction design and children: A panel and community dialogue. In Proceedings of Conference on Interaction Design for Children (IDC’18), ACM Press, (Trondheim, Norway, June 19-22, 2018), 748-752.
  2. Fan, M., Antle, A.N. and Sarker, S. 2018. From tangible to augmented reality: Designing a PhonoBlocks reading system using everyday technologies. In Extended Abstracts of Proceedings of Conference on Human Factors in Computing Systems (CHI EA’18), ACM Press, Montreal, April 21-16, 2018, LBW 555, Page 1-6.
  3. Fan, M., Baishya, U., Mclaren, E.S., Antle, A.N., Sarker, S. and Vicent, A. 2018. Block Talks: A tangible and augmented reality toolkit for children to learn sentence construction. In Extended Abstracts of Proceedings of Conference on Human Factors in Computing Systems (CHI EA’18), ACM Press, Montreal, April 21-16, 2018, LBW 056, Page 1-6.
  4. Fan, M., Fan, J., Jin, S., Antle, A.N. and Pasquier, P. 2018. EmoStory: A game-based system supporting children’s emotional development. In Extended Abstracts of Proceedings of Conference on Human Factors in Computing Systems (CHI EA’18), ACM Press, Montreal, April 21-16, 2018, LBW 058, Page 1-6.
  5. Fan, M., Jin, S. and Antle, A.N. 2018. Designing colour and materials in tangible reading products for foreign language learners of English. In Extended Abstracts of Proceedings of Conference on Human Factors in Computing Systems (CHI EA’18), ACM Press, Montreal, April 21-16, 2018, LBW 526, Page 1-6.
  6. Hourcade, J.P., Zeising, A., Iversen, O., Skov, M.B., Antle, A.N. Anthony, L. Fails, J. and Walsh, G. (2018) Child-computer interaction SIG: Ubiquity and big data – A changing technology landscape for children. In Extended Abstracts of Proceedings of Conference on Human Factors in Computing Systems (CHI’EA 18), ACM Press, Montreal, QC, Canada, April 21-16, 2018, Paper Number SIG07.
  7. Antle, A.N. Chesick, L., and McLaren, E.S. (2017). The effects of neurofeedback games on young children with anxiety and attention challenges. Society for Neuroscience: Neuroscience Conference, Washington, D.C. Nov 11-14, 2017. Abstract and poster presentation.
  8. Radu, I. & Antle, A.N. (2017) Embodied learning mechanics and their relationship to usability of handheld augmented reality. IEEE Virtual Reality 2017 (VR’17) Workshop K-12 Embodied Learning Through Virtual and Augmented Reality. Los Angeles, CA, USA. March, 2017. Available at https://sites.google.com/site/vrkelvar/ (accessed May 1 2017).
  9. Pan, R., Neustaedter, C., Antle, A.N. and Matkin, B.B. (2017) Puzzle space: A distributed tangible puzzle for long distance couples. In Companion Proceedings of Conference on Computer Supported Collaborative Work (CSCW’17), ACM Press (Portland, OR, USA, February 25- March1), 271-274.
  10. Radu, I. and Antle, A.N. (2016) All creatures great and small: Becoming other organisms through the EmbodySuit, In Proceedings of Conference on Interaction Design for Children (IDC’16), ACM Press (Manchester, UK, June 21-24), 751-758. Design and Research Competition: Let’s Invent the Future, Winner.
  11. Antle, A.N., Matkin, B.B. and Warren, J. (2016) The story of things: Awareness through happenstance interaction, In Proceedings of Conference on Interaction Design for Children (IDC’16), ACM Press (Manchester, UK, June 21-24), 745-750. Design and Research Competition: Let’s Invent the Future, third place.
  12. Fan, M., Antle, A.N. and Cramer, E.S. (2016) Exploring the Design Space of Tangible Systems Supported for Early Reading Acquisition in Children with Dyslexia. In Proceedings of Conference on Tangible, Embedded, and Embodied Interaction (TEI’16), ACM Press (Eindhoven, Netherlands, February 14-17), 689-692.
  13. Warren, J., Matkin, B.B. and Antle, A.N. (2016) Present-at-Body Self-Awareness in Equestrians: Exploring Embodied ‘Feel’ through Tactile Wearables. In Proceedings of Conference on Tangible, Embedded, and Embodied Interaction (TEI’16), ACM Press (Eindhoven, Netherlands, February 14-17), 603-608.
  14. Cramer, E.S., Matkin, B.B. and Antle. A.N. (2016) Embodying Alternate Attitudes: Design Opportunities for Physical Interfaces in Persuasive Gaming Experiences. In Proceedings of Conference on Tangible, Embedded, and Embodied Interaction (TEI’16), ACM Press (Eindhoven, Netherlands, February 14-17), 404-409.
  15. Cramer, E.S., Antle, A.N., and Fan, M. (2015) Colouring the path from instruction to practice: perspectives on software for struggling readers. In Proceedings of Conference on Interaction Design for Children (IDC’15), ACM Press (Medford, MA, USA, June 21-24), 331-334.
  16. Willis, A., Wise, A.F., and Antle, A.N. (2015) Coordinating tools and talk in a tangible tabletop game. In Proceedings of Conference on Computer Supported Collaborative Learning (CSCL’15), ISLS Press (Gothenburg, Sweden, June 7-11). 835-836.
  17. Antle, A.N. Fan, M., and Cramer. E.S. PhonoBlocks: A tangible system for supporting dyslexic children learning to read. In Proceedings Conference on Tangible, Embedded, and Embodied Interaction (TEI’15), ACM Press (Stanford, CA, USA, January 16-19), 533-538.
  18. Fan, M. and Antle, A.N. (2015) Tactile letters: A tangible tabletop with texture cues supporting alphabetic learning for dyslexic children. In Proceedings Conference on Tangible, Embedded, and Embodied Interaction (TEI’15), ACM Press (Stanford, CA, USA, January 16-19), 673-678.
  19. Cramer, E.S. and Antle. A.N. (2015) Button Matrix: How Tangible Interfaces Can Structure Physical Experiences for Learning. In Proceedings Conference on Tangible, Embedded, and Embodied Interaction (TEI’15), ACM Press (Stanford, CA, USA, January 16-19), 301-304.
  20. Wise, A.F., Antle, A.N., Warren, J., May, A., Fan, M. and Macaranas, A. (2015) What kind of world do you want to live in?: Positive interdependence and collaborative processes in the land-use planning game Youtopia. Presented at 2015 Annual Meeting of the American Educational Research Association.
  21. Esteves, A., Bakker, S., Antle, A.N., May, A., Warren, J. and Oakley, I. (2014) Classifying physical strategies in tangible tasks: A video-coding framework for epistemic actions. In Extended Abstracts of the Conference on Human Factors in Computing Systems (CHI EA’14), ACM Press, (Toronto, Canada, April 26), 1843-1848.
  22. Cramer, E., Antle, A.N., Fan, M., Akins, K., Deng Y. (2014) When colour-coding hinders symbol-sound associative learning: implications for reading interventions. Paper presented at GRAND AGM 2014 Conference (Ottawa, Canada, May 14-16).
  23. Antle, A.N., Wise, A.F., Willis, A., Tan, P. Nowroozi, S., Eckersley, R., Fan, M., Warren, J. (2013) Youtopia: A collaborative, tangible, multi-touch, sustainability learning activity. In Proceedings Conference on Interaction Design for Children (IDC’13), ACM Press (New York City, NY, USA, June 24-27), 565-568.
  24. Warren, J., Antle, A.N. and Riecke, B.E. (2013) Issues concerning the design and evaluation of tangible user interfaces for learning. Paper presented at GRAND AGM 2013 Conference (Toronto, Canada, May 14-16).
  25. Macaranas, A., Antle, A.N. and Riecke, B.E. (2013) Design Guidance for Overcoming the Challenges of Natural User Interfaces. Paper presented at GRAND AGM 2013 (Toronto, Canada, May 14-16).
  26.  Macaranas, A., Antle, A.N. and Riecke, B.E. (2012) Three strategies for designing intuitive natural user interfaces. In Proceedings of Conference on Designing Interactive Systems (DIS’12), ACM Press (Newcastle Upon Tyne, UK).Available at http://eprints.iat.sfu.ca/448/ (accessed May 1 2017).
  27. Bevans, A., Antle, A.N., Nowroozi, S., and Deng, Y. (2012) Better Interaction Design for Kids: Keeping Theoretical Knowledge On Deck. Paper presented at GRAND AGM 2012 (Montreal, Canada, May 2-4).
  28. Macaranas, A., Antle, A.N. and Riecke, B.E. (2012) Designing to support usability and intuitive interaction with natural user interfaces. Paper presented at GRAND AGM 2012 (Montreal, Canada, May 2-4).
  29. Seaborn, K. and Antle, A.N. (2011) Designing a wearable vibrotactile feedforward wrist display for novice gameplay. In Proceedings of International Conference on Entertainment Computing (Vancouver Canada, October 5–8), 379-382.
  30. Tanenbaum, J., Antle, A.N., Robinson, J. (2011) Procedural Rhetoric Meets Emergent Dialogue. Interdisciplinary perspectives on persuasion and behavior change in serious games for sustainability. Paper presented in panel at the 12th Association of Internet Researchers Conference (Seattle, USA, October 10-13).
  31. Vidyarthi, J., Riecke, B.E., and Antle, A.N. (2011) Sympathetic guitar: humans respond socially to interactive technology in an abstract, expressive context. In Proceedings Computational Aesthetics in Graphics, Visualization, and Imaging (CAe’11), ACM Press (Vancouver, BC, Canada, August 5-7), 9-16.
  32. Bevans, A., Hsiao, T. and Antle, A.N. (2011) Supporting children’s creativity through tangible user interfaces. In Extended Abstracts of Conference on Human Factors in Computing Systems (CHI EA’11), ACM Press (Vancouver, Canada, May 7-12), 1741-1746.
  33. Bevans, A. and Antle A.N. (2011) Investigating the effects of bimanual multitouch interaction on creativity. Paper presented at GRAND AGM 2011 (Vancouver, Canada, May 12-14).
  34. Seaborn, K. and Antle, A.N. (2011) Augmenting Play: Evaluating haptic feedforward for novice gameplay. Paper presented at GRAND AGM 2011 (Vancouver, Canada, May 12-14)
  35. Milne, A., Antle, A.N. and Riecke, B. E. (2011) Tangible and body-based interaction with auditory maps. In Extended Abstracts of Conference on Human Factors in Computing Systems (CHI EA’11), ACM Press (Vancouver, Canada, May 7-12), 2329-2334.
  36. Vidyarthi, J., Antle, A.N. and Riecke, B.E. (2011) Sympathetic guitar: Can a digitally augmented guitar be a social entity? In Extended Abstracts of Conference on Human Factors in Computing Systems (CHI’11), ACM Press (Vancouver, Canada, May 7-12), 1819-1824.
  37. Seaborn, K., Riecke, B.E., and Antle A.N. (2010) Exploring the interplay of visual and haptic modalities in a pattern-matching task. In Proceedings of IEEE International Symposium on Haptic Audio Visual Environments and Games (HAVE’10), IEEE Press (Phoenix, Arizona, USA, October 16-17), 1-6.
  38. Wang, S., Bevans, A. and Antle, A.N. (2010) StitchRV: Multi-Camera fiducial tracking. In Proceedings of Conference on Tangible, Embedded and Embodied Interaction (TEI’10), ACM Press (Boston, USA, January 25-27), 287-290.
  39.  Seaborn, K. and Antle, A.N. (2010) The Tiresias effect: Exploring feedforward using light versus temperature in a tangible game. In Proceedings of Extended Abstracts of Conference on Human Factors in Computer Systems (CHI EA’10), ACM Press (Atlanta, USA, April 10-15), 3427-3432.
  40. Tanenbaum, J., Antle, A.N., Seaborn K, Tanenbaum, K., Bevans, A, and Wang, S. (2010) Futura: Designing multi-touch tabletop games for sustainability. Paper presented at GRAND NCE AGM 2010 (Ottawa, CA, June 2-4).
  41. Antle, A.N., Corness, G. and Droumeva, M. (2009) Springboard: Exploring embodiment, balance and social justice. In Extended Abstracts of Conference on Human Factors in Computer Systems (CHI EA’09), ACM Press (Boston, USA, April 4-9), 4027- 4032.
  42. Antle, A.N., Droumeva, M. and Ha, D. (2009) Thinking with hands: An embodied approach to the analysis of children’s interaction with computational objects. In Extended Abstracts of Conference on Human Factors in Computer Systems (CHI EA’09), ACM Press (Boston, USA, April 4-9), 3961-3966.
  43. Antle, A.N. (2008) Inquiring materials for tangible prototyping. In Proceedings of Conference on Tangible and Embedded Interaction (TEI’08), ACM Press (Bonn, Germany, February 18-20), 139-140.