Conference Full Papers

  1. Cafaro, F., Lyons, L. and Antle, A.N. (2018) Framed guessability: Improving the discoverability of gestures and body movements for full-body interaction. In Proceedings of Conference on Human Factors in Computing Systems (CHI’18), Paper No. 593, 12 pages. [H Index 131]
  2. Forghani, A., Neustaedter, C. and Antle, A.N. (2018) G2G: The design and evaluation of a shared calendar and messaging system for grandparents and grandchildren. In Proceedings of Conference on Human Factors in Computing Systems (CHI’18), Paper No. 155, 12 pages. [H Index 131]
  3. Wise, A.F., Antle, A.N. and Warren, J. (2017) Explanation-giving in a collaborative tangible tabletop game: Initiation, positionality, valence and action-orientation. International Conference on Computer-Supported Collaborative Learning 2017.
  4. Willis, A., Wise, A.F. and Antle, A.N. (2017) Exploring human behaviour in design education: supporting sustainable decision-making with a tabletop activity. In Proceedings of International Conference on Design Engineering, August 2017 , 21-25.
  5. Muntean, R., Antle, A.N., Hennessey, K. and Matkin, B.B. (2017) Designing cultural values into interaction. In Proceedings of Conference on Human Factors in Computing Systems (CHI’17), ACM Press (Denver, CO, USA, May 6-11), 6063-6074.
  6. Fan, M., Antle, A.N., Hoskyn, M. Neustaedter, C. and Cramer, E.S. (2017) Why tangibility matters: A design case study of at-risk children learning to read and spell. In Proceedings of Conference on Human Factors in Computing Systems (CHI’17), ACM Press (Denver, CO, USA, May 6-11), 1805-1816. [Honorable Mention Award, top 5%]
  7. Muntean, R., Antle, A.N., Hennessey, K., Matkin, B.B., Rowley, S. and Wilson, J. (2017) Designing Tangible Interactions to Communicate Cultural Continuity: ʔeləw̓k̓ʷ — Belongings, a Tangible Table in c̓əsnaʔəm, the city before the city at the Museum of Anthropology. In Proceedings of Conference on Museums and the Web. Published January 16. Consulted May 11, 2017.
  8. Samarth, S., Neustaedter, C., Ooi, Y.L., Antle, A.N. and Matkin, B.B. (2017) Flex-N-Feel: The design and evaluation of Emotive gloves for couples to support touch over distance. In Proceedings Conference on Computer Supported Collaborative Work (CSCW ’17). ACM Press (Portland, OR, USA, February 25-March1), 99-110.
  9. Muntean, R., Hennessy, K., Antle, A.N., Matkin, B.B., Rowley, S. and Wilson, J. (2016) Design interactions in ?elәwkw: Belongings. In Proceedings of Conference on Designing Interactive Systems(DIS’16). ACM Press (Brisbane, QLD, Australia, June 4-8), 582-594.
  10. Cramer, E.S., Antle, A.N. and Fan, M. (2016) The code of many colours: Evaluating the effects of a dynamic colour-coding scheme on children’s spelling in a tangible software system. In Proceedings of Conference on Interaction Design for Children (IDC ’16), ACM Press (Manchester, UK, June 21-24),473-485.
  11. Fan, M., Antle, A.N. and Cramer, E.S. (2016) Design rationale: Opportunities and recommendations for tangible reading systems for children, In Proceedings of Conference on Interaction Design for Children (IDC’16), ACM Press (Manchester, UK, June 21-24), 101-112.
  12. Antle, N., Chesick, L., Levisohn, A., Sridharan, S.K., and Tan P. (2015) Using neurofeedback to teach self-regulation to children living in poverty. In Proc. of Conf. on Interaction Design for Children (IDC’15), ACM Press (Medford, MA, USA, June 21-25), 119-128.
  13. Muntean, R., Hennessy, K., Antle, A.N., Rowley, S., Wilson, J., Matkin, B.B. and Wakkary, R. (2015). ʔeləw̓k ̓ ʷ–Belongings: A Tangible interface for intangible cultural heritage. In Proceedings Electronic Visualisation and the Arts (EVA’15), British Computer Society (London, UK, July 7-9), 360-366. [Ashgate Publishing Best Paper]
  14. Esteves, A., Bakker, S., Antle, A.N., May, A., Warren, J. and Oakley, I. (2015) The ATB Framework: Quantifying and Classifying Epistemic Strategies in Tangible Problem-Solving Tasks. In Proceedings Conference on Tangible, Embedded, and Embodied Interaction (TEI ’15), ACM Press (Stanford, California, USA, January 15-19), 13-20.
  15. May, A., Bizzocchi, J., Antle, A., and Choo, A. (2014) Fraternal feelings: How Brothers: A Tale of Two Sons affects players through gameplay. In Proceedings of IEEE Conference on Games, Entertainment, and Media Conference (IEEE GEM’14), IEEE Press (Toronto, Canada, October 22-24), 1-4.
  16. Fan, M., Antle, A.N., Neustaedter, C. and Wise, A.F. (2014). Exploring how a co-dependent tangible tool design supports collaboration in a tabletop activity. In Proceedings of International Conference on Supporting Group Work (Group’14), ACM Press (Sanibel Island, FL, USA, November 9-12), 81-90.
  17. Antle, A.N., Warren, J., May, A., Fan, M. and Wise, A.F. (2014) Emergent dialogue: Eliciting values during children’s collaboration with a tabletop game for change. In Proceedings of Conference on Interaction Design for Children (IDC’14), ACM Press (Aarhus, Denmark, June 17-20), 37-46.
  18. Deng, Y., Antle, A.N., and Neustaedter. C. (2014) Tango cards: A card-based design tool for informing the design of tangible learning games. In Proceedings of Conference on Designing Interaction Systems (DIS’14), ACM Press (Vancouver, Canada, June 21-15), 695-704.
  19. De Castell, S., Jenson, J., Larios, H., Harris-Smith, D., Antle, A.N. and Aljohani, R. (2014) The role of video game experience in spatial learning and memory. In Proceedings of Global Conference on Experiential Learning in Virtual Worlds, (Prague, Czech Republic, March 22-24).
  20. May, A., Choo, A., Antle, A.N., and Neustaedter. C. (2013) A mixed-methods evaluation of nonverbal communication in collaborative video games. In Proceedings of IEEE Games Innovation Conference (IGIC ’13), IEEE Press (Vancouver, Canada, September 23-25), 169 – 174.
  21. Tanenbaum, J., Antle, A.N. and Robinson, J. (2013) Three perspectives on behavior change for serious games. In Proceedings of Human Factors in Computing Systems (CHI’13), ACM Press (Paris, France, April 27 – May 2), 3389-3392.
  22. Antle, A.N. and Wang, S. (2013) Comparing motor-cognitive strategies for spatial problem solving with tangible and multi-touch interfaces. In Proceedings of Conference on Tangible, Embedded and Embodied Interaction (TEI’13), ACM Press (Barcelona, Spain, February 10-13), 65-72.
  23. Macret, M., Pasquier, P. and Antle, A.N. (2012) Can a paper-based sketching interface improve the gamer experience in strategy computer games? In Proceedings of Conference on Intelligent Human Computer Interaction (IHCI’12), IEEE Press (Kharagpur, India, December 27-29), 285-290.
  24. Antle, A.N. (2012) Knowledge gaps in hands-on tangible interaction research, In Proceedings of International Conference of Multi-modal Interaction (ICMI’12), ACM Press (Santa Monica, CA, USA, October 22-26), 233-240.
  25. Hillman, S., Neustaedter, C., Bowes, J., and Antle, A.N. (2012) Soft trust and mCommerce shopping behaviours. In Proceedings of Conference on Mobile HCI, ACM Press (San Francisco, CA, USA, September 21-24), 113-122.
  26. Macaranas, A., Antle, A.N. and Riecke, B.E. (2012) Bridging the gap: Attribute and spatial metaphors for tangible interface design. In Proceedings of Conference on Tangible, Embedded and Embodied Interaction (TEI’12), ACM Press (Kingston, Canada, February 19-23), 161-168.
  27. Antle, A.N., Wise, A., and Nielsen, K. (2011) Towards Utopia: Designing tangibles for learning. In Proceedings of Conference on Interaction Design for Children (IDC ’11), ACM Press (Ann Arbor, MI, USA, June 20-23), 11-20.
  28. Bekker, M.M. and Antle, A.N. (2011) Developmentally Situated Design (DSD): A design tool for child-computer interaction. In Proceedings of Conference on Human Factors in Computing Systems (CHI’11), ACM Press (Vancouver, Canada, May 7-12), 2531-2540.
  29. Antle, A.N., Bevans, A., Tanenbaum, J., Seaborn K. and Wang, S. (2011) Futura: Design for collaborative learning and game play on a multi-touch digital tabletop. In Proceedings of Conference on Tangible, Embedded and Embodied Interaction (TEI’11), ACM Press (Funchal, Portugal, January 22-26), 93-100. [32% across all submission categories, 18% long papers]
  30. Bakker, S., van den Hoven, E. and Antle, A.N. (2011) MoSo Tangibles: Evaluating embodied learning. In Proceedings of Conference on Tangible, Embedded and Embodied Interaction (TEI’11), ACM Press (Funchal, Portugal, January 22-26), 85-92. [32% across all submission categories, 18% long papers]
  31. Tanenbaum, K., Tanenbaum, J., Antle, A.N., El-Nasr, M.S. and Hatala, M. (2011) Experiencing the Reading Glove. In Proceedings of Conference on Tangible, Embedded and Embodied Interaction (TEI’11), ACM Press (Funchal, Portugal, January 22-26), 137-144. [32% across all submission categories, 18% long papers]
  32. Tanenbaum, J., Tanenbaum, K. and Antle, A.N. (2010) The reading glove: Designing interactions for object-based tangible storytelling. In Proceedings of Augmented Human International Conference, ACM Press (Megève, France, April 2-3), 132-140.
  33. Antle, A.N., Corness, G., Bakker, S., Droumeva, M., van den Hoven, E. and Bevans, A. (2009) Designing to support reasoned imagination through embodied metaphor. In Proceedings of Creativity and Cognition (C&C’09), ACM Press (Berkeley, CA, USA, October 26-30), 275-284. [23% acceptance rate]
  34. Bakker, S., Antle, A.N., and van den Hoven, E. (2009) Identifying embodied metaphors in children’s sound-action mappings. In Proceedings of Interaction Design for Children (IDC ’09), ACM Press (Lake Como, Italy, June 3-5), 140-149.
  35. Antle, A.N., Droumeva, M. and Ha, D. (2009) Hands on what? Comparing children’s mouse-based and tangible-based interaction. In Proceedings of Interaction Design for Children (IDC’09), ACM Press (Lake Como, Italy, June 3-5), 80-88.
  36. Droumeva, M., Antle, A.N., Corness, G. and Bevans, A. (2009) Springboard: exploring embodied metaphor in the design of sound feedback for physical responsive environments. In Proceedings of International Conference on Auditory Display (ICAD ’09). Georgia Tech SMARTech (Copenhagen, Denmark, May 18-22) 1-4.
  37. Antle, A.N., Motamedi, N., Tanenbaum, K. and Xie, L. (2009) The EventTable technique: Distributed fiducial markers. In Proceedings of Conference on Tangible and Embedded Interaction (TEI’09), ACM Press (Cambridge, UK, February 16-18), 307-313. [19% acceptance rate for papers accepted for presentation]
  38. Tanenbaum, K. and Antle, A.N. (2008) Using physical constraints to augment concept mapping on a tangible tabletop, (Eds.) S. I. Ao, Craig Douglas, W.S. Grundfest, Lee Schruben and Jon Burgstone, World Congress on Engineering and Computer Science, International Conference on Education and Information Technology, IAENG, San Francisco, USA. Lecture Notes in Engineering and Computer Science, 539-547 [one of top rated papers].
  39. Antle, A.N., Droumeva, M. and Corness, G. (2008) Playing with The Sound Maker: Do embodied metaphors help children learn? In Proceedings of Conference on Interaction Design for Children (IDC ’08), ACM press (Chicago, IL, USA, June 11-13), 178-185.
  40. Xie, L., Antle, A.N. and Motamedi, N. (2008) Are tangibles more fun? Comparing children’s enjoyment and engagement using physical, graphical and tangible user interfaces. In Proceedings of Conference on Tangible and Embedded Interaction (TEI ’08), ACM Press, (Bonn, Germany, February 18-20), 191-198. [top rated paper]
  41. Antle, A.N. (2007) The CTI Framework: Informing the design of tangible and spatial interactive systems for children, In Proceedings of First International Conference on Tangible and Embedded Interaction (TEI’07), ACM Press, (Baton Rouge, LA, February 15-17), 195-202.
  42. Droumeva, M., Antle, A.N. and Wakkary, R. (2007) Exploring ambient sound techniques in the design of responsive environments for children, In Proceedings of First International Conference on Tangible and Embedded Interaction (TEI ’07), ACM Press (Baton Rouge, LA, February 15-17), 171-178.
  43. Antle, A.N. (2006) Child-Personas: Fact or fiction? In Proceedings of Conference on Designing Interactive Systems (DIS’06), ACM Press (Penn State, PA, USA, June 26-28), 22-30.
  44. Antle, A.N. (2004) Supporting children’s emotional expression and exploration in online environments. In Proceedings of Conference on Interaction Design and Children (IDC ’04), ACM Press (Baltimore, MD, USA, June 1-3), 97–104.
  45. Antle, A.N. (2003) Case Study: The Design of CBC4Kids’ Storybuilder. In Proceedings of Conference of Interaction Design and Children (IDC’03), ACM Press (Preston, England UK, July 1-3), 59- 683.