Publications

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Opening up the Design Space of Neurofeedback Brain-Computer Interfaces for Children, ,

Opening up the Design Space of Neurofeedback Brain–Computer Interfaces for Children., ACM Transactions on Computer-Human Interaction,

East meets west: A Mind-Full brain computer interface for children living in poverty, Personal and Ubiquitous Computing,(in preparation)

Opening up the design space of neurofeedback brain computer interfaces for children: Five strong concepts, ACM Transactions on Computer-Human Interaction (ToCHI), in press.

When soothing succeeds: Simulating a possible risk for repeated shaking in abusive head trauma in infants, Journal of Child Abuse & Neglect ,(2016, forthcoming).

ʔeləw̓k̓ʷ – Belongings: Tangible Interactions with Intangible Heritage, Journal of Science and Technology of the Arts, 7,(2), 2015, 59-69.PDF

What is intuitive interaction? Balancing users’ performance and satisfaction with natural user interfaces, Interacting with Computers 27, 3, Oxford, 2014, 357-370. [Invited, 2014 Impact Factor: 1.3, #6 journal in HCI Google Scholar metrics, h5 index 32]

A case study of intended versus actual experience of adaptivity in a tangible storytelling system, ser Modeling and User-Adapted Interaction, 24,(3), 2014, 175-217. [2014 3 Yr. Impact Factor 3.037]

Balancing justice: comparing whole body and controller-based interaction for an abstract domain, International Journal of Arts and Technology, Special Issue on Whole Body Interaction: Applications, Case Studies, Evaluations and Critical Theory 6 ,(4), 2013, 388-409.PDF

Exploring how children use their hands to think: An embodied interactional analysis, Behaviour and Information Technology, 32,(9), 2013, 938-954.PDF

Research opportunities: Embodied child–computer interaction, nternational Journal of Child-Computer Interaction, 1,(1) , 30-36.PDF

Getting down to details: Using theories of cognition and learning to inform tangible user interface design, Interacting with Computers, 25, (1) , 1-20.PDF

Embodied metaphors in interaction design, Personal and Ubiquitous Computing, Special Issue on Children and Tangibles,433-449. [2009 Impact Factor 1.554] [ACM Computing Reviews Best of 2012]

Human-Computer-Intuition? Exploring the Cognitive Basis for Intuition in Embodied Interaction, International Journal of Arts and Technology, 2,(3), 2009, 235-254.PDF

Embodied child computer interaction — Why embodiment matters, ACM Interactions,March+April Issue (2009), 27-30.PDF

What the Body Knows: Exploring the Benefits of Embodied Metaphors in Hybrid Physical Digital Environments, Interacting with Computers, 21,1-2, 66-75. [#6 journal in HCI in Google Scholar metrics, h5 factor 32]PDF

Embodied child computer interaction: Seeking common ground for research, Proceedings of Interaction Design for Children (IDC '09),ACM Press (Lake Como, Italy, June 3-5, 2009), 306-308. PDF

Hands on What? Comparing Children’s Mouse-based and Tangible-based Interaction, Proceedings of Interaction Design for Children (IDC '09),ACM Press (Lake Como, Italy, June 3-5, 2009), 80-89.PDF

Child-based personas: Need, ability and experience, Cognition, Technology & Work, Special Issue on Child Computer Interaction: Methodological Research,2008, 10, 155-166.PDF

Child computer interaction, Extended Abstracts of Human Factors in Computer Systems (CHI EA '08),ACM Press (Florence, Italy, April 5-10, 2008), 2419-2422. [workshop organizer]PDF

Embodied learning mechanics and their relationship to usability of handheld augmented reality, IEEE Virtual Reality 2017 (VR '17) Workshop K-12 Embodied Learning Through Virtual and Augmented Reality. ,Los Angeles, CA, USA. March, 2017. Available at https://sites.google.com/site/vrkelvar/ (accessed May 1 2017).

Puzzle space: A distributed tangible puzzle for long distance couple, Companion Proceedings of Conference on Computer Supported Collaborative Work (CSCW '17),ACM Press (Portland, OR, USA, February 25- March1, 2017), 271-274.PDF

All creatures great and small: Becoming other organisms through the Embody Suit, Proceedings of Conference on Interaction Design for Children (IDC ‘'6),ACM Press (Manchester, UK, June 21-24), 751-758. Design and Research Competition: Let’s Invent the Future, Winner.PDF

The story of things: Awareness through happenstance interaction, Proceedings of Conference on Interaction Design for Children (IDC '16),ACM Press (Manchester, UK, June 21-24), 745-750. Design and Research Competition: Let’s Invent the Future, third place.PDF

Exploring the Design Space of Tangible Systems Supported for Early Reading Acquisition in Children with Dyslexia, Proceedings of Conference on Tangible, Embedded, and Embodied Interaction (TEI '16),ACM Press (Eindhoven, Netherlands, February 14-17), 689-692.PDF

Present-at-Body Self-Awareness in Equestrians: Exploring Embodied ‘Feel’ through Tactile Wearables, Proceedings of Conference on Tangible, Embedded, and Embodied Interaction (TEI '16),ACM Press (Eindhoven, Netherlands, February 14-17), 603-608.PDF

Embodying Alternate Attitudes: Design Opportunities for Physical Interfaces in Persuasive Gaming Experiences, Proceedings of Conference on Tangible, Embedded, and Embodied Interaction (TEI '16),ACM Press (Eindhoven, Netherlands, February 14-17), 404-409. PDF

Designing Tangibles for Children: One Day Hands-on Workshop, Proceedings of Conference on Tangible and Embedded Interaction (TEI '16),ACM (Eindhoven, Netherlands, February 14-17, 2016), 749-762. [workshop organizer]PDF

Designing Tangibles for Children: One Day Hands-on Workshop, Proceedings of Conference on Interaction Design for Children (IDC '16),ACM Press (Manchester, UK, June 21-24), 726-730. [workshop organizer]PDF

What Kind of World Do You Want to Live In?: Positive Interdependence and Collaborative Processes in the Tangible Tabletop Land-Use Planning Game Youtopia, Proceedings of Conference on Computer Supported Collaborative Learning (CSCL '15),ISLS Press (Gothenburg, Sweden, June 7-11, 2015) [Best Design nomination].PDF

Colouring the Path from Instruction to Practice: Perspectives on Software for Struggling Readers, Proceedings of the 14th International Conference on Interaction Design and Children (IDC '15) ,ACM Press (Medford, MA, USA, June 21-24, 2015), 331-334.PDF

PhonoBlocks: A Tangible System for Supporting Dyslexic Children Learning to Read, Proceedings of the Ninth International Conference on Tangible, Embedded, and Embodied Interaction (TEI '15),ACM Press (Stanford, California, USA ,January 15-19, 2015), 533-538.PDF

Tactile Letters: A Tangible Tabletop with Texture Cues Supporting Alphabetic Learning for Dyslexic Children, Proceedings of the Ninth International Conference on Tangible, Embedded, and Embodied Interaction (TEI '15),ACM Press (Stanford, California, USA ,January 15-19, 2015), 673-678.PDF

Coordinating tools and talk in a tangible tabletop game, Proceedings of Conference on Computer Supported Collaborative Learning (CSCL '15),ISLS Press (Gothenburg, Sweden, June 7-11, 2015), 835-836.

Classifying Physical Strategies in Tangible Tasks: A Video-Coding Framework for Epistemic Actions, Extended Abstracts of the Conference on Human Factors in Computing Systems (CHI EA'14),ACM Press (Toronto, Canada, April 26, 2014), 1843-1848.PDF

Youtopia: A Collaborative, Tangible, Multi-touch, Sustainability Learning Activity, Proceedings Conference on Interaction Design for Children (IDC '13),ACM Press (New York City, NY, USA, June 24-27, 2013), 565-568.PDF

Workshop on Embodied Interaction: Theory and Practice in HC, Extended Abstracts of Proceedings of Conference on Human Factors in Computer Systems (CHI EA '11),ACM Press (Vancouver, Canada, May 7-12, 2011), 5-8. [workshop organizer]PDF

Futura: A case study in the design of an educational multi-touch tabletop game, Proceedings of Games, Learning and Society Conference 6.0, ,(Madison, Wisconsin, USA, June 9-11, 2010), GLS 6.0, presented.PDF

Futura: Designing Multi-Touch Tabletop Games for Sustainability, Proceedings of GRAND Annual Conference 2010,(Ottawa, CA, June 2-4), presented.PDF

Exploring the Interplay of Visual and Haptic Modalities in a Pattern-Matching Task, Proceedings of IEEE International Symposium on Haptic Audio Visual Environments and Games (HAVE '10), IEEE Press (Phoenix, Arizona, USA, October 16-17, 2010), 61-66.PDF

The Tiresias Effect: Feedforward using Light versus Temperature in a Tangible User Interface, Proceedings of Extended Abstracts of Conference on Human Factors in Computer Systems (CHI EA '10),ACM Press (Atlanta, USA, April 10-15, 2010), 3427-3432.PDF

StitchRV: Multi-Camera Fiducial Tracking, Proceedings of Conference on Tangible, Embedded and Embodied Interaction (TEI '10),ACM Press (Boston, USA, January 25-27, 2010), 287-290.PDF

Thinking with Hands: An Embodied Approach to the Analysis of Children’s Interaction with Computational Objects, Extended Abstracts of Conference on Human Factors in Computer Systems (CHI EA '09),ACM Press (Boston, USA, April 4-9, 2009), 3961-3966.PDF

Springboard: Exploring embodiment, balance and social justice, Extended Abstracts of Conference on Human Factors in Computer Systems (CHI EA '09),ACM Press (Boston, USA, April 4-9, 2009), 4027- 4032.PDF

Manifesting embodiment: Designers’ variations on a theme, Panel at Computer Supported Collaborative Learning (CSCL '09),International Society of the Learning Sciences Press, (Rhodes, Greece,2009) [invited panelist].PDF

Inquiring materials for tangible prototyping, Proceedings of Conference on Tangible and Embedded Interaction (TEI '08),ACM Press (Bonn, Germany, February 18-20, 2008), 139-140.PDF

Child-user abstractions, Extended Abstracts of Conference on Human Factors in Computing Systems (CHI EA '06),ACM Press (Montreal, Québec, Canada, April 22-27, 2006), 478-483.PDF

Explanation-giving in a collaborative tangible tabletop game: Initiation, positionality, valence and action-orientation, In Proceedings International Conference on Computer-Supported Collaborative Learning (CSCL '17), in press.

Exploring human behaviour in design education: supporting sustainable decision-making with a tabletop activity, In Proceedings of International Conference on Design Engineering (August 2017),in press.

Why tangibility matters: A design case study of at-risk children learning to read and spell., Proceedings of Conference on Human Factors in Computing Systems (CHI '17),ACM Press (Denver, CO, USA, May 6-11, 2017), 1805-1816. [Honorable Mention Award, top 5%]PDF

Designing cultural values into interaction, Proceedings of Conference on Human Factors in Computing Systems (CHI '17),ACM Press (Denver, CO, USA, May 6-11, 2017), 6063-6074.PDF

Designing Tangible Interactions to Communicate Cultural Continuity: ?el?w?k?? — Belongings, a Tangible Table in c??sna??m, the city before the city at the Museum of Anthropology, Proceedings of Conference on Museums and the Web.,Published January 16. Consulted May 11, 2017. http://mw17.mwconf.org/paper/designing-tangible-interactions-to-communicate-cultural-continuity-%ca%94el%c9%99w%cc%93k%cc%93%ca%b7-belongings-a-tangible-table-in-c%cc%93%c9%99sna%ca%94%c9%99m-the-city-before-the-city/

Flex-N-Feel: The design and evaluation of Emotive gloves for couples to support touch over distance, Proceedings Conference on Computer Supported Collaborative Work (CSCW '17),ACM Press (Portland, OR, USA, February 25-March1), 99-110.PDF

Design interactions in ?el?wkw: Belongings, Proceedings of Conference on Designing Interactive Systems(DIS '16),ACM Press (Brisbane, QLD, Australia, June 4-8), 582-594.PDF

The code of many colours: Evaluating the effects of a dynamic colour-coding scheme on children’s spelling in a tangible software system, Proceedings of Conference on Interaction Design for Children (IDC '16),ACM Press (Manchester, UK, June 21-24), 473-485.PDF

Design rationale: Opportunities and recommendations for tangible reading systems for children, Proceedings of Conference on Interaction Design for Children (IDC '16),ACM Press (Manchester, UK, June 21-24), 101-112.PDF

ʔeləw ̓ k ̓ ʷ– Belongings: A Tangible Interface for Intangible Cultural Heritage, Proceedings Electronic Visualisation and the Arts (EVA '15),(London, UK, July 7-9, 2015), 360-366. [Best Paper]PDF

Using neurofeedback to teach self-regulation to children living in poverty, Proceedings of Conference on Interaction Design for Children (IDC '15),ACM Press (Medford, MA, USA, June 21-24, 2015), 119-128.PDF

The ATB Framework: Quantifying and Classifying Epistemic Strategies in Tangible Problem-Solving Tasks, Proceedings Conference on Tangible, Embedded, and Embodied Interaction (TEI '15),ACM Press (Stanford, California, USA ,January 15-19, 2015), 13-20. PDF

Emergent Dialogue: Eliciting Values during Children’s Collaboration with a Tabletop Game for Change, Proceedings of Conference on Interaction Design for Children (IDC '14),ACM Press (Aarhus, Denmark, June, 17-20, 2014), 37-46.PDF

Tango Cards: A Card-Based Design Tool for Informing the Design of Tangible Learning Games, Proceedings of Conference on Designing Interaction Systems (DIS '14),ACM Press (Vancouver, Canada, June 21-15, 2014), 695-704.PDF

The role of video game experience in spatial learning and memory, Proceedings of Global Conference on Experiential Learning in Virtual Worlds,(Prague, Czech Republic, March 22-24, 2014), available http://www.inter-disciplinary.net/at-the-interface/wp-content/uploads/2014/02/lariosexpaper.pdf.

Exploring How a Co-dependent Tangible Tool Design Supports Collaboration in a Tabletop Activity, Proceedings of International Conference on Supporting Group (Group '14),ACM Press (Sanibel Island, FL, USA, November 9-12, 2014), 81-90.PDF

Comparing Motor-Cognitive Strategies for Spatial Problem Solving with Tangible and Multi-touch Interfaces, Proceedings of Tangible, Embodied and Embedded Interaction (TEI '13),ACM Press (Barcelona, Spain, February 10-13, 2013), 65-72.PDF

A mixed-methods evaluation of nonverbal communication in collaborative video games, Proceedings of IEEE Games Innovation Conference (IGIC '13),IEEE, (Vancouver, Canada, September 23-25, 2013), 169 – 174.

Three Perspectives on Behavior Change for Serious Games, Proceedings of Human Factors in Computing Systems (CHI '13),ACM press (Paris, France, April 27-May 2, 2013), 3389-3392.PDF

Knowledge Gaps in Hands-on Tangible Interaction Research, Proceedings of International Conference of Multimodal Interaction (ICMI '12),ACM Press (Santa Monica, CA, USA, October 22-26, 2012), 233-240.PDF

Soft Trust and mCommerce Shopping Behaviours, Proceedings of Conference on Mobile HCI,ACM Press (San Francisco, CA, USA, September 21-24, 2012), 113-122.PDF

Bridging the Gap: Attribute and Spatial Metaphors for Tangible Interface Design, Proceedings of Conference on Tangible, Embedded and Embodied Interaction (TEI '12),ACM Press (Kingston, Canada, February 19-23, 2012), 161-168.PDF

Developmentally Situated Design (DSD): Making Theoretical Knowledge Accessible to Designers of Children’s Technology, Proceedings of Conference on Human Factors in Computing Systems (CHI '11),ACM Press (Vancouver, Canada, May 7-12, 2011), 2531-2540.PDF

Towards Utopia: Designing Tangibles for Learning, Proceedings of Conference on Interaction Design for Children (IDC '11),ACM Press (Madison, MI, USA, June 20-23, 2011), 11-20.PDF

Futura: Design for Collaborative Learning and Game Play on a Multi-touch Digital Tabletop, Proceedings of Conference on Tangible, Embedded and Embodied Interaction (TEI '11),ACM Press (Funchal, Portugal, January 22-26, 2011), 93-100. [32% across all submission categories, 18% long papers]PDF

Experiencing the Reading Glove, Proceedings of Conference on Tangible, Embedded and Embodied Interaction (TEI '11),ACM Press (Funchal, Portugal, January 22-26, 2011), 137-144. [32% across all submission categories, 18% long papers]PDF

MoSo Tangibles: Evaluating Embodied Learning, Proceedings of Conference on Tangible, Embedded and Embodied Interaction (TEI '11),ACM Press (Funchal, Portugal, January 22-26, 2011), 85-92. [32% across all submission categories, 18% long papers]PDF

The reading glove: Designing interactions for object-based tangible storytelling, Proceedings of Augmented Human International Conference (AH '10),ACM Press (Megève, France, April 2-3, 2010), 132-140.PDF

Designing to Support Reasoned Imagination through Embodied Metaphor, Proceedings of Creativity and Cognition(C&C '09),ACM Press (Berkeley, CA, USA, 2009), 275-284. [23% acceptance rate]PDF

The EventTable Technique: Distributed Fiducial Markers, Proceedings of Conference on Tangible and Embedded Interaction (TEI '09),ACM Press (Cambridge, UK, February 16-18, 2009) 307-313. [19% acceptance rate for papers accepted for presentation]PDF

Identifying embodied metaphors in children’s sound-action mappings, Proceedings of Interaction Design for Children (IDC '09),ACM Press (Lake Como, Italy, June 3-5, 2009), 140-149.PDF

Springboard: exploring embodied metaphor in the design of sound feedback for physical responsive environments, Proceedings of International Conference on Auditory Display (ICAD '09),Georgia Tech SMARTech (Copenhagen, Denmark, May 18-22, 2009) 1-4.PDF

Playing with The Sound Maker: Do embodied metaphors help children learn?, Proceedings of Conference on Interaction Design for Children (IDC '08),CM press (Chicago, IL, USA, June 11-13, 2008), 178-185. [top rated paper] PDF

Using physical constraints to augment concept mapping on a tangible tabletop (Eds.) S. I. Ao, Craig Douglas, W.S. Grundfest, Lee Schruben and Jon Burgstone, World Congress on Engineering and Computer Science, International Conference on Education and Information Technology,IAENG, San Francisco, USA, 2008. Lecture Notes in Engineering and Computer Science, 539-547. [nominated for best paper]PDF

Are tangibles more fun? Comparing children’s enjoyment and engagement using physical, graphical and tangible user interfaces, Proceedings of Conference on Tangible and Embedded Interaction (TEI '08),ACM Press, (Bonn, Germany, February 18-20, 2008), 191-198. [top rated paper]PDF

The CTI Framework: Informing the design of tangible and spatial interactive systems for chen, Proceedings of First International Conference on Tangible and Embedded Interaction (TEI '07),ACM Press, (Baton Rouge, LA, February 15-17, 2007), 195-202.PDF

Exploring ambient sound techniques in the design of responsive environments for children, Proceedings of First International Conference on Tangible and Embedded Interaction (TEI '07),ACM Press (Baton Rouge, LA, February 15-17, 2007), 171-178.PDF

Designing Tangibles for children: Games to think with, Workshop on Tangible Tabletop Interaction @ International Conference on Intelligent User Interfaces.,PDF

Child-Personas: Fact or fiction?, Proceedings of Conference on Designing Interactive Systems (DIS '06),ACM Press (Penn State, PA, USA, June 26-28, 2006), 22-30.PDF

Supporting children’s emotional exploration and expression in Online Environments, Proceedings of Interaction Design for Children (IDC '04),ACM Press (College Park, Maryland, USA, June1-3, 2004), 97-104.PDF

Games for change: Looking at models of persuasion through the lens of design. In. Nijholt, A. (ed.), Playful User Interfaces: Interfaces that Invite Social and Physical Interaction,Springer, 2014, 163-184.

Creative Design: Exploring Value Propositions with Urban Nepalese Children, Proceedings of Advances in Computer Entertainment (ACE '12),Springer, (Kathmandu, Nepal, November 3-6, 2012), 465-468.PDF

Springboard: Designing image schema based embodied interaction for an abstract domain, Human-Computer Interaction Series,Springer, 7-18.

Balancing act: Enabling public engagement with sustainability issues through a multi-touch tabletop collaborative game. In P. Campos, N. Graham, J. Jorge, N. Nunes, P. Palanque, and M. Winckler (Eds.), Human-Computer Interaction, Lecture Notes in Computer Science,Springer, Berlin/Heidelberg, 2011, 6947, 194-211.

Exploring how a tangible tool enables collaboration in a multi-touch tabletop game, In P. Campos, N. Graham, J. Jorge, N. Nunes, P. Palanque, & M. Winckler (Eds.), Human-Computer Interaction, Lecture Notes in Computer Science,Springer, Berlin/Heidelberg, 2011, 6947, 605-621.

A Tangible Approach to Concept Mapping In (Eds.) Rieger, B., Amouzegar, M.A., and Ao. S. I. IAENG Transactions on Engineering Technologies Volume II -Special Edition of the World Congress on Engineering and Computer Science (2009), American Institute of Physics,121-132.

Using child personas in evaluation. In (eds.) Markopoulos, P., Read, J., MacFarlane, S., and Höysniemi, J. Evaluating Children’s Interactive Products: Principles and Practices for Interaction Designers,, ,Morgan Kaufman Publishers, Burlington, MA, USA, 87-91.

Socio-ec(h)o: Ambient intelligence and gameplay, Proceedings of DIGRA ,Vancouver, Canada, 2005, June.PDF

Mind-Full brain-computer self-regulation games: Do they help children overcome anxiety and attentional challenges in the classroom?, ACM Transactions on Computer-Human Interaction, (in preparation).

Forum Universal Interactions: The ethics of doing research with vulnerable populations, ACM Interactions,November + December, 2017, 74-77.PDF

Scratching the Surface Opportunities and Challenges from Designing Interactive Tabletops for Learning, In Lee, V.R. (ed), Learning Technologies and the Body: Integration and Implementation,Education Research Series, Routledge (Taylor & Francis), New York, USA, 2015, 55-73.PDF

Metaphors children live by: Enactments and simulations with interactive media, Panel at Conference Symposium of Society for Research in Child Development,(Denver, CO, USA, April 2-4, 2009) [invited panelist].

Hands on What? Comparing Children’s Mouse-based and Tangible-based Interaction, Proceedings of Interaction Design for Children (IDC '09),ACM Press (Lake Como, Italy, June 3-5, 2009), 80-89.PDF

Tangibles: Five properties to consider for children, Workshop on Tangibles, @ Conference on Human Factors in Computing Systems,San Jose, CA, USA, 2007

Building child-user abstractions: Need, experience and ability, Workshop on Design Methods for Children, INTERACT,Rome, Italy, 2005, September.

Design elements for a digital repository for cultural artifacts, Proceedings of the International Conference on New Media Research Networks,Charlottetown, Prince Edward Island, 2004, 49-52.

Critical factors in the design of integrated platform play, internal white paper, GoBe Media,2002

Opening up the Design Space of Neurofeedback Brain-Computer Interfaces for Children, ,

Opening up the Design Space of Neurofeedback Brain–Computer Interfaces for Children., ACM Transactions on Computer-Human Interaction,

East meets west: A Mind-Full brain computer interface for children living in poverty, Personal and Ubiquitous Computing,(in preparation)

Opening up the design space of neurofeedback brain computer interfaces for children: Five strong concepts, ACM Transactions on Computer-Human Interaction (ToCHI), in press.

Child computer interaction, Extended Abstracts of Human Factors in Computer Systems (CHI EA '08),ACM Press (Florence, Italy, April 5-10, 2008), 2419-2422. [workshop organizer]PDF

Mind-Full brain-computer self-regulation games: Do they help children overcome anxiety and attentional challenges in the classroom?, ACM Transactions on Computer-Human Interaction, (in preparation).

Forum Universal Interactions: The ethics of doing research with vulnerable populations, ACM Interactions,November + December, 2017, 74-77.PDF

Embodied learning mechanics and their relationship to usability of handheld augmented reality, IEEE Virtual Reality 2017 (VR '17) Workshop K-12 Embodied Learning Through Virtual and Augmented Reality. ,Los Angeles, CA, USA. March, 2017. Available at https://sites.google.com/site/vrkelvar/ (accessed May 1 2017).

Explanation-giving in a collaborative tangible tabletop game: Initiation, positionality, valence and action-orientation, In Proceedings International Conference on Computer-Supported Collaborative Learning (CSCL '17), in press.

Exploring human behaviour in design education: supporting sustainable decision-making with a tabletop activity, In Proceedings of International Conference on Design Engineering (August 2017),in press.

Why tangibility matters: A design case study of at-risk children learning to read and spell., Proceedings of Conference on Human Factors in Computing Systems (CHI '17),ACM Press (Denver, CO, USA, May 6-11, 2017), 1805-1816. [Honorable Mention Award, top 5%]PDF

Designing cultural values into interaction, Proceedings of Conference on Human Factors in Computing Systems (CHI '17),ACM Press (Denver, CO, USA, May 6-11, 2017), 6063-6074.PDF

Designing Tangible Interactions to Communicate Cultural Continuity: ?el?w?k?? — Belongings, a Tangible Table in c??sna??m, the city before the city at the Museum of Anthropology, Proceedings of Conference on Museums and the Web.,Published January 16. Consulted May 11, 2017. http://mw17.mwconf.org/paper/designing-tangible-interactions-to-communicate-cultural-continuity-%ca%94el%c9%99w%cc%93k%cc%93%ca%b7-belongings-a-tangible-table-in-c%cc%93%c9%99sna%ca%94%c9%99m-the-city-before-the-city/

Flex-N-Feel: The design and evaluation of Emotive gloves for couples to support touch over distance, Proceedings Conference on Computer Supported Collaborative Work (CSCW '17),ACM Press (Portland, OR, USA, February 25-March1), 99-110.PDF

Puzzle space: A distributed tangible puzzle for long distance couple, Companion Proceedings of Conference on Computer Supported Collaborative Work (CSCW '17),ACM Press (Portland, OR, USA, February 25- March1, 2017), 271-274.PDF

Design interactions in ?el?wkw: Belongings, Proceedings of Conference on Designing Interactive Systems(DIS '16),ACM Press (Brisbane, QLD, Australia, June 4-8), 582-594.PDF

The code of many colours: Evaluating the effects of a dynamic colour-coding scheme on children’s spelling in a tangible software system, Proceedings of Conference on Interaction Design for Children (IDC '16),ACM Press (Manchester, UK, June 21-24), 473-485.PDF

Design rationale: Opportunities and recommendations for tangible reading systems for children, Proceedings of Conference on Interaction Design for Children (IDC '16),ACM Press (Manchester, UK, June 21-24), 101-112.PDF

When soothing succeeds: Simulating a possible risk for repeated shaking in abusive head trauma in infants, Journal of Child Abuse & Neglect ,(2016, forthcoming).

All creatures great and small: Becoming other organisms through the Embody Suit, Proceedings of Conference on Interaction Design for Children (IDC ‘'6),ACM Press (Manchester, UK, June 21-24), 751-758. Design and Research Competition: Let’s Invent the Future, Winner.PDF

The story of things: Awareness through happenstance interaction, Proceedings of Conference on Interaction Design for Children (IDC '16),ACM Press (Manchester, UK, June 21-24), 745-750. Design and Research Competition: Let’s Invent the Future, third place.PDF

Exploring the Design Space of Tangible Systems Supported for Early Reading Acquisition in Children with Dyslexia, Proceedings of Conference on Tangible, Embedded, and Embodied Interaction (TEI '16),ACM Press (Eindhoven, Netherlands, February 14-17), 689-692.PDF

Present-at-Body Self-Awareness in Equestrians: Exploring Embodied ‘Feel’ through Tactile Wearables, Proceedings of Conference on Tangible, Embedded, and Embodied Interaction (TEI '16),ACM Press (Eindhoven, Netherlands, February 14-17), 603-608.PDF

Embodying Alternate Attitudes: Design Opportunities for Physical Interfaces in Persuasive Gaming Experiences, Proceedings of Conference on Tangible, Embedded, and Embodied Interaction (TEI '16),ACM Press (Eindhoven, Netherlands, February 14-17), 404-409. PDF

Designing Tangibles for Children: One Day Hands-on Workshop, Proceedings of Conference on Interaction Design for Children (IDC '16),ACM Press (Manchester, UK, June 21-24), 726-730. [workshop organizer]PDF

Scratching the Surface Opportunities and Challenges from Designing Interactive Tabletops for Learning, In Lee, V.R. (ed), Learning Technologies and the Body: Integration and Implementation,Education Research Series, Routledge (Taylor & Francis), New York, USA, 2015, 55-73.PDF

ʔeləw̓k̓ʷ – Belongings: Tangible Interactions with Intangible Heritage, Journal of Science and Technology of the Arts, 7,(2), 2015, 59-69.PDF

ʔeləw ̓ k ̓ ʷ– Belongings: A Tangible Interface for Intangible Cultural Heritage, Proceedings Electronic Visualisation and the Arts (EVA '15),(London, UK, July 7-9, 2015), 360-366. [Best Paper]PDF

Using neurofeedback to teach self-regulation to children living in poverty, Proceedings of Conference on Interaction Design for Children (IDC '15),ACM Press (Medford, MA, USA, June 21-24, 2015), 119-128.PDF

What Kind of World Do You Want to Live In?: Positive Interdependence and Collaborative Processes in the Tangible Tabletop Land-Use Planning Game Youtopia, Proceedings of Conference on Computer Supported Collaborative Learning (CSCL '15),ISLS Press (Gothenburg, Sweden, June 7-11, 2015) [Best Design nomination].PDF

The ATB Framework: Quantifying and Classifying Epistemic Strategies in Tangible Problem-Solving Tasks, Proceedings Conference on Tangible, Embedded, and Embodied Interaction (TEI '15),ACM Press (Stanford, California, USA ,January 15-19, 2015), 13-20. PDF

Colouring the Path from Instruction to Practice: Perspectives on Software for Struggling Readers, Proceedings of the 14th International Conference on Interaction Design and Children (IDC '15) ,ACM Press (Medford, MA, USA, June 21-24, 2015), 331-334.PDF

PhonoBlocks: A Tangible System for Supporting Dyslexic Children Learning to Read, Proceedings of the Ninth International Conference on Tangible, Embedded, and Embodied Interaction (TEI '15),ACM Press (Stanford, California, USA ,January 15-19, 2015), 533-538.PDF

Tactile Letters: A Tangible Tabletop with Texture Cues Supporting Alphabetic Learning for Dyslexic Children, Proceedings of the Ninth International Conference on Tangible, Embedded, and Embodied Interaction (TEI '15),ACM Press (Stanford, California, USA ,January 15-19, 2015), 673-678.PDF

Coordinating tools and talk in a tangible tabletop game, Proceedings of Conference on Computer Supported Collaborative Learning (CSCL '15),ISLS Press (Gothenburg, Sweden, June 7-11, 2015), 835-836.

What is intuitive interaction? Balancing users’ performance and satisfaction with natural user interfaces, Interacting with Computers 27, 3, Oxford, 2014, 357-370. [Invited, 2014 Impact Factor: 1.3, #6 journal in HCI Google Scholar metrics, h5 index 32]

Games for change: Looking at models of persuasion through the lens of design. In. Nijholt, A. (ed.), Playful User Interfaces: Interfaces that Invite Social and Physical Interaction,Springer, 2014, 163-184.

Emergent Dialogue: Eliciting Values during Children’s Collaboration with a Tabletop Game for Change, Proceedings of Conference on Interaction Design for Children (IDC '14),ACM Press (Aarhus, Denmark, June, 17-20, 2014), 37-46.PDF

Tango Cards: A Card-Based Design Tool for Informing the Design of Tangible Learning Games, Proceedings of Conference on Designing Interaction Systems (DIS '14),ACM Press (Vancouver, Canada, June 21-15, 2014), 695-704.PDF

The role of video game experience in spatial learning and memory, Proceedings of Global Conference on Experiential Learning in Virtual Worlds,(Prague, Czech Republic, March 22-24, 2014), available http://www.inter-disciplinary.net/at-the-interface/wp-content/uploads/2014/02/lariosexpaper.pdf.

Exploring How a Co-dependent Tangible Tool Design Supports Collaboration in a Tabletop Activity, Proceedings of International Conference on Supporting Group (Group '14),ACM Press (Sanibel Island, FL, USA, November 9-12, 2014), 81-90.PDF

Classifying Physical Strategies in Tangible Tasks: A Video-Coding Framework for Epistemic Actions, Extended Abstracts of the Conference on Human Factors in Computing Systems (CHI EA'14),ACM Press (Toronto, Canada, April 26, 2014), 1843-1848.PDF

A case study of intended versus actual experience of adaptivity in a tangible storytelling system, ser Modeling and User-Adapted Interaction, 24,(3), 2014, 175-217. [2014 3 Yr. Impact Factor 3.037]

Balancing justice: comparing whole body and controller-based interaction for an abstract domain, International Journal of Arts and Technology, Special Issue on Whole Body Interaction: Applications, Case Studies, Evaluations and Critical Theory 6 ,(4), 2013, 388-409.PDF

Exploring how children use their hands to think: An embodied interactional analysis, Behaviour and Information Technology, 32,(9), 2013, 938-954.PDF

Research opportunities: Embodied child–computer interaction, nternational Journal of Child-Computer Interaction, 1,(1) , 30-36.PDF

Getting down to details: Using theories of cognition and learning to inform tangible user interface design, Interacting with Computers, 25, (1) , 1-20.PDF

Comparing Motor-Cognitive Strategies for Spatial Problem Solving with Tangible and Multi-touch Interfaces, Proceedings of Tangible, Embodied and Embedded Interaction (TEI '13),ACM Press (Barcelona, Spain, February 10-13, 2013), 65-72.PDF

A mixed-methods evaluation of nonverbal communication in collaborative video games, Proceedings of IEEE Games Innovation Conference (IGIC '13),IEEE, (Vancouver, Canada, September 23-25, 2013), 169 – 174.

Three Perspectives on Behavior Change for Serious Games, Proceedings of Human Factors in Computing Systems (CHI '13),ACM press (Paris, France, April 27-May 2, 2013), 3389-3392.PDF

Youtopia: A Collaborative, Tangible, Multi-touch, Sustainability Learning Activity, Proceedings Conference on Interaction Design for Children (IDC '13),ACM Press (New York City, NY, USA, June 24-27, 2013), 565-568.PDF

Hands on What? Comparing Children’s Mouse-based and Tangible-based Interaction, Proceedings of Interaction Design for Children (IDC '09),ACM Press (Lake Como, Italy, June 3-5, 2009), 80-89.PDF

Embodied metaphors in interaction design, Personal and Ubiquitous Computing, Special Issue on Children and Tangibles,433-449. [2009 Impact Factor 1.554] [ACM Computing Reviews Best of 2012]

Creative Design: Exploring Value Propositions with Urban Nepalese Children, Proceedings of Advances in Computer Entertainment (ACE '12),Springer, (Kathmandu, Nepal, November 3-6, 2012), 465-468.PDF

Knowledge Gaps in Hands-on Tangible Interaction Research, Proceedings of International Conference of Multimodal Interaction (ICMI '12),ACM Press (Santa Monica, CA, USA, October 22-26, 2012), 233-240.PDF

Soft Trust and mCommerce Shopping Behaviours, Proceedings of Conference on Mobile HCI,ACM Press (San Francisco, CA, USA, September 21-24, 2012), 113-122.PDF

Bridging the Gap: Attribute and Spatial Metaphors for Tangible Interface Design, Proceedings of Conference on Tangible, Embedded and Embodied Interaction (TEI '12),ACM Press (Kingston, Canada, February 19-23, 2012), 161-168.PDF

Springboard: Designing image schema based embodied interaction for an abstract domain, Human-Computer Interaction Series,Springer, 7-18.

Balancing act: Enabling public engagement with sustainability issues through a multi-touch tabletop collaborative game. In P. Campos, N. Graham, J. Jorge, N. Nunes, P. Palanque, and M. Winckler (Eds.), Human-Computer Interaction, Lecture Notes in Computer Science,Springer, Berlin/Heidelberg, 2011, 6947, 194-211.

Exploring how a tangible tool enables collaboration in a multi-touch tabletop game, In P. Campos, N. Graham, J. Jorge, N. Nunes, P. Palanque, & M. Winckler (Eds.), Human-Computer Interaction, Lecture Notes in Computer Science,Springer, Berlin/Heidelberg, 2011, 6947, 605-621.

Developmentally Situated Design (DSD): Making Theoretical Knowledge Accessible to Designers of Children’s Technology, Proceedings of Conference on Human Factors in Computing Systems (CHI '11),ACM Press (Vancouver, Canada, May 7-12, 2011), 2531-2540.PDF

Workshop on Embodied Interaction: Theory and Practice in HC, Extended Abstracts of Proceedings of Conference on Human Factors in Computer Systems (CHI EA '11),ACM Press (Vancouver, Canada, May 7-12, 2011), 5-8. [workshop organizer]PDF

Towards Utopia: Designing Tangibles for Learning, Proceedings of Conference on Interaction Design for Children (IDC '11),ACM Press (Madison, MI, USA, June 20-23, 2011), 11-20.PDF

Futura: Design for Collaborative Learning and Game Play on a Multi-touch Digital Tabletop, Proceedings of Conference on Tangible, Embedded and Embodied Interaction (TEI '11),ACM Press (Funchal, Portugal, January 22-26, 2011), 93-100. [32% across all submission categories, 18% long papers]PDF

Experiencing the Reading Glove, Proceedings of Conference on Tangible, Embedded and Embodied Interaction (TEI '11),ACM Press (Funchal, Portugal, January 22-26, 2011), 137-144. [32% across all submission categories, 18% long papers]PDF

MoSo Tangibles: Evaluating Embodied Learning, Proceedings of Conference on Tangible, Embedded and Embodied Interaction (TEI '11),ACM Press (Funchal, Portugal, January 22-26, 2011), 85-92. [32% across all submission categories, 18% long papers]PDF

Futura: A case study in the design of an educational multi-touch tabletop game, Proceedings of Games, Learning and Society Conference 6.0, ,(Madison, Wisconsin, USA, June 9-11, 2010), GLS 6.0, presented.PDF

Futura: Designing Multi-Touch Tabletop Games for Sustainability, Proceedings of GRAND Annual Conference 2010,(Ottawa, CA, June 2-4), presented.PDF

Exploring the Interplay of Visual and Haptic Modalities in a Pattern-Matching Task, Proceedings of IEEE International Symposium on Haptic Audio Visual Environments and Games (HAVE '10), IEEE Press (Phoenix, Arizona, USA, October 16-17, 2010), 61-66.PDF

The Tiresias Effect: Feedforward using Light versus Temperature in a Tangible User Interface, Proceedings of Extended Abstracts of Conference on Human Factors in Computer Systems (CHI EA '10),ACM Press (Atlanta, USA, April 10-15, 2010), 3427-3432.PDF

The reading glove: Designing interactions for object-based tangible storytelling, Proceedings of Augmented Human International Conference (AH '10),ACM Press (Megève, France, April 2-3, 2010), 132-140.PDF

StitchRV: Multi-Camera Fiducial Tracking, Proceedings of Conference on Tangible, Embedded and Embodied Interaction (TEI '10),ACM Press (Boston, USA, January 25-27, 2010), 287-290.PDF

Designing to Support Reasoned Imagination through Embodied Metaphor, Proceedings of Creativity and Cognition(C&C '09),ACM Press (Berkeley, CA, USA, 2009), 275-284. [23% acceptance rate]PDF

Human-Computer-Intuition? Exploring the Cognitive Basis for Intuition in Embodied Interaction, International Journal of Arts and Technology, 2,(3), 2009, 235-254.PDF

Embodied child computer interaction — Why embodiment matters, ACM Interactions,March+April Issue (2009), 27-30.PDF

The EventTable Technique: Distributed Fiducial Markers, Proceedings of Conference on Tangible and Embedded Interaction (TEI '09),ACM Press (Cambridge, UK, February 16-18, 2009) 307-313. [19% acceptance rate for papers accepted for presentation]PDF

What the Body Knows: Exploring the Benefits of Embodied Metaphors in Hybrid Physical Digital Environments, Interacting with Computers, 21,1-2, 66-75. [#6 journal in HCI in Google Scholar metrics, h5 factor 32]PDF

Thinking with Hands: An Embodied Approach to the Analysis of Children’s Interaction with Computational Objects, Extended Abstracts of Conference on Human Factors in Computer Systems (CHI EA '09),ACM Press (Boston, USA, April 4-9, 2009), 3961-3966.PDF

Springboard: Exploring embodiment, balance and social justice, Extended Abstracts of Conference on Human Factors in Computer Systems (CHI EA '09),ACM Press (Boston, USA, April 4-9, 2009), 4027- 4032.PDF

Metaphors children live by: Enactments and simulations with interactive media, Panel at Conference Symposium of Society for Research in Child Development,(Denver, CO, USA, April 2-4, 2009) [invited panelist].

A Tangible Approach to Concept Mapping In (Eds.) Rieger, B., Amouzegar, M.A., and Ao. S. I. IAENG Transactions on Engineering Technologies Volume II -Special Edition of the World Congress on Engineering and Computer Science (2009), American Institute of Physics,121-132.

Identifying embodied metaphors in children’s sound-action mappings, Proceedings of Interaction Design for Children (IDC '09),ACM Press (Lake Como, Italy, June 3-5, 2009), 140-149.PDF

Manifesting embodiment: Designers’ variations on a theme, Panel at Computer Supported Collaborative Learning (CSCL '09),International Society of the Learning Sciences Press, (Rhodes, Greece,2009) [invited panelist].PDF

Springboard: exploring embodied metaphor in the design of sound feedback for physical responsive environments, Proceedings of International Conference on Auditory Display (ICAD '09),Georgia Tech SMARTech (Copenhagen, Denmark, May 18-22, 2009) 1-4.PDF

Embodied child computer interaction: Seeking common ground for research, Proceedings of Interaction Design for Children (IDC '09),ACM Press (Lake Como, Italy, June 3-5, 2009), 306-308. PDF

Child-based personas: Need, ability and experience, Cognition, Technology & Work, Special Issue on Child Computer Interaction: Methodological Research,2008, 10, 155-166.PDF

Using child personas in evaluation. In (eds.) Markopoulos, P., Read, J., MacFarlane, S., and Höysniemi, J. Evaluating Children’s Interactive Products: Principles and Practices for Interaction Designers,, ,Morgan Kaufman Publishers, Burlington, MA, USA, 87-91.

Playing with The Sound Maker: Do embodied metaphors help children learn?, Proceedings of Conference on Interaction Design for Children (IDC '08),CM press (Chicago, IL, USA, June 11-13, 2008), 178-185. [top rated paper] PDF

Using physical constraints to augment concept mapping on a tangible tabletop (Eds.) S. I. Ao, Craig Douglas, W.S. Grundfest, Lee Schruben and Jon Burgstone, World Congress on Engineering and Computer Science, International Conference on Education and Information Technology,IAENG, San Francisco, USA, 2008. Lecture Notes in Engineering and Computer Science, 539-547. [nominated for best paper]PDF

Are tangibles more fun? Comparing children’s enjoyment and engagement using physical, graphical and tangible user interfaces, Proceedings of Conference on Tangible and Embedded Interaction (TEI '08),ACM Press, (Bonn, Germany, February 18-20, 2008), 191-198. [top rated paper]PDF

Inquiring materials for tangible prototyping, Proceedings of Conference on Tangible and Embedded Interaction (TEI '08),ACM Press (Bonn, Germany, February 18-20, 2008), 139-140.PDF

Designing Tangibles for Children: One Day Hands-on Workshop, Proceedings of Conference on Tangible and Embedded Interaction (TEI '16),ACM (Eindhoven, Netherlands, February 14-17, 2016), 749-762. [workshop organizer]PDF

The CTI Framework: Informing the design of tangible and spatial interactive systems for chen, Proceedings of First International Conference on Tangible and Embedded Interaction (TEI '07),ACM Press, (Baton Rouge, LA, February 15-17, 2007), 195-202.PDF

Exploring ambient sound techniques in the design of responsive environments for children, Proceedings of First International Conference on Tangible and Embedded Interaction (TEI '07),ACM Press (Baton Rouge, LA, February 15-17, 2007), 171-178.PDF

Tangibles: Five properties to consider for children, Workshop on Tangibles, @ Conference on Human Factors in Computing Systems,San Jose, CA, USA, 2007

Designing Tangibles for children: Games to think with, Workshop on Tangible Tabletop Interaction @ International Conference on Intelligent User Interfaces.,PDF

Child-Personas: Fact or fiction?, Proceedings of Conference on Designing Interactive Systems (DIS '06),ACM Press (Penn State, PA, USA, June 26-28, 2006), 22-30.PDF

Child-user abstractions, Extended Abstracts of Conference on Human Factors in Computing Systems (CHI EA '06),ACM Press (Montreal, Québec, Canada, April 22-27, 2006), 478-483.PDF