• Reset

Antle, A.N., McLaren, E.S., Fiedler, H. and Johnston, N. 2019. Evaluating the impact of a mobile neurofeedback app for young children at school and home. In Proceedings of SIGCHI Conference on Human Factors in Computing Systems (CHI ’19) ACM Press, (accepted).

Antle, A.N., McLaren, E.S., Fiedler, H. and Johnston, N. 2019. Design for mental health: How socio-technological processes mediate outcome measures in a field study of a wearable anxiety app. In Proceedings of Conference on Tangible, Embedded and Embodied Interaction (TEI ’19) ACM Press, (in press).

Antle, A.N., Chesick, L., McLaren, E. Mind-Full brain-computer self-regulation games: Do they help children overcome anxiety and attentional challenges in the classroom?, ACM Transactions on Computer-Human Interaction, (in preparation).

Frauenberger, C., Antle, A.N., Landoni, M., Read, J.C. and Fails, J.A. 2018. Ethics in interaction design and children: A panel and community dialogue. In Proceedings of Conference on Interaction Design for Children (IDC’18), ACM Press, (Trondheim, Norway, June 19-22, 2018), 748-752.

DOI

Hourcade, J.P., Zeising, A., Iversen, O., Skov, M.B., Antle, A.N. Anthony, L. Fails, J. and Walsh, G. (2018) Child-computer interaction SIG: Ubiquity and big data – A changing technology landscape for children. In Extended Abstracts of Proceedings of Conference on Human Factors in Computing Systems (CHI’EA 18), ACM Press, Montreal, QC, Canada, April 21-16, 2018, Paper Number SIG07.

DOI

Fan, M., Antle, A.N. and Sarker, S. 2018. From tangible to augmented reality: Designing a PhonoBlocks reading system using everyday technologies. In Extended Abstracts of Proceedings of Conference on Human Factors in Computing Systems (CHI EA’18), ACM Press, Montreal, April 21-16, 2018, LBW 555, Page 1-6.

DOI

Fan, M., Fan, J., Jin, S., Antle, A.N. and Pasquier, P. 2018. EmoStory: A game-based system supporting children’s emotional development. In Extended Abstracts of Proceedings of Conference on Human Factors in Computing Systems (CHI EA’18), ACM Press, Montreal, April 21-16, 2018, LBW 058, Page 1-6.

DOI

Cafaro, F., Lyons, L. and Antle, A.N. (2018) Framed guessability: Improving the discoverability of gestures and body movements for full-body interaction. In Proceedings of Conference on Human Factors in Computing Systems (CHI’18), Paper No. 593, 12 pages. [H Index 131]

DOI

Forghani, A., Neustaedter, C. and Antle, A.N. (2018) G2G: The design and evaluation of a shared calendar and messaging system for grandparents and grandchildren. In Proceedings of Conference on Human Factors in Computing Systems (CHI’18), Paper No. 155, 12 pages. [H Index 131]

DOI

Hourcade, J.P, Zeising, A., Iversen, O.S., Skov, M.B., Antle, A.N., Anthony, L., Fails, J.A., and Walsh, G. Child-computer interaction SIG: Ubiquity and big data---A changing technology landscape for children. Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems. ACM, New York, 2018, 78-81.

DOI

Fan, M., Baishya, U., Mclaren, E.S., Antle, A.N., Sarker, S. and Vicent, A. 2018. Block Talks: A tangible and augmented reality toolkit for children to learn sentence construction. In Extended Abstracts of Proceedings of Conference on Human Factors in Computing Systems (CHI EA’18), ACM Press, Montreal, April 21-16, 2018, LBW 056, Page 1-6.

DOI

Fan, M., Jin, S. and Antle, A.N. 2018. Designing colour and materials in tangible reading products for foreign language learners of English. In Extended Abstracts of Proceedings of Conference on Human Factors in Computing Systems (CHI EA’18), ACM Press, Montreal, April 21-16, 2018, LBW 526, Page 1-6.

DOI

Fan, M. Antle, A. N. Hoskyn, M. Neustaedter, C. A design case study of a tangible system supporting young English language learners. International Journal of Child-Computer Interaction 18 (2018): 67-78.

DOI

Antle, A.N., Chesick, L., Sridharan, S.K. and Levisohn, A. East meets west: A Mind-Full brain computer interface for children living in poverty. Personal and Ubiquitous Computing, Springer 22(4), 839-866.

Antle, A.N., Chesick, L. and McLaren, E.S. (2018) Opening up the design space of neurofeedback brain computer interfaces for children: Five strong concepts. ACM Transactions on Computer-Human Interaction (ToCHI), 24(6), 1-38. [Impact Factor 3.2]

DOI

Chen, M., Barr, R., Miller, E., Fairbrother, N., Antle, A.N. and Brant, R. (2018) When soothing succeeds: Simulating a risk for repeated shaking in abusive head trauma in infants. Journal of Infant Behavior and Development (in press).

DOI

Antle, A.N. Chesick, L., and McLaren, E.S. (2017). The effects of neurofeedback games on young children with anxiety and attention challenges. Society for Neuroscience: Neuroscience Conference, Washington, D.C. Nov 11-14, 2017. Abstract and poster presentation.

DOI

Wise, A.F., Antle, A.N. and Warren, J. (2017) Explanation-giving in a collaborative tangible tabletop game: Initiation, positionality, valence and action-orientation. International Conference on Computer-Supported Collaborative Learning 2017.

Willis, A., Wise, A.F. and Antle, A.N. (2017) Exploring human behaviour in design education: supporting sustainable decision-making with a tabletop activity\. In Proceedings of International Conference on Design Engineering, August 2017 , 21-25.

DOI

Antle, A.N. (2017) Forum Universal Interactions: The ethics of doing research with vulnerable populations, ACM Interactions, November + December, 2017, 74-77

Radu, I. & Antle, A.N. (2017) Embodied learning mechanics and their relationship to usability of handheld augmented reality. IEEE Virtual Reality 2017 (VR’17) Workshop K-12 Embodied Learning Through Virtual and Augmented Reality. Los Angeles, CA, USA. March, 2017.

DOI

Fan, M., Antle, A.N., Hoskyn, M. Neustaedter, C. and Cramer, E.S. (2017) Why tangibility matters: A design case study of at-risk children learning to read and spell\. In Proceedings of Conference on Human Factors in Computing Systems (CHI’17), ACM Press (Denver, CO, USA, May 6-11), 1805-1816. [Honorable Mention Award, top 5%]

DOI

Muntean, R., Antle, A.N., Hennessey, K. and Matkin, B.B. (2017) Designing cultural values into interaction\. In Proceedings of Conference on Human Factors in Computing Systems (CHI’17), ACM Press (Denver, CO, USA, May 6-11), 6063-6074.

DOI

Muntean, R., Antle, A.N., Hennessey, K., Matkin, B.B., Rowley, S. and Wilson, J. (2017) Designing Tangible Interactions to Communicate Cultural Continuity: ʔeləw̓k̓ʷ — Belongings, a Tangible Table in c̓əsnaʔəm, the city before the city at the Museum of Anthropology\. In Proceedings of Conference on Museums and the Web. Published January 16. Consulted May 11, 2017.

DOI

Samarth, S., Neustaedter, C., Ooi, Y.L., Antle, A.N. and Matkin, B.B. (2017) Flex-N-Feel: The design and evaluation of Emotive gloves for couples to support touch over distance\. In Proceedings Conference on Computer Supported Collaborative Work (CSCW ’17). ACM Press (Portland, OR, USA, February 25-March1), 99-110.

DOI

Pan, R., Neustaedter, C., Antle, A.N. and Matkin, B.B. (2017) Puzzle space: A distributed tangible puzzle for long distance couples. In Companion Proceedings of Conference on Computer Supported Collaborative Work (CSCW’17), ACM Press (Portland, OR, USA, February 25- March1), 271-274.

DOI

Muntean, R., Hennessy, K., Antle, A.N., Matkin, B.B., Rowley, S. and Wilson, J. (2016) Design interactions in ?elәwkw: Belongings. In Proceedings of Conference on Designing Interactive Systems(DIS’16). ACM Press (Brisbane, QLD, Australia, June 4-8), 582-594.

DOI

Cramer, E.S., Antle, A.N. and Fan, M. (2016) The code of many colours: Evaluating the effects of a dynamic colour-coding scheme on children’s spelling in a tangible software system\. In Proceedings of Conference on Interaction Design for Children (IDC ’16), ACM Press (Manchester, UK, June 21-24),473-485.

DOI

Fan, M., Antle, A.N. and Cramer, E.S. (2016) Design rationale: Opportunities and recommendations for tangible reading systems for children\. In Proceedings of Conference on Interaction Design for Children (IDC’16), ACM Press (Manchester, UK, June 21-24), 101-112.

DOI

Radu, I. and Antle, A.N. (2016) All creatures great and small: Becoming other organisms through the EmbodySuit. In Proceedings of Conference on Interaction Design for Children (IDC’16), ACM Press (Manchester, UK, June 21-24), 751-758. Design and Research Competition: Let’s Invent the Future, Winner.

Antle, A.N., Matkin, B.B. and Warren, J. (2016) The story of things: Awareness through happenstance interaction. In Proceedings of Conference on Interaction Design for Children (IDC’16), ACM Press (Manchester, UK, June 21-24), 745-750. Design and Research Competition: Let’s Invent the Future, third place.

DOI

Fan, M., Antle, A.N. and Cramer, E.S. (2016) Exploring the Design Space of Tangible Systems Supported for Early Reading Acquisition in Children with Dyslexia. In Proceedings of Conference on Tangible, Embedded, and Embodied Interaction (TEI’16), ACM Press (Eindhoven, Netherlands, February 14-17), 689-692.

DOI

Warren, J., Matkin, B.B. and Antle, A.N. (2016) Present-at-Body Self-Awareness in Equestrians: Exploring Embodied ‘Feel’ through Tactile Wearables. In Proceedings of Conference on Tangible, Embedded, and Embodied Interaction (TEI’16), ACM Press (Eindhoven, Netherlands, February 14-17), 603-608.

DOI

Cramer, E.S., Matkin, B.B. and Antle. A.N. (2016) Embodying Alternate Attitudes: Design Opportunities for Physical Interfaces in Persuasive Gaming Experiences. In Proceedings of Conference on Tangible, Embedded, and Embodied Interaction (TEI’16), ACM Press (Eindhoven, Netherlands, February 14-17), 404-409.

DOI

Antle, A. N., Warren, J. L., Cramer, E. S., Fan, M., & Matkin, B. B. (2016, June). Designing tangibles for children: One day hands-on workshop. In Proceedings of the The 15th International Conference on Interaction Design and Children (IDC'16) Page 726-730

DOI

Cramer, E.S. and Antle. A.N. (2015) Button Matrix: How Tangible Interfaces Can Structure Physical Experiences for Learning. In Proceedings Conference on Tangible, Embedded, and Embodied Interaction (TEI’15), ACM Press (Stanford, CA, USA, January 16-19), 301-304.

DOI

Antle, A.N. (2015) Scratching the surface: Opportunities and challenges from designing interactive tabletops for learning. In Lee V.R. (ed.), Learning Technologies and the Body: Integration and Implementation in Formal and Informal Learning Environments. Routledge (Taylor && Francis), New York, USA. 55-73. [Invited]

Muntean, R., Hennessy, K., Antle, A., Rowley, S., Wilson, J., and Matkin, B. (2015). ʔeləw̓k̓ʷ–Belongings: Tangible Interactions with Intangible Heritage. Journal of Science and Technology of the Arts, 7(2), 59-69.

Muntean, R., Hennessy, K., Antle, A.N., Rowley, S., Wilson, J., Matkin, B.B. and Wakkary, R. (2015). ʔeləw̓k ̓ ʷ–Belongings: A Tangible interface for intangible cultural heritage\. In Proceedings Electronic Visualisation and the Arts (EVA’15), British Computer Society (London, UK, July 7-9), 360-366. [Ashgate Publishing Best Paper]

Antle, N., Chesick, L., Levisohn, A., Sridharan, S.K., and Tan P. (2015) Using neurofeedback to teach self-regulation to children living in poverty. In Proc. of Conf. on Interaction Design for Children (IDC’15), ACM Press (Medford, MA, USA, June 21-25), 119-128.

Wise, A.F., Antle, A.N., Warren, J., May, A., Fan, M. and Macaranas, A. (2015) What kind of world do you want to live in?: Positive interdependence and collaborative processes in the land-use planning game Youtopia. Presented at 2015 Annual Meeting of the American Educational Research Association.

Esteves, A., Bakker, S., Antle, A.N., May, A., Warren, J. and Oakley, I. (2015) The ATB Framework: Quantifying and Classifying Epistemic Strategies in Tangible Problem-Solving Tasks\. In Proceedings Conference on Tangible, Embedded, and Embodied Interaction (TEI ’15), ACM Press (Stanford, California, USA, January 15-19), 13-20.

Cramer, E.S., Antle, A.N., and Fan, M. (2015) Colouring the path from instruction to practice: perspectives on software for struggling readers. In Proceedings of Conference on Interaction Design for Children (IDC’15), ACM Press (Medford, MA, USA, June 21-24), 331-334.

Antle, A.N. Fan, M., and Cramer. E.S. PhonoBlocks: A tangible system for supporting dyslexic children learning to read. In Proceedings Conference on Tangible, Embedded, and Embodied Interaction (TEI’15), ACM Press (Stanford, CA, USA, January 16-19), 533-538.

Fan, M. and Antle, A.N. (2015) Tactile letters: A tangible tabletop with texture cues supporting alphabetic learning for dyslexic children. In Proceedings Conference on Tangible, Embedded, and Embodied Interaction (TEI’15), ACM Press (Stanford, CA, USA, January 16-19), 673-678.

Willis, A., Wise, A.F., and Antle, A.N. (2015) Coordinating tools and talk in a tangible tabletop game. In Proceedings of Conference on Computer Supported Collaborative Learning (CSCL’15), ISLS Press (Gothenburg, Sweden, June 7-11). 835-836.

DOI

Cramer, E., Antle, A.N., Fan, M., Akins, K., Deng Y. (2014) When colour-coding hinders symbol-sound associative learning: implications for reading interventions. Paper presented at GRAND AGM 2014 Conference (Ottawa, Canada, May 14-16).

DOI

May, A., Bizzocchi, J., Antle, A., and Choo, A. (2014) Fraternal feelings: How Brothers: A Tale of Two Sons affects players through gameplay\. In Proceedings of IEEE Conference on Games, Entertainment, and Media Conference (IEEE GEM’14), IEEE Press (Toronto, Canada, October 22-24), 1-4.

DOI

Esteves, A., Bakker, S., Antle, A.N., May, A., Warren, J. and Oakley, I. (2014) Classifying physical strategies in tangible tasks: A video-coding framework for epistemic actions. In Extended Abstracts of the Conference on Human Factors in Computing Systems (CHI EA’14), ACM Press, (Toronto, Canada, April 26), 1843-1848.

Macaranas, A., Antle, A.N. and Riecke, B.E. (2014) What is intuitive interaction? Balancing users’ performance and satisfaction with natural user interfaces, Interacting with Computers 27(3), Oxford, 357-370. [Invited, 2014 Impact Factor: 1.3, #6 journal in HCI Google Scholar metrics, h5 index 32]

DOI

Antle, A.N., Tanenbaum, J., Macaranas, A. and Robinson, J. (2014) Games for change: Looking at models of persuasion through the lens of design. In Nijholt, A. (ed.) Playful User Interfaces: Interfaces that Invite Social and Physical Interaction, Springer, 163-184.

DOI

Antle, A.N., Warren, J., May, A., Fan, M. and Wise, A.F. (2014) Emergent dialogue: Eliciting values during children’s collaboration with a tabletop game for change\. In Proceedings of Conference on Interaction Design for Children (IDC’14), ACM Press (Aarhus, Denmark, June 17-20), 37-46.

Deng, Y., Antle, A.N., and Neustaedter. C. (2014) Tango cards: A card-based design tool for informing the design of tangible learning games\. In Proceedings of Conference on Designing Interaction Systems (DIS’14), ACM Press (Vancouver, Canada, June 21-15), 695-704.

De Castell, S., Jenson, J., Larios, H., Harris-Smith, D., Antle, A.N. and Aljohani, R. (2014) The role of video game experience in spatial learning and memory\. In Proceedings of Global Conference on Experiential Learning in Virtual Worlds , (Prague, Czech Republic, March 22-24).

DOI

Fan, M., Antle, A.N., Neustaedter, C. and Wise, A.F. (2014). Exploring how a co-dependent tangible tool design supports collaboration in a tabletop activity\. In Proceedings of International Conference on Supporting Group Work (Group’14), ACM Press (Sanibel Island, FL, USA, November 9-12), 81-90.

Tanenbaum, K., Hatala, M., Tanenbaum, J., Wakkary, R. and Antle, A.N. (2014) A case study of intended versus actual experience of adaptivity in a tangible storytelling system, User Modeling and User-Adapted Interaction, 24(3), 175-217. [2014 3 Yr. Impact Factor 3.037]

DOI

Antle, A.N., Wise, A.F., Willis, A., Tan, P. Nowroozi, S., Eckersley, R., Fan, M., Warren, J. (2013) Youtopia: A collaborative, tangible, multi-touch, sustainability learning activity. In Proceedings Conference on Interaction Design for Children (IDC’13), ACM Press (New York City, NY, USA, June 24-27), 565-568.

Warren, J., Antle, A.N. and Riecke, B.E. (2013) Issues concerning the design and evaluation of tangible user interfaces for learning. Paper presented at GRAND AGM 2013 Conference (Toronto, Canada, May 14-16).

Macaranas, A., Antle, A.N. and Riecke, B.E. (2013) Design Guidance for Overcoming the Challenges of Natural User Interfaces. Paper presented at GRAND AGM 2013 (Toronto, Canada, May 14-16).

Marshall, P., Antle, A., Hoven, E. van den and Rogers, Y. (2013) Introduction to the special issue on the theory and practice of embodied interaction in HCI and interaction design. ACM Transactions on Computer-Human Interaction, 20 (1), 1-3. [5 Yr. Impact Factor 1.37]

DOI

Antle, A.N., Corness, G., and Bevans, A. (2013) Balancing justice: Comparing whole body and controller-based interaction for an abstract domain, International Journal of Arts and Technology, Special Issue on Whole Body Interaction: Applications, Case Studies, Evaluations and Critical Theory 6 (4), 388-409.

Antle, A.N. (2013) Exploring how children use their hands to think: An embodied interactional analysis, Behaviour and Information Technology, 32 (9), 938-954. [2013] Impact Factor 0.839

Antle, A.N. (2013) Research Opportunities: Embodied child-computer interaction, International Journal of Child-Computer Interaction, 1(1), 30-36. [Invited for inaugural issue]

Antle, A.N. and Wise, A.F. (2013) Getting down to details: Using theories of cognition and learning to inform tangible user interface design, Interacting with Computers 25(1), 1-20. [Impact Factor: 1.5, #6 journal in HCI in Google Scholar metrics, h5 factor 32]

Antle, A.N. and Wang, S. (2013) Comparing motor-cognitive strategies for spatial problem solving with tangible and multi-touch interfaces\. In Proceedings of Conference on Tangible, Embedded and Embodied Interaction (TEI’13), ACM Press (Barcelona, Spain, February 10-13), 65-72.

May, A., Choo, A., Antle, A.N., and Neustaedter. C. (2013) A mixed-methods evaluation of nonverbal communication in collaborative video games\. In Proceedings of IEEE Games Innovation Conference (IGIC ’13), IEEE Press (Vancouver, Canada, September 23-25), 169 – 174.

Tanenbaum, J., Antle, A.N. and Robinson, J. (2013) Three perspectives on behavior change for serious games\. In Proceedings of Human Factors in Computing Systems (CHI’13), ACM Press (Paris, France, April 27 – May 2), 3389-3392.

Macaranas, A., Antle, A.N. and Riecke, B.E. (2012) Three strategies for designing intuitive natural user interfaces. In Proceedings of Conference on Designing Interactive Systems (DIS’12), ACM Press (Newcastle Upon Tyne, UK).

Macaranas, A., Antle, A.N. and Riecke, B.E. (2012) Designing to support usability and intuitive interaction with natural user interfaces. Paper presented at GRAND AGM 2012 (Montreal, Canada, May 2-4).

Macret, M., Pasquier, P. and Antle, A.N. (2012) Can a paper-based sketching interface improve the gamer experience in strategy computer games? In Proceedings of Conference on Intelligent Human Computer Interaction (IHCI’12), IEEE Press (Kharagpur, India, December 27-29), 285-290.

DOI

Bakker, S., Antle, A.N. and van den Hoven, E. (2012) Embodied metaphors in interaction design, Personal and Ubiquitous Computing, Special Issue on Children and Tangibles, 433-449. [ACM Computer Reviewers Notable Papers of 2012] [2012 Impact Factor 1.133]

DOI

Antle, A.N. And Bevans, A. (2012) Creative Design: Exploring value propositions with urban Nepalese children. In Nijholt, A., Romão, T. and Reidsma, D. (Eds.), Advances in Computer Entertainment, Lecture Notes in Computer Science, Springer, Berlin/Heidelberg, 7624, 465-468.

Antle, A.N. (2012) Knowledge gaps in hands-on tangible interaction research\. In Proceedings of International Conference of Multi-modal Interaction (ICMI’12), ACM Press (Santa Monica, CA, USA, October 22-26), 233-240. https://doi.org/10.1145/2388676.2388726

Hillman, S., Neustaedter, C., Bowes, J., and Antle, A.N. (2012) Soft trust and mCommerce shopping behaviours\. In Proceedings of Conference on Mobile HCI, ACM Press (San Francisco, CA, USA, September 21-24), 113-122.

Macaranas, A., Antle, A.N. and Riecke, B.E. (2012) Bridging the gap: Attribute and spatial metaphors for tangible interface design\. In Proceedings of Conference on Tangible, Embedded and Embodied Interaction (TEI’12), ACM Press (Kingston, Canada, February 19-23), 161-168.

Antle, A.N., Wise, A. and Neilsen, K. (2011) Making theory tangible: Using learning theory to inform tangible design for children. In Proceedings of Conference on Interaction Design for Children (IDC’11), ACM Press (Madison, WI, USA, 2011), 11-20.

Seaborn, K. and Antle, A.N. (2011) Designing a wearable vibrotactile feedforward wrist display for novice gameplay. In Proceedings of International Conference on Entertainment Computing (Vancouver Canada, October 5–8), 379-382.

DOI

Tanenbaum, J., Antle, A.N., Robinson, J. (2011) Procedural Rhetoric Meets Emergent Dialogue. Interdisciplinary perspectives on persuasion and behavior change in serious games for sustainability. Paper presented in panel at the 12th Association of Internet Researchers Conference (Seattle, USA, October 10-13).

DOI

Vidyarthi, J., Riecke, B.E., and Antle, A.N. (2011) Sympathetic guitar: humans respond socially to interactive technology in an abstract, expressive context. In Proceedings Computational Aesthetics in Graphics, Visualization, and Imaging (CAe’11), ACM Press (Vancouver, BC, Canada, August 5-7), 9-16.

DOI

Bevans, A., Hsiao, T. and Antle, A.N. (2011) Supporting children’s creativity through tangible user interfaces. In Extended Abstracts of Conference on Human Factors in Computing Systems (CHI EA’11), ACM Press (Vancouver, Canada, May 7-12), 1741-1746.

DOI

Bevans, A. and Antle A.N. (2011) Investigating the effects of bimanual multitouch interaction on creativity. Paper presented at GRAND AGM 2011 (Vancouver, Canada, May 12-14).

DOI

Seaborn, K. and Antle, A.N. (2011) Augmenting Play: Evaluating haptic feedforward for novice gameplay. Paper presented at GRAND AGM 2011 (Vancouver, Canada, May 12-14).

Milne, A., Antle, A.N. and Riecke, B. E. (2011) Tangible and body-based interaction with auditory maps. In Extended Abstracts of Conference on Human Factors in Computing Systems (CHI EA’11), ACM Press (Vancouver, Canada, May 7-12), 2329-2334.

DOI

Vidyarthi, J., Antle, A.N. and Riecke, B.E. (2011) Sympathetic guitar: Can a digitally augmented guitar be a social entity? In Extended Abstracts of Conference on Human Factors in Computing Systems (CHI’11), ACM Press (Vancouver, Canada, May 7-12), 1819-1824.

DOI

Antle, A.N., Corness, G. and Bevans, A. (2011) Springboard: Designing image schema based embodied interaction for an abstract domain. Human-Computer Interaction Series: Whole Body Interaction, Springer, 7-18.

DOI

Antle, A.N., Tanenbaum, J., Bevans, A., Seaborn, K. and Wang, S. (2011) Balancing act: Enabling public engagement with sustainability issues through a multi-touch tabletop collaborative game. In P. Campos, N. Graham, J. Jorge, N. Nunes, P. Palanque, & M. Winckler (Eds.), Human-Computer Interaction, Lecture Notes in Computer Science, Springer, Berlin/Heidelberg, 6947, 194-211.

DOI

Speelpenning, T., Antle, A.N., Doring, T. and van den Hoven, E. (2011) Exploring how a tangible tool enables collaboration in a multi-touch tabletop game. In P. Campos, N. Graham, J. Jorge, N. Nunes, P. Palanque, & M. Winckler (Eds.), Human-Computer Interaction, Lecture Notes in Computer Science, Springer, Berlin/Heidelberg, 6947, 605-621.

DOI

Bekker, M.M. and Antle, A.N. (2011) Developmentally Situated Design (DSD): A design tool for child-computer interaction\. In Proceedings of Conference on Human Factors in Computing Systems (CHI’11), ACM Press (Vancouver, Canada, May 7-12), 2531-2540.

Antle, A. N., Marshall, P., & van den Hoven, E. (2011). Workshop on embodied interaction: theory and practice in HCI. In CHI'11 Extended Abstracts on Human Factors in Computing Systems Page 5-8

Antle, A.N., Wise, A., and Nielsen, K. (2011) Towards Utopia: Designing tangibles for learning. In Proceedings of Conference on Interaction Design for Children (IDC ’11), ACM Press (Ann Arbor, MI, USA, June 20-23), 11-20.

DOI

Antle, A.N., Bevans, A., Tanenbaum, J., Seaborn K. and Wang, S. (2011) Futura: Design for collaborative learning and game play on a multi-touch digital tabletop. In Proceedings of Conference on Tangible, Embedded and Embodied Interaction (TEI’11), ACM Press (Funchal, Portugal, January 22-26), 93-100. [32% across all submission categories, 18% long papers]

DOI

Tanenbaum, K., Tanenbaum, J., Antle, A.N., El-Nasr, M.S. and Hatala, M. (2011) Experiencing the Reading Glove\. In Proceedings of Conference on Tangible, Embedded and Embodied Interaction (TEI’11), ACM Press (Funchal, Portugal, January 22-26), 137-144. [32% across all submission categories, 18% long papers]

DOI

Bakker, S., van den Hoven, E. and Antle, A.N. (2011) MoSo Tangibles: Evaluating embodied learning. In Proceedings of Conference on Tangible, Embedded and Embodied Interaction (TEI’11), ACM Press (Funchal, Portugal, January 22-26), 85-92. [32% across all submission categories, 18% long papers]

DOI

Tanenbaum, J., Antle, A., Seaborn, K., Tanenbaum, K., Bevans, A., & Wang, S. (2010). Futura: A case study in the design of an educational multi-touch tabletop game. In Proceedings of Games, Learning and Society Conference (Vol. 6, pp. 97-104).

Tanenbaum, J., Antle, A.N., Seaborn K, Tanenbaum, K., Bevans, A, and Wang, S. (2010) Futura: Designing multi-touch tabletop games for sustainability. Paper presented at GRAND NCE AGM 2010 (Ottawa, CA, June 2-4).

Seaborn, K., Riecke, B.E., and Antle A.N. (2010) Exploring the interplay of visual and haptic modalities in a pattern-matching task. In Proceedings of IEEE International Symposium on Haptic Audio Visual Environments and Games (HAVE’10), IEEE Press (Phoenix, Arizona, USA, October 16-17), 1-6.

Seaborn, K. and Antle, A.N. (2010) The Tiresias effect: Exploring feedforward using light versus temperature in a tangible game. In Proceedings of Extended Abstracts of Conference on Human Factors in Computer Systems (CHI EA’10), ACM Press (Atlanta, USA, April 10-15), 3427-3432.

Tanenbaum, J., Tanenbaum, K. and Antle, A.N. (2010) The reading glove: Designing interactions for object-based tangible storytelling. In Proceedings of Augmented Human International Conference , ACM Press (Megève, France, April 2-3), 132-140

DOI

Wang, S., Bevans, A. and Antle, A.N. (2010) StitchRV: Multi-Camera fiducial tracking. In Proceedings of Conference on Tangible, Embedded and Embodied Interaction (TEI’10), ACM Press (Boston, USA, January 25-27), 287-290.

DOI

Antle, A.N. (2009) Analyzing children's hand actions using tangible user interfaces. In Workshop on Children and Tangibles, Conference on Human Factors in Computing Systems.

Antle, A.N., Corness, G., Bakker, S., Droumeva, M., van den Hoven, E. and Bevans, A. (2009) Designing to support reasoned imagination through embodied metaphor. In Proceedings of Creativity and Cognition (C&C’09), ACM Press (Berkeley, CA, USA, October 26-30), 275-284. [23% acceptance rate]

DOI

Antle, A.N., Corness, G. and Droumeva, M. (2009) Human-Computer-Intuition? Exploring the cognitive basis for intuition in embodied interaction. International Journal of Arts and Technology, 2(3), 235-254. [New high quality journal]

DOI

Antle, A. N. (2009). LIFELONG INTERACTIONS Embodied child computer interaction: why embodiment matters. interactions, 16(2), 27-30.

Antle, A.N., Motamedi, N., Tanenbaum, K. and Xie, L. (2009) The EventTable technique: Distributed fiducial markers. In Proceedings of Conference on Tangible and Embedded Interaction (TEI’09), ACM Press (Cambridge, UK, February 16-18), 307-313. [19% acceptance rate for papers accepted for presentation]

DOI

Antle, A.N., Corness, G. and Droumeva, M. (2009) What the body knows: Exploring the benefits of embodied metaphors in hybrid physical digital environments, Interacting with Computers, 21, 1-2, 66-75. [No.6 journal in HCI in Google Scholar metrics, h5 factor 32]

DOI

Antle, A.N., Droumeva, M. and Ha, D. (2009) Thinking with hands: An embodied approach to the analysis of children’s interaction with computational objects. In Extended Abstracts of Conference on Human Factors in Computer Systems (CHI EA’09), ACM Press (Boston, USA, April 4-9), 3961-3966.

DOI

Antle, A.N., Corness, G. and Droumeva, M. (2009) Springboard: Exploring embodiment, balance and social justice. In Extended Abstracts of Conference on Human Factors in Computer Systems (CHI EA’09), ACM Press (Boston, USA, April 4-9), 4027- 4032.

DOI

Gilutz, S., Antle, A., Hourcade, J. P., & Ackermann, E. (2009). Metaphors children live by: Enactments and simulations with interactive media, Panel at Conference Symposium of Society for Research in Child Development,(Denver, CO, USA, April 2-4, 2009) [invited panelist].

Tanenbaum, K. and Antle, A.N. (2009) A tangible approach to concept mapping. In (eds.) Rieger, B., Amouzegar, M.A., and Ao. S. I. IAENG Transactions on Engineering Technologies Volume II -Special Edition of the World Congress on Engineering and Computer Science, American Institute of Physics, 121-132.

DOI

Antle, A.N., Fernaeus, Y. and Marshall, P. (2009) Embodied child computer interaction: Seeking common ground for research, Proceedings of Interaction Design for Children (IDC '09),ACM Press (Lake Como, Italy, June 3-5, 2009), 306-308

DOI

Antle, A.N., Droumeva, M. and Ha, D. (2009) Hands on what? Comparing children’s mouse-based and tangible-based interaction. In Proceedings of Interaction Design for Children (IDC’09), ACM Press (Lake Como, Italy, June 3-5), 80-88.

DOI

Bakker, S., Antle, A.N., and van den Hoven, E. (2009) Identifying embodied metaphors in children’s sound-action mappings. In Proceedings of Interaction Design for Children (IDC ’09), ACM Press (Lake Como, Italy, June 3-5), 140-149.

Moher, T., Roussou, M., Kynigos, C., Leilah, L., Antle, A.N., and Marshall P. (2009) Manifesting embodiment: Designers’ variations on a theme, Panel at Computer Supported Collaborative Learning (CSCL '09),International Society of the Learning Sciences Press, (Rhodes, Greece,2009) [invited panelist]

DOI

Droumeva, M., Antle, A.N., Corness, G. and Bevans, A. (2009) Springboard: exploring embodied metaphor in the design of sound feedback for physical responsive environments. In Proceedings of International Conference on Auditory Display (ICAD ’09). Georgia Tech SMARTech (Copenhagen, Denmark, May 18-22) 1-4.

DOI

Antle, A.N. (2008) Child-based personas: Need, ability and experience. Cognition, Technology & Work, Special Issue on Child Computer Interaction: Methodological Research, 10, 155-166.

Antle, A.N. (2008) Using child personas in evaluation, In (eds.) Markopoulos, P., Read, J., MacFarlane, S., and Höysniemi, J. Evaluating Children’s Interactive Products: Principles and Practices for Interaction Designers, Morgan Kaufman Publishers, Burlington, MA, USA, 87-91.

DOI

Antle, A.N., Droumeva, M. and Corness, G. (2008) Playing with The Sound Maker: Do embodied metaphors help children learn? In Proceedings of Conference on Interaction Design for Children (IDC ’08), ACM press (Chicago, IL, USA, June 11-13), 178-185.

DOI

Tanenbaum, K. and Antle, A.N. (2008) Using physical constraints to augment concept mapping on a tangible tabletop, (Eds.) S. I. Ao, Craig Douglas, W.S. Grundfest, Lee Schruben and Jon Burgstone, World Congress on Engineering and Computer Science, International Conference on Education and Information Technology, IAENGM, San Francisco, USA. Lecture Notes in Engineering and Computer Science, 539-547 [one of top rated papers].

Xie, L., Antle, A.N. and Motamedi, N. (2008) Are tangibles more fun? Comparing children’s enjoyment and engagement using physical, graphical and tangible user interfaces. In Proceedings of Conference on Tangible and Embedded Interaction (TEI ’08), ACM Press, (Bonn, Germany, February 18-20), 191-198. [top rated paper]

DOI

Antle, A.N. (2008) Inquiring materials for tangible prototyping. In Proceedings of Conference on Tangible and Embedded Interaction (TEI’08), ACM Press (Bonn, Germany, February 18-20), 139-140.

DOI

Read, J., Markopoulos, P., Parés , N., Hourcade, J.P. and Antle A.N. (2008) Child computer interaction, Extended Abstracts of Human Factors in Computer Systems (CHI EA '08),ACM Press (Florence, Italy, April 5-10, 2008), 2419-2422. [workshop organizer]

Antle, A.N. (2007) The CTI Framework: Informing the design of tangible and spatial interactive systems for children, In Proceedings of First International Conference on Tangible and Embedded Interaction (TEI’07), ACM Press, (Baton Rouge, LA, February 15-17), 195-202.

DOI

Droumeva, M., Antle, A.N. and Wakkary, R. (2007) Exploring ambient sound techniques in the design of responsive environments for children, In Proceedings of First International Conference on Tangible and Embedded Interaction (TEI ’07), ACM Press (Baton Rouge, LA, February 15-17), 171-178.

DOI

Tangibles: Five properties to consider for children, Workshop on Tangibles, @ Conference on Human Factors in Computing Systems,San Jose, CA, USA, 2007

Antle, A.N. (2007) Designing Tangibles for children: Games to think with, Workshop on Tangible Tabletop Interaction @ International Conference on Intelligent User Interfaces.,

Antle, A.N. (2006) Child-Personas: Fact or fiction? In Proceedings of Conference on Designing Interactive Systems (DIS’06), ACM Press (Penn State, PA, USA, June 26-28), 22-30.

DOI

Antle, A.N. Extended Abstracts of Conference on Human Factors in Computing Systems (CHI EA '06) ACM Press (Montreal, Québec, Canada, April 22-27, 2006), 478-483.

DOI

Wakkary, R., Hatala, M., Lovell, R., Droumeva, M., Antle, A.N., Evernden, D., and Bizzocchi, J. (2006) socio-ec(h)o: Ambient intelligence and gameplay. In eds. S. Castell & J. Jenson, Worlds in Play, Peter Lang Press, New York, NY, USA, 207-219.

Antle, A.N. (2005) Workshop on Design Methods for Children, INTERACT. Rome, Italy, 2005, September.

Antle, A.N. (2004) Supporting children’s emotional expression and exploration in online environments. In Proceedings of Conference on Interaction Design and Children (IDC ’04), ACM Press (Baltimore, MD, USA, June 1-3), 97–104.

DOI

Woodbury, R., Antle, A.N., Docherty, M., Leacock, T., Silverman, M., Leo, D., Lin, B., Mulligan, D., Qian, C., Szeto, H., and Wang, P. Proceedings of the International Conference on New Media Research Networks. Charlottetown, Prince Edward Island, 2004, 49-52.

Antle, A.N. (2003) Case Study: The Design of CBC4Kids’ Storybuilder. In Proceedings of Conference of Interaction Design and Children (IDC’03), ACM Press (Preston, England UK, July 1-3), 59- 683.

DOI

Antle, A.N. Critical factors in the design of integrated platform play, internal white paper. GoBe Media