Publications

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Chris Frauenberger, Jerry Alan Fails, Alissa N. Antle, Monica Landoni and Janet C. Read. 2019. Broadening the discussion of ethics in the interaction design community. In Proceedings of Conference on Interaction Design for Children (IDC '19), ACM Press, in press.

Fan, M. Fan, J. Antle, A.N. Yin, S., Yin, D. Pasquier, P. 2019. Character Alive: A tangible reading and writing system for Chinese children at-risk for dyslexia. In Extended Abstracts of Proceedings of Conference on Human Factors in Computing Systems (CHI' EA 19), ACM Press

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Hourcade, J. P., Antle, A. N., Giannakos, M., Fails, J. A., Read, J. C., Markopoulos, P., ... & Palumbos, A. (2019, April). Child-Computer Interaction SIG: Designing for Refugee Children. In Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems (p. SIG10). ACM.

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Alissa N. Antle, Elgin Skye McLaren, Holly Fiedler, and Naomi Johnson. 2019. Design for mental health: How socio-technological processes mediate outcome measures in a field study of a wearable anxiety app. In Proceedings of the Thirteenth International Conference on Tangible, Embedded and Embodied Interaction (TEI ’19). ACM Press, 87-96.

Alissa N, Antle, Ofir Sadka, Iulian Radu, Bo Gong, Victor Cheung, and Uddipana Baishya. 2019. EmotoTent: Reducing school violence through embodied empathy games. In Proceedings of Conference on Interaction Design for Children (IDC '19), ACM Press, in press.

Alissa N. Antle, Elgin-Skye McLaren, Holly Fiedler, and Naomi Johnson. 2019. Evaluating the impact of a mobile neurofeedback app for young children at school and home. In Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems (CHI ’19) . ACM, Paper No. 36.

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Khan, Md Nafiz Hasan, Carman Neustaedter, and Alissa N. Antle. 2019. Flight chair: An interactive chair for controlling emergency service drones. In Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems (CHI' EA 19). ACM, Paper No. LBW1320.

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Uddipana, Baishya, Alissa N. Antle, and Elgin-Skye McLaren. 2019. Idea Bits: A Tangible Design Tool to Aid Idea Generation for Tangible Manipulation. In Conference of Extended Abstracts of the 2019 CHI Conference.

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Illes J., Antle A.N., Lou H., Longstaff H., Rahimzadeh V., McDonald P.J., and Van der Loos H.M. 2019. Involving children with neurodevelopmental disorders in biomedical research. The Lancet Child & Adolescent Health. 3 (3), 143-4.

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Jin, Weina, Alissa N. Antle, and Diane Gromala. 2019. Ride N'Rhythm, Bike as an Embodied Musical Instrument to Improve Music Perception for Young Children. arXiv preprint arXiv:1904.03656. (7 Apr 2019)

Fan, Min,, Alissa N. Antle, Maureen Hoskyn, and Carman Neustaedter. 2018. A design case study of a tangible system supporting young English language learners. International Journal of Child-Computer Interaction18 (Nov.2018), 67-78.

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Fan, Min, Uddipana Baishya, Elgin-Skye Mclaren, Alissa N. Antle, Shubhra Sarker, and Amal Vincent. 2018. Block Talks: A Tangible and Augmented Reality Toolkit for Children to Learn Sentence Construction. In Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems (CHI EA’18). ACM New York, NY, USA, Paper No. LBW056.

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Hourcade, Juan Pablo, Anja Zeising, Ole Sejer Iversen, Mikael B. Skov, Alissa N. Antle, Lisa Anthony, Jerry Alan Fails, and Greg Walsh. 2018. Child-computer interaction SIG: Ubiquity and big data - A changing technology landscape for children. In Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems (CHI EA '18). ACM New York, NY, USA, , Paper No. SIG07.

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Hourcade, Juan Pablo, Alissa N. Antle, Lisa Anthony, Jerry Alan Fails, Ole Sejer Iversen, Elisa Rubegni, Mikael Skov, Petr Slovak, Greg Walsh, and Anja Zeising. 2018. Child-computer interaction, ubiquitous technologies, and big data. Interactions. ACM 25,6 (Nov.-Dec. 2018),78-81.

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Punyashlok Dash, Carman Neustaedter, and Alissa N. Antle. 2018. Covert-Glass: A Wearable that Enables Surreptitious 911 Video Calling. In Companion of the 2018 ACM Conference on Computer Supported Cooperative Work and Social Computing (CSCW '18). ACM, New York, NY, USA, 185-188.

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Brennan Jones, Anthony Tang, Carman Neustaedter, Alissa N. Antle, and Elgin-Skye McLaren. 2018. Designing a Tangible Interface for Manager Awareness in Wilderness Search and Rescue. In Companion of the 2018 ACM Conference on Computer Supported Cooperative Work and Social Computing (CSCW '18). ACM, New York, NY, USA, 161-164. DOI:

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Fan, Min, Sheng Jin, and Alissa N. Antle. 2018. Designing colour and materials in tangible reading products for foreign language learners of English. In Extended Abstracts of Proceedings of 2018 CHI Conference on Human Factors in Computing Systems (CHI EA’18). ACM Press,Paper No. LBW526.

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Alissa N. Antle, Chesick, Leslie Chesick, Srilekha Kirshnamachari Sridharan, and Emily Cramer. 2018. East meets west: A mobile brain-computer system that helps children living in poverty learn to self-regulate. Personal and Ubiquitous Computing, Springer 22, 4 (August 2018), 839-866.

Fan, Min, Jianyu Fan, Sheng Jin, Alissa N. Antle, and Philippe Pasquier. 2018. EmoStory: A game-based system supporting children's emotional development. In Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems (CHI EA’18). ACM, Paper No. LBW058.

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Frauenberger, Christopher, Alissa N. Antle, Monica Landoni, Janet C. Read, and Jerry Alan Fails. 2018. Ethics in interaction design and children: A panel and community dialogue. In Proceedings of the 17th ACM Conference on Interaction Design and Children (IDC’18). ACM, 748-752.

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Cafaro, Francesco, Leilah Lyons, and Alissa N. Antle. 2018. Framed guessability: Improving the discoverability of gestures and body movements for full-body interaction. In Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems (CHI’18). ACM, Paper No. 593.

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Fan, Min, Alissa N. Antle, and Shubhra Sarker. 2018. From tangible to augmented: Designing a PhonoBlocks reading system using everyday technologies. In Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems (CHI EA’18). ACM, Paper No. LBW555.

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Forghani, Azadeh, Carman Neustaedter, Manh C. Vu, Tejinder K. Judge, and Alissa N. Antle. 2018. G2G: The design and evaluation of a shared calendar and messaging system for grandparents and grandchildren. In Proceedings of Conference on Human Factors in Computing Systems (CHI’18). ACM, Paper No. 155.

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Alissa N. Antle, Leslie Chesick, and Elgin-Skye Mclaren. 2018. Opening up the Design Space of Neurofeedback Brain--Computer Interfaces for Children. ACM Transactions on Computer-Human Interaction (TOCHI). ACM, 24, 6, Article 38 (Jan. 2018). [Impact Factor 3.2]

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Randa Aljohani. 2018. The role of action videogame training in spatial cognition: A study of training and transfer effect. Ph.D. Dissertation. Simon Fraser University, Surrey, Canada.

Chen, Mandy, Ronald G. Barr, Erica Miller, Nichole Fairbrother, Alissa Antle, and Rollin Brant. 2018. When soothing succeeds: Simulating a risk for repeated shaking in abusive head trauma in infants. Journal of Infant Behavior and Development. (in press).

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Brendan Matkin. 2018. ʔeləw̓k̓ʷ–Belongings: Embodied cultural values in tangible interaction design. Master's thesis. Simon Fraser University, Surrey, Canada.

Alissa N. Antle. 2017. Crazy Like Us – Design for Vulnerable Populations. Video of Keynote presentation delivered at ACM SIGCHI International Conference on Interaction Design for Children (IDC 2017) Stanford University, USA, June 28, 2017.

Muntean, Reese, Alissa N. Antle, Brendan Matkin, Kate Hennessy, Susan Rowley, and Jordan Wilson. 2017. Designing cultural values into interaction. In Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems. ACM, 6062-6074.

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Reese Muntean, Alissa N. Antle, Brendan Matkin, Kate Hennessy, Susan Rowley, and Jordan Wilson. 2017. Designing tangible interactions to communicate cultural continuity: ʔeləw̓k̓ʷ — Belongings, a tangible table in c̓əsnaʔəm, the city before the city at the Museum of Anthropology. In Proceedings of Conference on Museums and the Web. ACM, 6062-6074.

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Radu, Iulian, and Alissa N. Antle. 2017. Embodied learning mechanics and their relationship to usability of handheld augmented reality. In IEEE Virtual Reality Workshop on K-12 Embodied Learning Through Virtual and Augmented Reality (KELVAR). IEEE, 1-5.

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Wise, A.F., Antle, A.N. and Warren, J. (2017) Explanation-giving in a collaborative tangible tabletop game: Initiation, positionality, valence and action-orientation. International Conference on Computer-Supported Collaborative Learning 2017.

Willis, Amanda, Alyssa Wise, and Alissa N. Antle. 2017. Exploring human behaviour in design education: Supporting sustainable decision-making with a tabletop activity. In DS 87-8 Proceedings of the 21st International Conference on Engineering Design (ICED 17) . The Design Society, 369-378.

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Min Fan. 2017. Exploring the Design of a Tangible System Supported for Learning to Read and Spell in At-Risk and EFL Children. Ph.D. Dissertation. Simon Fraser University, Surrey, Canada.

Singhal, Samarth, Carman Neustaedter, Yee Loong Ooi, Alissa N. Antle, and Brendan Matkin. 2017. Flex-N-Feel: The design and evaluation of emotive gloves for couples to support touch over distance. In Proceedings of the 2017 ACM Conference on Computer Supported Cooperative Work and Social Computing (CSCW ’17). ACM, 98-110.

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Alissa, N. Antle. 2017. Forum Universal Interactions: The ethics of doing research with vulnerable populations. Interactions. ACM 24, 6 ( November + December, 2017), 74-77.

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Alissa N. Antle. 2017. Interview with Sheryl MacKay and Jen Moss on Mind-Full App Series. CBC North By Northwest, November 12, 2017

Srilekha K Sridharan. 2017. Learning to Relax and Attend: Investigating Methods to Analyze Neurofeedback Data from Nepalese Children’s Mind-Full Sessions. Master's thesis. Simon Fraser University, Surrey, Canada.

Alissa, N. Antle. 2017. Making sense of design thinking: A commentary on Lindgaard and Wesselius’s “Once more with feeling: Design thinking and embodied cognition” She Ji: The Journal of Design, Economics, and Innovation (Ed. Ken Friedman). Elsevier, 3, 2 (Summer 2017), 92-96. [invited].

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Pan, Rui, Carman Neustaedter, Alissa N. Antle, and Brendan Matkin. 2017. Puzzle space: A distributed tangible puzzle for long distance couples. In Companion of the 2017 ACM Conference on Computer Supported Cooperative Work and Social Computing (CSCW’17). ACM, 271-274.

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Alissa, N. Antle, Leslie Chesick, and Elgin-Skye Mclaren. 2017. The effects of neurofeedback games on young children with anxiety and attention challenges. Society for Neuroscience: Neuroscience Conference. Washington, D.C. Nov 11-14, 2017. Abstract and poster presentation.

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Alissa N. Antle. 2017. Why Self-Regulation May be More Important than Literacy. Video of TEDxSFU presentation delivered at Vancouver Playhouse, November 5, 2016.

Fan, Min, Alissa N. Antle, Maureen Hoskyn, Carman Neustaedter, and Emily S. Cramer. 2017. Why tangibility matters: A design case study of at-risk children learning to read and spell." In Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems (CHI’17). ACM Press, 1805-1816. [Honorable Mention Award, top 5%]

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Radu, Iulian, and Alissa N. Antle. 2016. All Creatures Great and Small: Becoming Other Organisms through the EmbodySuit. In Proceedings of the The 15th International Conference on Interaction Design and Children (IDC’16). ACM New York, NY, USA, 751-758.

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Reese Muntean, Kate Hennessy, Alissa N. Antle, Brendan Matkin, Susan Rowley and Jordan Wilson. 2016. Design interactions in ?elәwkw: Belongings. In Proceedings of the 2016 ACM Conference on Designing Interactive Systems (DIS’16). ACM Press, 582-594.

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Fan, Min, Alissa N. Antle, and Emily S. Cramer. 2016. Design rationale: Opportunities and recommendations for tangible reading systems for children. In Proceedings of the The 15th International Conference on Interaction Design and Children (IDC’16), ACM Press,101-112.

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Alissa N. Antle, Jillian L. Warren, Brendan B. Matkin, Min Fan, and Emily S. Cramer. 2016. Designing Tangibles for Children: One Day Hands-on Workshop. In Proceedings of the TEI '16: Tenth International Conference on Tangible, Embedded, and Embodied Interaction (TEI '16). ACM, New York, NY, USA, 749-762.

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Alissa N. Antle, Jillian L. Warren, Emily S. Cramer, Min Fan, and Brendan B. Matkin. 2016. Designing tangibles for children: One day hands-on workshop. In Proceedings of the the 15th International Conference on Interaction Design and Children (IDC'16). ACM, 726-730.

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Cramer, Emily S., Brendan B. Matkin, and Alissa N. Antle. 2016. Embodying alternate attitudes: Design opportunities for physical interfaces in persuasive gaming experiences. In Proceedings of the Tenth International Conference on Tangible, Embedded, and Embodied Interaction (TEI'16). ACM, 404-409.

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Fan, Min, Alissa N. Antle, and Emily S. Cramer. 2016. Exploring the design space of tangible systems supported for early reading acquisition in children with dyslexia. In Proceedings of the Tenth International Conference on Tangible, Embedded, and Embodied Interaction (TEI'16). ACM, 689-692.

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Iulian Radu. 2016. Exploring the usability of augmented reality interaction techniques during children's early elementary-school years. Ph.D. Dissertation. Georgia Institute of Technology, Atlanta, USA

Warren, Jillian L., Brendan B. Matkin, and Alissa N. Antle. 2016. Present-at-Body Self-Awareness in Equestrians: Exploring Embodied'Feel'through Tactile Wearables. In Proceedings of the Tenth International Conference on Tangible, Embedded, and Embodied Interaction (TEI'16). ACM, 603-608.

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Cramer, Emily S., Alissa N. Antle, and Min Fan. 2016. The Code of Many Colours: Evaluating the Effects of a Dynamic Colour-Coding Scheme on Children's Spelling in a Tangible Software System. In Proceedings of the 15th International Conference on Interaction Design and Children (IDC ’16). ACM, 473-485.

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Alissa N. Antle, Brendan Matkin, and Jill Warren. 2016. The Story of Things: Awareness through Happenstance Interaction. In Proceedings of the The 15th International Conference on Interaction Design and Children (IDC’16). ACM, 745-750.

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‘Mind-Full’ app helps traumatized children learn how to relax, News Article, The Globe and Mail, October 26, 2015

Emily Cramer. 2015. A Code of Many Colours: Rationale, Validation and Requirements for a Sound-Based Letter Colour-Code that Might Support Some Children with Dyslexia in Spelling Certain Words. Master's thesis. Simon Fraser University, Surrey, Canada.

Alissa Antle’s Groundbreaking Research Earns Royal Society Nod. News Article, SFU News, October 26, 2015.

Cramer, Emily S., Alissa N. Antle, and Min Fan. 2015. Colouring the path from instruction to practice: Perspectives on software for struggling readers. In Proceedings of the 14th International Conference on Interaction Design and Children (IDC’15). ACM, 331-334.

Amanda, G., Alyssa Friend Wise, and Alissa Nicole Antle. 2015. Coordinating Tools and Talk in a Tangible Tabletop Game. In Proceedings of the Conference on Computer Supported Collaborative Learning (CSCL’15), ISLS Press, 835-836.

Aaron May. 2015. Eliciting user-sourced interaction mappings for body-based interfaces. Master's thesis. Simon Fraser University, Surrey, Canada.

Amanda G. Willis. 2015. Examining tools and talk with Youtopia: Using discourse analysis to reveal design opportunities for supporting collaboration with tangibles. Master's thesis. Simon Fraser University, Surrey, Canada.

Jacob Freiberg. 2015. Experience Before Construction: An Immersive Virtual Reality Design Tool for Architectural Practice. Master's thesis. Simon Fraser University, Surrey, Canada.

Theresa Jean Tanenbaum. 2015. Identity transformation and agency in digital narratives and story based games. Ph.D. Dissertation. Simon Fraser University, Surrey, Canada.

Alissa N. Antle. 2015. Interview with Jana Lynne White on Mind-Full App. Roundhouse Radio Home Show, October 29 2015.

Alissa N. Antle, Min Fan, and Emily S. Cramer. 2015. PhonoBlocks: A tangible system for supporting dyslexic children learning to read. In Proceedings of the Ninth International Conference on Tangible, Embedded, and Embodied Interaction (TEI’15). ACM, 533-538.

Alissa N. Antle. 2015. Television Segment on Mind-Full App [@4:30]. City TV, Breakfast Television Oct 27 2015.

Esteves, Augusto, Saskia Bakker, Alissa N. Antle, Aaron May, Jillian Warren, and Ian Oakley. 2015. The ATB framework: Quantifying and classifying epistemic strategies in tangible problem-solving tasks. In Proceedings of the Ninth International Conference on Tangible, Embedded, and Embodied Interaction (TEI ’15). ACM,13-20.

Francesco Cafaro. 2015. Using Framed Guessability to Design Gesture Suites for Embodied Interaction. Ph.D. Dissertation. University of Illinois at Chicago, Chicago, USA.

Alissa N. Antle, Leslie Chesick, Aaron Levisohn, Srilekha Kirshnamachari Sridharan, and Perry Tan. 2015. Using neurofeedback to teach self-regulation to children living in poverty. In Proceedings of the 14th International Conference on Interaction Design and Children(IDC’15). ACM, 119-128.

Anna, Macaranas, Alissa N. Antle, and Bernhard E. Riecke. 2015. What is intuitive interaction? Balancing users’ performance and satisfaction with natural user interfaces. Interacting with Computers. Oxford University Press 27, 3 (May. 2015), 357-370. [Invited, 2014 Impact Factor: 1.3, #6 journal in HCI Google Scholar metrics, h5 index 32]

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Wise, Alyssa Friend, Alissa Nicole Antle, Jillian Warren, Aaron May, Min Fan, and Anna Macaranas. "What kind of world do you want to live in? Positive interdependence and collaborative processes in the tangible tabletop land-use planning game Youtopia. In Proceedings of Exploring the Material Conditions of Learning: The Computer Supported Collaborative Learning Conference 2015 (CSCL 2015). International Society of the Learning Sciences, Inc.[ISLS], 236-243.

Muntean, Reese, Kate Hennessy, Alissa Antle, Susan Rowley, Jordan Wilson, Brendan Matkin, Rachael Eckersley, Perry Tan, and Ron Wakkary. 2015. ʔeləw̓k ̓ ʷ–Belongings: A tangible interface for intangible cultural heritage. In Proceedings of the Conference on Electronic Visualisation and the Arts (EVA’15). BCS Learning & Development Ltd., 360-366. [Ashgate Publishing Best Paper]

Muntean, Reese, Kate Hennessy, Alissa Antle, Susan Rowley, Jordan Wilson, and Brendan Matkin. "ʔeləw̓k̓ʷ–Belongings: Tangible Interactions with Intangible Heritage." Journal of Science and Technology of the Arts. Portuguese Catholic University 7, 2 (2015), 59-69.

Tanenbaum, Karen, Marek Hatala, Theresa Jean Tanenbaum, Ron Wakkary, and Alissa Antle. 2014. A case study of intended versus actual experience of adaptivity in a tangible storytelling system. User Modeling and User-Adapted Interaction. Springer Netherlands 24, 3 ( Aug. 2014), 175-217.

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Esteves, Augusto, Saskia Bakker, Alissa N. Antle, Aaron May, Jillian Warren, and Ian Oakley. 2014. Classifying physical strategies in tangible tasks: A video-coding framework for epistemic actions. In Proceedings of the Extended Abstracts of the 32nd Annual ACM Conference on Human Factors in Computing Systems. ACM,1843-1848.

Alissa N. Antle, Jillian L. Warren, Aaron May, Min Fan, and Alyssa F. Wise. 2014. Emergent dialogue: Eliciting values during children's collaboration with a tabletop game for change. In Proceedings of the 2014 Conference on Interaction Design and Children (IDC’14). ACM, 37-46.

Mengting Sun. 2014. Exploring aesthetic visualization for promoting consumer energy conservation. Master's thesis. Simon Fraser University, Surrey, Canada.

Jillian Warren. 2014. Exploring Context: Using Teacher Perspectives to Guide Tangible Multi-Touch Tabletop Design for Classrooms. Master's thesis. Simon Fraser University, Surrey, Canada.

Fan, Min, Alissa N. Antle, Carman Neustaedter, and Alyssa F. Wise. 2014. Exploring how a co-dependent tangible tool design supports collaboration in a tabletop activity. In Proceedings of the 18th International Conference on Supporting Group Work (Group’14). ACM, 81-90.

Antle, Alissa N., Theresa Jean Tanenbaum, Anna Macaranas, and John Robinson. 2014. Games for change: Looking at models of persuasion through the lens of design. In Playful User Interfaces. Springer, Singapore,163-184.

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May, Aaron, Jim Bizzocchi, Alissa N. Antle, and Amber Choo. 2014. Fraternal feelings: How brothers: A tale of two sons affects players through gameplay. In Proceedings of IEEE Conference on Games, Entertainment, and Media Conference (IEEE GEM’14). IEEE Press,1-4.

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Serena Hillman. 2014. Social Issues, Behaviours and Routines of Ubi-Commerce Users in North America. Ph.D. Dissertation. Simon Fraser University, Surrey, Canada.

Deng, Ying, Alissa N. Antle, and Carman Neustaedter. 2014. Tango cards: a card-based design tool for informing the design of tangible learning games. In Proceedings of the 2014 conference on Designing interactive systems (DIS’14). ACM, 695-704.

Ying Deng. 2014. Tango Cards: A Card-Based Design Tool for Informing the Design of Tangible Learning Games. Master's thesis. Simon Fraser University, Surrey, Canada.

Salvar Sigurdarson. 2014. The influence of visual structure and physical motion cues on spatial orientation in a virtual reality point-to-origin task. Master's thesis. Simon Fraser University, Surrey, Canada.

De Castell, Suzanne, Jennifer Jenson, Hector Larios, David Harris Smith, and Alissa N. Antle. 2014. The role of video game experience in spatial learning and memory. Journal of Gaming & Virtual Worlds. Intellect 7, 1 (Mar. 2015) 21-40.

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Andrew Milne. 2014. What Makes a Maker: Common Attitudes, Habits and Skills from the Do-It-Yourself (DIY) Community. Master's thesis. Simon Fraser University, Surrey, Canada.

Cramer, E., Antle, A.N., Fan, M., Akins, K., Deng Y. (2014) When colour-coding hinders symbol-sound associative learning: implications for reading interventions. Paper presented at GRAND AGM 2014 Conference (Ottawa, Canada, May 14-16).

May, Aaron, Amber Choo, Carman Neustaedter, and Alissa Antle. 2013. A mixed-methods evaluation of nonverbal communication in collaborative video games. In IEEE International Games Innovation Conference (IGIC'13). IEEE,169-174.

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Alissa, N. Antle, Greg Corness, and Allen Bevans. 2013. Balancing justice: Comparing whole body and controller-based interaction for an abstract domain. International Journal of Arts and Technology 6, 4 (2013), 388-409.

Alissa, N. Antle and Sijie Wang. 2013. Comparing motor-cognitive strategies for spatial problem solving with tangible and multi-touch interfaces. In Proceedings of the 7th International Conference on Tangible, Embedded and Embodied Interaction. ACM, 65-72.

Macaranas, Anna, Alissa N. Antle, and Bernhard E. Riecke. 2013. Design guidance for overcoming the challenges of natural user interfaces. Paper presented at GRAND AGM 2013 (Toronto, Canada, May 14-16). (2013): 1-4.

Antle, A.N. (2013) Exploring how children use their hands to think: An embodied interactional analysis, Behaviour and Information Technology. Taylor and Francis 32, 9 (2013) 938-954.

Alissa N. Antle, and Alyssa F. Wise. 2013. Getting down to details: Using theories of cognition and learning to inform tangible user interface design. Interacting with Computers. OUP 25,1 (Jan. 2013) 1-20.

Marshall, Paul, Alissa N. Antle, Elise Van Den Hoven, and Yvonne Rogers. 2013. Introduction to the special issue on the theory and practice of embodied interaction in HCI and interaction design. ACM Transactions on Computer-Human Interaction (TOCHI). ACM, 20,1 (Mar. 2013),1- 3. [5 Yr. Impact Factor 1.37]

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Warren, J., Antle, A.N. and Riecke, B.E. (2013) Issues concerning the design and evaluation of tangible user interfaces for learning. Paper presented at GRAND AGM 2013 Conference (Toronto, Canada, May 14-16).

Alissa N. Antle. 2013. Research opportunities: Embodied child–computer interaction. International Journal of Child-Computer Interaction. Elsevier, 1,1 (Jan. 2013), 30-36. [Invited for inaugural issue]

Anna Macaranas. 2013. The effects of intuitive interaction mappings on the usability of body-based interfaces. Master's thesis. Simon Fraser University, Surrey, Canada.

Tanenbaum, Theresa Jean, Alissa N. Antle, and John Robinson. 2013. Three perspectives on behavior change for serious games. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI’13). ACM, 3389-3392.

Alissa N. Antle, Alyssa F. Wise, Amanda Hall, Saba Nowroozi, Perry Tan, Jillian Warren, Rachael Eckersley, and Michelle Fan. 2013. Youtopia: A collaborative, tangible, multi-touch, sustainability learning activity. In Proceedings of the 12th International Conference on Interaction Design and Children (IDC’13). ACM, 565-568.

Bevans, Allen, Alissa N. Antle, Saba Nowroozi, and Ying Deng. 2012. Better interaction design for kids: Keeping theoretical knowledge on deck.Paper presented at GRAND AGM 2012 (Montreal, Canada, May 2-4).

Macaranas, Anna, Alissa N. Antle, and Bernhard E. Riecke. 2012. Bridging the gap: Attribute and spatial metaphors for tangible interface design. In Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction(TEI’12). ACM New York, NY, USA, 161-168.

Macret, Matthieu, Alissa N. Antle, and Philippe Pasquier. 2012. Can a paper-based sketching interface improve the gamer experience in strategy computer games?. In 2012 4th International Conference on Intelligent Human Computer Interaction (IHCI). IEEE,1-6.

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Alissa, N. Antle and Allen Bevans. 2012. Creative design: Exploring value propositions with urban Nepalese children. In International Conference on Advances in Computer Entertainment Technology. Springer, Berlin, Heidelberg, 465-468.

Macaranas, A., Antle, A.N. and Riecke, B.E. (2012) Designing to support usability and intuitive interaction with natural user interfaces. Paper presented at GRAND AGM 2012 (Montreal, Canada, May 2-4).

Bakker, Saskia, Alissa N. Antle, and Elise Van Den Hoven. 2012. Embodied metaphors in tangible interaction design. Personal and Ubiquitous Computing. ACM 16, 4 (April 2012), 433-449.

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Alissa, N. Antle. 2012. Knowledge gaps in hands-on tangible interaction research. In Proceedings of International Conference of Multi-modal Interaction (ICMI’12). ACM Press, 233-240.

Hillman, Serena, Carman Neustaedter, John Bowes, and Alissa N. Antle. 2012. Soft trust and mCommerce shopping behaviours. In Proceedings of the 14th International Conference on Human-Computer Interaction with Mobile Devices and Services (MobileHCI '12). ACM Press,113-122.

Macaranas, Anna, Alissa N. Antle, and Bernhard E. Riecke. 2012. Three strategies for designing intuitive natural user interfaces. In Proceedings of Conference on Designing Interactive Systems (DIS’12), ACM Press (Newcastle Upon Tyne, UK).

Karen Tanenbaum. 2012. User perceptions of adaptivity in ubiquitous systems: a critical exploration. Ph.D. Dissertation. Simon Fraser University, Surrey, Canada.

Katie Seaborn. 2011. A guiding hand: augmenting novice gameplay with haptic feedforward guidance. Master's thesis. Simon Fraser University, Surrey, Canada.

Seaborn, K. and Antle, A.N. 2011. Augmenting play: Evaluating haptic feedforward for novice gameplay. Paper presented at GRAND AGM 2011 (Vancouver, Canada, May 12-14). Seaborn, Katie, and Alissa Antle. "Augmenting Play: Evaluating haptic feedforward for novice gameplay." (2011).

Antle, Alissa N., Theresa Jean Tanenbaum, Allen Bevans, Katie Seaborn, and Sijie Wang. 2011. Balancing act: Enabling public engagement with sustainability issues through a multi-touch tabletop collaborative game. In IFIP Conference on Human-Computer Interaction. Springer, Berlin, Heidelberg,194-211.

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Seaborn, Katie, and Alissa N. Antle. 2011. Designing a wearable vibrotactile feedforward wrist display for novice gameplay. In International Conference on Entertainment Computing. Springer, Berlin, Heidelberg, 379-382.

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Bekker, Tilde, and Alissa N. Antle. 2011. Developmentally situated design (DSD): Making theoretical knowledge accessible to designers of children's technology. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems. ACM, 2531-2540.

Tanenbaum, Karen, Theresa Jean Tanenbaum, Alissa N. Antle, Jim Bizzocchi, Magy Seif el-Nasr, and Marek Hatala. 2011. Experiencing the reading glove. In Proceedings of the Fifth International Conference on Tangible, Embedded, and Embodied Interaction (TEI’11). ACM,137-144.

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Speelpenning, Tess, Alissa N. Antle, Tanja Doering, and Elise Van Den Hoven. 2011. Exploring how tangible tools enable collaboration in a multi-touch tabletop game. In IFIP Conference on Human-Computer Interaction INTERACT 2011. Springer, Berlin, Heidelberg, 605-621.

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Alissa, N. Antle, Allen Bevans, Theresa Jean Tanenbaum, Katie Seaborn, and Sijie Wang. 2011. Futura: Design for collaborative learning and game play on a multi-touch digital tabletop. In Proceedings of Conference on Tangible, Embedded and Embodied Interaction (TEI’11). ACM, 93-100. [32% across all submission categories, 18% long papers]

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Hector Larios. 2011. Gender differences in virtual route learning. Ph.D. Dissertation. Simon Fraser University, Surrey, Canada.

Bevans, Allen, and Alissa N. Antle. 2011. Investigating the effects of bimanual multitouch interaction on creativity. In Proceedings of the 8th ACM Conference on Creativity and Cognition (C&C '11). ACM, 451-452.

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Allen Bevans. 2011. Investigating the effects of bimanual multitouch interaction on creativity. Master's thesis. Simon Fraser University, Surrey, Canada.

Alissa, N. Antle, Wise, A. and Neilsen, K. (2011) Making theory tangible: Using learning theory to inform tangible design for children. In Proceedings of Conference on Interaction Design for Children (IDC’11), ACM Press (Madison, WI, USA, 2011), 11-20. Email to request

Bakker, Saskia, Elise Van Den Hoven, and Alissa N. Antle. 2011. MoSo tangibles: Evaluating embodied learning. In Proceedings of the Fifth International Conference on Tangible, Embedded, and Embodied Interaction(TEI’11). ACM, 85-92. [32% across all submission categories, 18% long papers]

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Tanenbaum, Theresa Jean, Alissa N. Antle, and John Robinson. 2011. Procedural Rhetoric Meets Emergent Dialogue. Interdisciplinary perspectives on persuasion and behavior change in serious games for sustainability. Paper presented in panel at the 12th Annual International and Interdisciplinary Conference of the Association of Internet Researchers (AoIR) (Seattle, USA, October 10-13).

Alissa, N. Antle, Greg Corness, and Allen Bevans. 2011. Springboard: Designing image schema based embodied interaction for an abstract domain. In Whole Body Interaction . Springer, London.

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Bevans, Allen, Ying-Ting Hsiao, and Alissa N. Antle. 2011. Supporting children's creativity through tangible user interfaces. In CHI'11 Extended Abstracts on Human Factors in Computing Systems (CHI EA '11 CHI '11). ACM,1741-1746.

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Vidyarthi, Jay, Alissa N. Antle, and Bernhard E. Riecke. 2011. Sympathetic guitar: can a digitally augmented guitar be a social entity?. In CHI'11 Extended Abstracts on Human Factors in Computing Systems (CHI EA '11 CHI '11). ACM,1819-1824.

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Vidyarthi, J., Riecke, B.E., and Antle, A.N. (2011) Sympathetic guitar: humans respond socially to interactive technology in an abstract, expressive context. In Proceedings Computational Aesthetics in Graphics, Visualization, and Imaging (CAe’11), ACM Press (Vancouver, BC, Canada, August 5-7), 9-16.

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Milne, Andrew P., Alissa N. Antle, and Bernhard E. Riecke. 2011. Tangible and body-based interaction with auditory maps. In CHI'11 Extended Abstracts on Human Factors in Computing Systems (CHI EA’11). ACM, 2329-2334.

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Alissa, N. Antle, Alyssa F. Wise, and Kristine Nielsen. 2011. Towards Utopia: Designing tangibles for learning. In Proceedings of the 10th International Conference on Interaction Design and Children (IDC ’11). ACM, 11-20.

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Alissa, N. Antle, Paul Marshall, and Elise van den Hoven. 2011. Workshop on embodied interaction: Theory and practice in HCI. In Proceedings of the CHI'11 Extended Abstracts on Human Factors in Computing Systems (CHI EA '11). ACM Press, 5-8.

Sijie Wang. 2010. Comparing tangible and multi-touch interfaces for a spatial problem solving task. Master's thesis. Simon Fraser University, Surrey, Canada.

Seaborn, Katie, Bernhard E. Riecke, and Alissa N. Antle. 2010. Exploring the interplay of visual and haptic modalities in a pattern-matching task. In 2010 IEEE International Symposium on Haptic Audio Visual Environments and Games. IEEE press,1-6.

Theresa Jean Tanenbaum, Alissa N. Antle, Katie Seaborn, Karen Tanenbaum, Allen Bevans, and Sijie Wang. 2010. Futura: A case study in the design of an educational multi-touch tabletop game. In Proceedings of Games, Learning and Society Conference. 97-104.

Theresa Jean Tanenbaum, Alissa N. Antle, Katie Seaborn, Karen Tanenbaum, Allen Bevans, and Sijie Wang. 2010. Futura: Designing multi-touch tabletop games for sustainability. In GRAND Annual Conference 2010. 93-100.

Wang, Sijie, Allen Bevans, and Alissa N. Antle. 2010. Stitchrv: Multi-camera fiducial tracking. In Proceedings of Conference on Tangible, Embedded and Embodied Interaction (TEI’10). ACM Press, 287-290.

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Sara Grimes. 2010. The digital child at play: how technological, political and commercial rule systems shape children's play in virtual worlds. Ph.D. Dissertation. Simon Fraser University, Surrey, Canada.

Tanenbaum, Theresa Jean, Karen Tanenbaum, and Alissa N. Antle. 2010. The Reading Glove: Designing interactions for object-based tangible storytelling. In Proceedings of the 1st Augmented Human International Conference. ACM,132-140.

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Seaborn, Katie, and Alissa N. Antle. 2010. The tiresias effect: feedforward using light versus temperature in a tangible user interface. In Proceedings of the CHI'10 Extended Abstracts on Human Factors in Computing Systems (CHI EA’10). ACM, 3427-3432.

Tanenbaum, K. and Antle, A.N. (2009) A tangible approach to concept mapping. In (eds.) Rieger, B., Amouzegar, M.A., and Ao. S. I. IAENG Transactions on Engineering Technologies Volume II -Special Edition of the World Congress on Engineering and Computer Science, American Institute of Physics, 121-132.

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Alissa, N. Antle 2009. Analyzing children’s hand actions using tangible user interfaces. In Workshop on Children and Tangibles. ACM Press, 3-9.

Alissa N. Antle, Greg Corness, Saskia Bakker, Milena Droumeva, Elise Van Den Hoven, and Allen Bevans. 2009. Designing to support reasoned imagination through embodied metaphor. In Proceedings of the Seventh ACM Conference on Creativity and Cognition. ACM, 275-284.

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Alissa N. Antle. 2009. LIFELONG INTERACTIONS: Embodied child computer interaction: Why embodiment matters. Interactions. ACM 16, 2 ( March + April 2009), 27-30.

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Antle, A.N., Fernaeus, Y. and Marshall, P. (2009) Embodied child computer interaction: Seeking common ground for research, Proceedings of Interaction Design for Children (IDC '09),ACM Press (Lake Como, Italy, June 3-5, 2009), 306-308

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Alissa N. Antle, Milena Droumeva, and Daniel Ha. 2009. Hands on what?: Comparing children's mouse-based and tangible-based interaction. In Proceedings of the 8th International Conference on Interaction Design and Children (IDC’09). ACM, 80-88.

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Alissa, N. Antle, Greg Corness, and Milena Droumeva. 2009. Human-computer-intuition? Exploring the cognitive basis for intuition in embodied interaction. International Journal of Arts and Technology. Inderscience Enterprises Ltd., 2, 3 (2009), 235-254. [New high quality journal]

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Bakker, Saskia, Alissa N. Antle, and Elise Van Den Hoven. 2009. Identifying embodied metaphors in children's sound-action mappings. In Proceedings of the 8th International Conference on Interaction Design and Children (IDC ’09). ACM,140-149.

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Alissa, N. Antle, Chronis Kynigos, Leilah Lyons, Paul Marshall, Tom Moher, and Maria Roussou. 2009. Manifesting embodiment: Designers' variations on a theme. In Proceedings of the 9th International Conference on Computer Supported Collaborative Learning (CSCL '09). International Society of the Learning Sciences,15-17. [invited panelist]

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Gilutz, Shuli, Alissa Antle, Juan Paulo Hourcade, and Edith Ackermann. 2009. Metaphors children live by: Enactments and simulations with interactive media. Panel at Conference Symposium of Society for Research in Child Development.(Denver, CO, USA, April 2-4, 2009) [invited panelist].

Droumeva, Milena, Alissa N. Antle, Greg Corness, and Allen Bevans. 2009. Springboard: Exploring embodied metaphor in the design of sound feedback for physical responsive environments. In Proceedings of International Conference on Auditory Display (ICAD ’09). Georgia Tech SMARTech,1-4.

Antle, Alissa N., Greg Corness, and Milena Droumeva. 2009. Springboard: exploring embodiment, balance and social justice. In CHI'09 Extended Abstracts on Human Factors in Computing Systems (CHI EA’09). ACM, 3961-3966.

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Alissa N. Antle, Nima Motamedi, Karen Tanenbaum, and Zhen Lesley Xie. 2009. The EventTable technique: Distributed fiducial markers. In Proceedings of the 3rd International Conference on Tangible and Embedded Interaction(TEI’09). ACM, 307-313. [19% acceptance rate for papers accepted for presentation]

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Alissa, N. Antle, Milena Droumeva, and Daniel Ha. 2009. Thinking with hands: An embodied approach to the analysis of children's interaction with computational objects. In Proceedings of the CHI'09 Extended Abstracts on Human Factors in Computing Systems (CHI EA’09). ACM, 4027-4032.

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Kristine Nielsen. 2009. Towards Utopia: the role of ambient sound in children's tangible interaction with a sustainability tool. Master's thesis. Simon Fraser University, Surrey, Canada.

Alissa, N. Antle, Greg Corness, and Milena Droumeva. 2009. What the body knows: Exploring the benefits of embodied metaphors in hybrid physical digital environments. Interacting with Computers. Oxford University Press 21,1-2 (Jan. 2009), 66-75. [No.6 journal in HCI in Google Scholar metrics, h5 factor 32]

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Xie, Lesley, Alissa N. Antle, and Nima Motamedi. 2008. Are tangibles more fun?: Comparing children's enjoyment and engagement using physical, graphical and tangible user interfaces. In Proceedings of the 2nd International Conference on Tangible and Embedded Interaction. ACM, 191-198.

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Janet, C. Read, Markopoulos Panos, Parés Narcis, PabloJuan, Alissa N. Antle. 2008. Child computer interaction. In Procceeding of the CHI EA '08 CHI '08 Extended Abstracts on Human Factors in Computing Systems. ACM New York, NY, USA, 2419-2422.

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Alissa, N. Antle. 2008. Child-based personas: Need, ability and experience.Cognition, Technology & Work. Springer-Verlag 10, 2 (April 2008),155-166.

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Lesley (Zhen) Xie. 2008. Comparing children's enjoyment and engagement using physical, graphical and tangible user interfaces. Master's thesis. Simon Fraser University, Surrey, Canada.

Alissa N. Antle. 2008. Inquiring materials for tangible prototyping. In Proceedings of the 2nd International Conference on Tangible and Embedded Interaction (TEI’08). ACM,139-140.

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Alissa N. Antle, Milena Droumeva, and Greg Corness. 2008. Playing with the sound maker: Do embodied metaphors help children learn?. In Proceedings of Conference on Interaction Design for Children (IDC ’08). ACM press,178-185.

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Alissa, N. Antle. 2008. Using child personas in evaluation, In (eds.) Markopoulos, P., Read, J., MacFarlane, S., and Höysniemi, J. Evaluating Children’s Interactive Products: Principles and Practices for Interaction Designers, Morgan Kaufman Publishers, Burlington, MA, USA, 87-91.

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Tanenbaum, Karen, and Alissa N. Antle. 2008. Using physical constraints to augment concept mapping on a tangible tabletop. In Proceedings of the World Congress on Engineering and Computer Science 2008 (WCECS 2008). Newswood Limited, 539-547. [one of top rated papers].

Alissa N. Antle. 2007. Designing tangibles for children: Games to think with. In Proc. Tangible Play Workshop, Intelligent User Interfaces Conference. 21-24.

Droumeva, Milena, Alissa N. Antle, and Ron Wakkary. 2007. Exploring ambient sound techniques in the design of responsive environments for children. In Proceedings of First International Conference on Tangible and Embedded Interaction (TEI ’07). ACM Press,171-178.

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Alissa N. Antle. Tangibles: Five properties to consider for children. In Workshop on Tangibles at Conference on Human Factors in Computing Systems (CHI 2007). ACM, 1-10.

Alissa, N. Antle. 2007. The CTI Framework: Informing the design of tangible and spatial interactive systems for children, In Proceedings of the First International Conference on Tangible and Embedded Interaction (TEI’07). ACM Press,195-202.

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Alissa, N. Nicole. 2006. Child-personas: Fact or fiction?. In Proceedings of the 6th Conference on Designing Interactive systems (DIS’06). ACM, 22-30.

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Alissa, N. Antle. 2006. Child-user abstractions. In CHI'06 Extended Abstracts on Human Factors in Computing Systems (CHI EA '06). ACM, 478-483.

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Alissa, Antle N. 2005. Workshop on Design Methods for Children, INTERACT. Rome, Italy, 2005, September.

Wakkary, Ron, Hatala, Marek, Lovell, Robb, Droumeva, Milena, Antle, Alissa N., Evernden, Dale, & Bizzocchi, Jim. 2005. Socio-ec(h)o: Ambient intelligence and gameplay. In Proceedings of the 2005 DiGRA International Conference: Changing Views: Worlds in Play (DiGRA '05). 207-219.

Woodbury, R., Antle, A.N., Docherty, M., Leacock, T., Silverman, M., Leo, D., Lin, B., Mulligan, D., Qian, C., Szeto, H., and Wang, P. Proceedings of the International Conference on New Media Research Networks. Charlottetown, Prince Edward Island, 2004, 49-52.

Alissa N. Antle. 2004. Supporting children's emotional expression and exploration in online environments. In Proceedings of the 2004 Conference on Interaction Design and Children: Building a Community (IDC ’04). ACM, 97-104.

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Alissa N. Antle. 2003. Case study: The design of CBC4Kids' StoryBuilder. In Proceedings of the 2003 Conference on Interaction Design and Children(IDC’03). ACM, 59-68.

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Antle, A.N. Critical factors in the design of integrated platform play, internal white paper. GoBe Media