sfu siat

Tangible Game Building: Bridging the Gender Gap in Computing and Engineering

Funded by SFU SSHRC 4A

In the Butterfly immersive bio-computing environment, the human body, mind and computer become inseparably linked and responsive to each other through biofeedback. The player controls the environment by using their mind to modify their physiological states. In turn the player’s physiology is affected by changes in the environment. This bio-computing environment allows us to explore the implications of extending human cognition outside of our bodies and into computationally embedded environments. The environment was also developed to help school aged children learn about the connection between their physical bodies and mental-emotional states in a game-based immersive environment.

Papers & Video

Coming soon.


Contact Info

Research Interests

children children